Open Fortress

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Open Fortress
Current Status Active
Latest Version 21
Project Lead(s) stachekip
drpyspy
kaydemonlp
sirmatrix
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Website
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BlueSky

Download https://openfortress.fun/download

Open Fortress is a community-developed Team Fortress 2 Sourcemod that introduces new gamemodes, characters, weapons, maps and more to the world of TF2. Open fortress has had over 100 community contributors combined their creativity and innovation with the iconic mid-century aesthetic of TF2 and the gameplay features of classic arena shooters, delivering a truly unique spin on one of the most popular multiplayer games of all time.

Development History

Gameplay

Aesthetics
Gamemodes
  • Deathmatch: A deathmatch mode with the goal of getting the most kills before the games end, by either hitting the Frag limit or match timelimit.
  • Duel: A 1v1 deathmatch mode with the goal of getting a curtain amount of frags and match timelimit.
  • Infection: A Player Vs Player Zombie gamemode where everyone starts as a survivor then afew players get selected as zombies, the goals in this gamemode are either; survivor surviving the match timelimit without getting infected or the zombies infecting all of the survivors.
  • Lethal Lockdown: A wave-based robot survival gamemode with the goal of killing all the robots, bosses, and survive till the last wave.
  • Team Deathmatch: A Team-based deathmatch mode with the goal of getting the most kills before the games end, by either hitting the Frag limit or match timelimit.
  • Mercenary Push: A Passtime-like gamemode, where you are allowed to only play as the Mercenary class, with the goal of getting getting a bomb to a point in the opposing teams base.
  • Mercenary Capture the Flag: A variant of Capture the Flag where you are allowed to only play as the Mercenary class.
  • Mercenary Domination: A variant of Domination where you are allowed to only play as the Mercenary class.
Maps
Map name Gamemode Thumbnail Description Type Notes
bot_example Lethal Lockdown(?) thumb A map showcasing bots fighting eachother, an early version example of Lethal Lockdown/Wave Based survival, and a heist style/room based lethal lockdown area Example/Development While technically not being a Lethal Lockdown map, the gameplay of this map is definitely very similar or an early version of the concept
custom_bot_showcase Deathmatch thumb A map showcasing an example of all of the different actions that bots can do Development
custom_weapons_showcase Deathmatch thumb A simple devbox map showcasing the custom weapons that are included in the custom_weapons_showcase_items_game.txt file Development
dm_2fort Deathmatch thumb A Deathmatch version of ctf_2fort without the lower areas of the forts Released
dm_acrophobopolis_dev Deathmatch thumb Example Example
dm_angeles_dev Deathmatch thumb Example Example
dm_auxiliary_dev Deathmatch thumb Example Example
dm_backfort Deathmatch thumb Example Example
dm_badworks Deathmatch thumb Example Example
dm_blacksite Deathmatch thumb Example Example
dm_bloodcovenant Deathmatch thumb Example Example
dm_bloodrun_dev Deathmatch thumb Example Example
dm_boxy Deathmatch thumb
dm_byre Deathmatch thumb
dm_campway_dev Deathmatch thumb
dm_cargo Deathmatch thumb
dm_casino_dev Deathmatch thumb
dm_chestnut Deathmatch thumb
dm_cinque_dev Deathmatch thumb
dm_coaltown Deathmatch thumb
dm_control Deathmatch thumb
dm_crossfire Deathmatch thumb
dm_darkzone Deathmatch thumb
dm_deadlock Deathmatch thumb
dm_deadlock_fix1 Deathmatch thumb
dm_dev_itemtest Deathmatch thumb Example/Development
dm_dock Deathmatch thumb
dm_facility_dev Deathmatch thumb
dm_fotia_dev Deathmatch thumb
dm_grain Deathmatch thumb
dm_gump Deathmatch thumb
dm_hangar Deathmatch thumb
dm_harvest Deathmatch thumb
dm_knoxx Deathmatch thumb
dm_ledge_dev Deathmatch thumb
dm_lobstershore Deathmatch thumb
dm_lumberyard Deathmatch thumb
dm_mannhattan Deathmatch thumb
dm_mannworks Deathmatch thumb
dm_marine_dev Deathmatch thumb
dm_monthu_dev Deathmatch thumb
dm_murano_dev Deathmatch thumb
dm_offblast Deathmatch thumb
dm_overkill Deathmatch thumb
dm_painhouse Deathmatch thumb
dm_pitod Deathmatch thumb
dm_radiowave_dev Deathmatch thumb
dm_ravine Deathmatch thumb
dm_rig Deathmatch thumb
dm_roughshod_dev Deathmatch thumb
dm_sawdust Deathmatch thumb
dm_skate Deathmatch thumb
dm_spillway Deathmatch thumb
dm_spillway_event Deathmatch thumb
dm_thames Deathmatch thumb
dm_trisect_dev Deathmatch thumb
dm_warhead Deathmatch thumb
dm_watergate Deathmatch thumb
dm_wiseau Deathmatch thumb
dm_wushu_dev Deathmatch thumb
duel_adrift Duel thumb
duel_aerowalk Duel thumb
duel_aerowalk_dev Duel thumb
duel_badplace Duel thumb
duel_badplace_dev_pigeon Duel thumb
duel_cargo Duel thumb
duel_databank Duel thumb
duel_deadsimple Duel thumb
duel_diner_dev Duel thumb
duel_frostbyte_dev Duel thumb
duel_geoteknik Duel thumb
duel_granary Duel thumb
duel_gump Duel thumb
duel_longestyard Duel thumb
duel_mulholland Duel thumb
duel_salvage_dev Duel thumb
duel_summit Duel thumb
itemtest_experimental thumb
ld_testsite_dev Lethal Lockdown thumb
mctf_2fort Mercenary Capture The Flag thumb
mctf_august_dev Mercenary Capture The Flag thumb
mctf_backfort Mercenary Capture The Flag thumb
mctf_longestyard Mercenary Capture The Flag thumb
mctf_obzen_dev Mercenary Capture The Flag thumb
mctf_pagoda_dev Mercenary Capture The Flag thumb
mdom_angeles_dev Mercenary Domination thumb
mdom_badworks_dev Mercenary Domination thumb
mdom_gump Mercenary Domination thumb
mdom_noonflow_dev Mercenary Domination thumb
mdom_pagoda_dev Mercenary Domination thumb
mdom_radiowave_dev Mercenary Domination thumb
mdom_reservoir_dev Mercenary Domination thumb
mdom_wiseau Mercenary Domination thumb
mpush_tycoon_dev Mercenary Push thumb
Weapons

Story & Lore

Gallery

Changelog