Solo Fortress 2

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Solo Fortress 2
SDK Beta Branch None
Current Status Active
Latest Version Beta v0.2.0
Project Lead(s) Kepler
Socials Discord
Download https://www.moddb.com/mods/solo-fortress-2/downloads

Solo Fortress 2 is a WIP mod that focuses on being a Free-For-All rendition of TF2. It aims to rebalance the classes and weapons in such a way that makes every play-style viable in a deathmatch environment, and is ultimately aiming to imitate the experience of current-day TF2 in a unique way.

Development History

Gameplay

Aesthetics

Gamemodes

Implemented Gamemodes

Deathmatch can be forced on any map via the convar tf_deathmatch

Planned Gamemodes
  • MVM Deathmatch
    • This would function as regular Deathmatch, except players would have the ability to upgrade their weapons and gain cash on kill, similar to Freaky Fair in base TF2
  • Capture the Flag
  • Control Points
  • King of the Flag
  • King of the Hill
  • Payload
  • Payload Race

Control Points, Payload and Payload Race would all function as FFA Domination

Maps

This mod can run most stock TF2 maps and convert it into a FFA gamemode. MVM, VSH, Zombie Infection, and a few other misc maps don't work properly but can still be loaded into.

Custom maps include:

  • dm_atomizer

Classes

All classes gain 20% of max health on kill, with the exception of Heavy who only gains 10%

Scout, Soldier, Pyro, Demoman all feature in the mod but have no major class changes from the base game.

Heavy
  • Only gains 10% of max health on kill
  • Base Minigun damage has been reduced from 9 per bullet, to 7 per bullet
Engineer
  • +25 Max Health
  • Teleporters are two-way
  • If only one teleporter is built, the teleporter will take the Engineer who enters it to a random place on the map
  • Dispensers and teleporters build 2x quicker
  • Upgrade cost reduced to 100 metal
  • Dispensers and teleporters are 50% cheaper to build
  • Sentries cost 100 metal to build, and mini-sentries cost 75 metal to build
Medic
  • Medic is able to heal and uber himself using the medigun
Sniper
  • +25 Max Health
  • The sniper rifles can now deal 120 crit damage on no-scope headshot
  • The sniper rifles have no scope-reticle and reduced zoom when scoped-in
Spy
  • +25 Max Health
  • Spy is able to disguise as sentries, teleporters, health kits, ammo packs and some props

Weapon Rebalances

This mod features a large range of weapon rebalances, which can be found in this document.

Story & Lore

Gallery

Changelog


Beta v0.2.0 Hotfix (29/05/2025)

  • Fix an issue where the game wouldn't connect to the TF item server when hosting through the dedicated server

Beta v0.2.0 (29/05/2025)

  • Updated the game to the latest branch of Team Fortress 2
  • The following attempted fixes to the recent crashes
    • Fixed a crash related to the Heavy's minigun logic
    • Fixed a crash related to dropped weapons
    • Fixed a crash related to ragdolls
    • Fixed a crash related to ammo packs
    • Fixed a crash related to randomized player spawns
  • Rebalanced the following weapons
    • The Natascha
    • The Short Circuit
    • The Huo-Long Heater
    • Buffalo Steak Sandvich
    • Warrior's Spirit
    • Eviction Notice
    • The Holiday Punch
  • Implemented the Ultralight renderer
  • Increased metal cost to Engineer's Sentry
  • mp_disable_respawn_times is enabled by default
  • Added more functionalities to Spy's disguises

Beta v0.1.1 (17/04/2025)

  • Due to the recent crashes, a crash-reporter has been added to Solo Fortress 2
  • Fixed a mistake in the localization file where the disconnect confirmation dialog doesn't show
  • Fixed the Rescue Ranger
  • Nerfed the Heavy
  • Attempt to limit frequent crashes. We will receive the crash reports right away if it still persists
  • Fixed the gib materials of Engineer's Level 3 Sentry using the wrong vertex format

Beta v0.1.0 (16/04/2025)

  • Reworked Engineer, Medic, Sniper, Spy
  • Changes to some lackluster or busted weapons
  • Deathmatch and Arena!