Solo Fortress 2
Solo Fortress 2 | |
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SDK Beta Branch | None |
Current Status | Active |
Latest Version | Beta v0.3.0 |
Project Lead(s) | Kepler |
Socials | Discord |
Download | https://www.moddb.com/mods/solo-fortress-2/downloads |
Solo Fortress 2 is a WIP mod that focuses on being a Free-For-All rendition of TF2. It aims to rebalance the classes and weapons in such a way that makes every play-style viable in a deathmatch environment, and is ultimately aiming to imitate the experience of current-day TF2 in a unique way.
Development History
Gameplay
Aesthetics
Gamemodes
Implemented Gamemodes
- Arena
- Deathmatch
- MVM Deathmatch
- This functions as regular Deathmatch, except players have the ability to upgrade their weapons and gain cash on kill, similar to Freaky Fair in base TF2
Deathmatch can be forced on any map via the convar tf_deathmatch
Planned Gamemodes
- Knockout
- A platform-fighter gamemode where you build up damage on opponents and try to knock them off the edge!
- Each player has 4 lives (by default) and the last one standing wins
- Knockback increases on damage
- Holding Jump lets you glide in the air
- Holding Crouch makes you fall faster
- Shooting the ground or walls near you sends you upwards
- Taking enough damage will temporarily stun you, preventing you from gliding, using your weapons and reduces your air control
- Capture the Flag
- Control Points
- King of the Flag
- King of the Hill
- Payload
- Payload Race
Control Points, Payload and Payload Race would all function as FFA Domination
Maps
This mod can run most stock TF2 maps and convert it into a FFA gamemode. VSH, Zombie Infection, and a few other misc maps don't work properly but can still be loaded into.
Custom maps include:
- dm_atomizer
Classes
All classes gain 20% of max health on kill, with the exception of Heavy who only gains 10%
Scout, Soldier, Pyro, Demoman all feature in the mod but have no major class changes from the base game.
Heavy
- Only gains 10% of max health on kill
- Base Minigun damage has been reduced from 9 per bullet, to 7 per bullet
Engineer
- +25 Max Health
- Teleporters are two-way
- If only one teleporter is built, the teleporter will take the Engineer who enters it to a random place on the map
- Dispensers and teleporters build 2x quicker
- Upgrade cost reduced to 100 metal
- Dispensers and teleporters are 50% cheaper to build
- Sentries cost 100 metal to build, and mini-sentries cost 75 metal to build
Medic
- Medic is able to heal and uber himself using the medigun
Sniper
- +25 Max Health
- The sniper rifles can now deal 120 crit damage on no-scope headshot
- The sniper rifles have no scope-reticle and reduced zoom when scoped-in
Spy
- +25 Max Health
- Spy is able to disguise as sentries, teleporters, health kits, ammo packs and some props
Weapon Rebalances
This mod features a large range of weapon rebalances, which can be found in this document.
Story & Lore
Gallery
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A startup message talking about the Beta State of the mod
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The main menu of Solo Fortress 2
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The grey scout in the load out menu
Changelog
Beta v0.3.0 (13/07/2025)
Beta v0.2.0 Hotfix (29/05/2025)
Beta v0.2.0 (29/05/2025)
Beta v0.1.1 (17/04/2025)
Beta v0.1.0 (16/04/2025)
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