Solo Fortress 2

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Solo Fortress 2
SDK Beta Branch None
Current Status Active
Latest Version Beta v0.3.0
Project Lead(s) Kepler
Socials Discord
Download https://www.moddb.com/mods/solo-fortress-2/downloads

Solo Fortress 2 is a WIP mod that focuses on being a Free-For-All rendition of TF2. It aims to rebalance the classes and weapons in such a way that makes every play-style viable in a deathmatch environment, and is ultimately aiming to imitate the experience of current-day TF2 in a unique way.

Development History

Gameplay

Aesthetics

Gamemodes

Implemented Gamemodes
  • Arena
  • Deathmatch
  • MVM Deathmatch
    • This functions as regular Deathmatch, except players have the ability to upgrade their weapons and gain cash on kill, similar to Freaky Fair in base TF2

Deathmatch can be forced on any map via the convar tf_deathmatch

Planned Gamemodes
  • Knockout
    • A platform-fighter gamemode where you build up damage on opponents and try to knock them off the edge!
    • Each player has 4 lives (by default) and the last one standing wins
    • Knockback increases on damage
    • Holding Jump lets you glide in the air
    • Holding Crouch makes you fall faster
    • Shooting the ground or walls near you sends you upwards
    • Taking enough damage will temporarily stun you, preventing you from gliding, using your weapons and reduces your air control
  • Capture the Flag
  • Control Points
  • King of the Flag
  • King of the Hill
  • Payload
  • Payload Race

Control Points, Payload and Payload Race would all function as FFA Domination

Maps

This mod can run most stock TF2 maps and convert it into a FFA gamemode. VSH, Zombie Infection, and a few other misc maps don't work properly but can still be loaded into.

Custom maps include:

  • dm_atomizer

Classes

All classes gain 20% of max health on kill, with the exception of Heavy who only gains 10%

Scout, Soldier, Pyro, Demoman all feature in the mod but have no major class changes from the base game.

Heavy
  • Only gains 10% of max health on kill
  • Base Minigun damage has been reduced from 9 per bullet, to 7 per bullet
Engineer
  • +25 Max Health
  • Teleporters are two-way
  • If only one teleporter is built, the teleporter will take the Engineer who enters it to a random place on the map
  • Dispensers and teleporters build 2x quicker
  • Upgrade cost reduced to 100 metal
  • Dispensers and teleporters are 50% cheaper to build
  • Sentries cost 100 metal to build, and mini-sentries cost 75 metal to build
Medic
  • Medic is able to heal and uber himself using the medigun
Sniper
  • +25 Max Health
  • The sniper rifles can now deal 120 crit damage on no-scope headshot
  • The sniper rifles have no scope-reticle and reduced zoom when scoped-in
Spy
  • +25 Max Health
  • Spy is able to disguise as sentries, teleporters, health kits, ammo packs and some props

Weapon Rebalances

This mod features a large range of weapon rebalances, which can be found in this document.

Story & Lore

Gallery

Changelog


Beta v0.3.0 (13/07/2025)

  • The Mercs are purple now???
  • Rebalanced the Ullapool Caber, Natascha, Pain Train, Backscratcher, Charge n Targe and the Scottsman's Skullcutter
  • Added an MvM Deathmatch mode! Upgrade your weapons like in Freaky Fair
    • You can get to the upgrade menu anywhere by going to the Scoreboard
  • Added convars tf_force_mvm_upgrades and tf_shared_upgrades
    • tf_shared_upgrades determines if getting a kill/assist rewards some cash to everyone, or only rewards yourself, when playing the new MvM mode
    • tf_force_mvm_upgrades currently cannot be enabled on maps that lack the proper MvM logic
  • Added gradual spread recovery to revolvers
  • Fixed deathmatch convars not working
  • Fixed a bug where Ubercharges were much shorter when switching weapons
  • Fixed denying people "Finished Off" kills by blowing yourself up

Beta v0.2.0 Hotfix (29/05/2025)

  • Fix an issue where the game wouldn't connect to the TF item server when hosting through the dedicated server

Beta v0.2.0 (29/05/2025)

  • Updated the game to the latest branch of Team Fortress 2
  • The following attempted fixes to the recent crashes
    • Fixed a crash related to the Heavy's minigun logic
    • Fixed a crash related to dropped weapons
    • Fixed a crash related to ragdolls
    • Fixed a crash related to ammo packs
    • Fixed a crash related to randomized player spawns
  • Rebalanced the following weapons
    • The Natascha
    • The Short Circuit
    • The Huo-Long Heater
    • Buffalo Steak Sandvich
    • Warrior's Spirit
    • Eviction Notice
    • The Holiday Punch
  • Implemented the Ultralight renderer
  • Increased metal cost to Engineer's Sentry
  • mp_disable_respawn_times is enabled by default
  • Added more functionalities to Spy's disguises

Beta v0.1.1 (17/04/2025)

  • Due to the recent crashes, a crash-reporter has been added to Solo Fortress 2
  • Fixed a mistake in the localization file where the disconnect confirmation dialog doesn't show
  • Fixed the Rescue Ranger
  • Nerfed the Heavy
  • Attempt to limit frequent crashes. We will receive the crash reports right away if it still persists
  • Fixed the gib materials of Engineer's Level 3 Sentry using the wrong vertex format

Beta v0.1.0 (16/04/2025)

  • Reworked Engineer, Medic, Sniper, Spy
  • Changes to some lackluster or busted weapons
  • Deathmatch and Arena!