Grub Fortress

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Grub Fortress
SDK Branch None
Current Status Active
Latest Version Open Alpha Build 0015 12.05.2025
Project Lead(s) Grub PL
Socials Discord
Website
ModDB
Download Website

Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn't really have a goal, the creator just made it for fun, and added stuff they liked or found interesting

Gameplay

Maps

King of the hill maps:

  • koth_landfall
  • koth_lumberyard

Weapons

Nailgun
  • A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon
RPG
  • Rockets travel in an arc
  • 20% damage bonus
  • -50% clip size
Leadpipe
  • +50% damage bonus
  • 20% slower firing speed
  • No random critical hits
The Pipebomb Launcher
  • Shoots out detonatable pipebombs
  • Grenades have very little bounce and roll
  • Alt-Fire: Detonate all stickybombs
The Under Pressure
  • +50% faster firing speed
  • -25% damage penalty
  • -75% clip size
The Perforator
  • +100% damage bonus
  • -50% max primary ammo on wearer
  • 15% slower spin up time
  • Shoots nail projectiles
The Big Owen
  • 50% faster spin up time
  • 100% more accurate
  • Silent Killer: No barrel spin sound
  • -15% damage penalty
  • 150% slower firing speed
  • -75% max primary ammo on wearer
  • -50% damage penalty vs buildings
Metal Backpack
  • +25% max metal on wearer

Balance Changes

All Sniper Rifles
  • Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.
The Crusader's Crossbow
  • 50% slower reload time
The Family Business
  • Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro
The B.A.S.E. Jumper
  • Weapon can now be re-deployed an infinite amount of times
The Ambassador
  • Weapon will always deal the same amount of headshot damage regardless of range
The Axtinguisher
  • 100% critical hit vs burning players
  • -33% damage penalty
  • No random critical hits
  • This weapon holsters 35% slower
Baby Face's Blaster
  • On Hit: Builds Boost
  • Run speed increased with Boost
  • -34% clip size
  • 10% slower move speed on wearer
  • 25% Boost reduced on air jumps
The Scottish Handshake
  • When weapon is active:
  • Move speed increases as the user becomes injured
  • You are Marked-For-Death while active, and for short period after switching weapons
  • -90% less healing from Medic sources
The Sandman
  • Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range
The Gunboats
  • Weapon can now be equipped on Soldier and Demoman

Gallery

Changelog

Open Alpha 0002

  • Added Ultimate Weapon Animation Fixes from Hactica, with permission
  • Added team colored blueprints for engineer buildings
  • Rephrased the stats of The Not so sticky bomb launcher
  • Changed how the Not so sticky bomb launcher pipebombs bounce and roll
  • Removed the damage bonus from The Big Owen

Open Alpha 0003

  • Added Discord RPC
  • Added Skin Loadout Change thanks to FlaminSarge
  • New Weapon "Metal Backpack" for the engineer
  • Gave the Scottish Handshake the Escape Plan statistics
  • Update the Ult Weapon Animation Fixes Version used to the newest version

Open Alpha 0004

  • Removed the Not So Sticky Jumper
  • Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher
  • Added a model for The Pipebomb Launcher

Open Alpha 0005

  • Re-enabled the ability to use the "God" Console command
  • Updated koth_landfall
  • Added koth_lumberyard
  • Added new default motd text

Open Alpha 0006

  • Merged BF2 changes
  • Updated Live TF2 item schema
  • Added Mirrored Mode

Open Alpha 0007

Balance Changes

The Big Owen

  • Added a +15% damage bonus
  • Added a -50% damage penalty vs buildings

General Changes

  • Merge BF2 Changes
  • Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)
  • Added a Blue variant to the Fireaxe
  • sv_alltalk is now set to 1 by default
  • Updated localization files

Open Alpha 0008

Balance Changes

The Perforator

  • Changed the +250% damage bonus into a 100% damage bonus
  • Removed the 50% slower firing speed
  • Removed the -50% max health on wearer

The Big Owen

  • Changed the +15% damage bonus into a -15% damage penalty
  • Changed the 300% slower firing speed into a 150% slower firing speed

General Changes

  • Merge BF2 Changes
  • Disabled the TF2 Hint Pop-ups
  • Changed the Crosshair for The Big Owen
  • Resized the buttons in the loadout menu

Open Alpha 0009

General Changes

  • Added ctf_warehouse
  • Removed the backpack button from the loadout menu
  • Fixed cosmetics appearing in the loadout screen
  • Added Linux support
  • Fixed Stereo Audio being mirrored even when mirrored mode was disabled
  • Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2
  • Packed game content into a VPK file
  • Updated Localization files

Open Alpha 0010

New Weapons

  • Der Erwecker (Medic Melee)
    • This weapon deploys 50% faster
    • Heal 50% health to teammates on hit
    • -75% damage penalty
    • (Credits: Haau, Tabby)
    • (Side note, this weapon was given a unique team colored apearance made by Grub)

General Changes

  • Updated ctf_warehouse
  • Added Unique TF:Grub Achievements
    • A Real Grubster
    • Yeah uhh, i played every class in TF:Grub
    • Nail Novice
    • Nail Beginner
    • Nail Master
    • We gotta play 2Fort at least once
  • Removed TF2 Achievements
  • Added a Kill feed icon for the Big Owen
  • Added a new unique intro
  • Update the Ult Weapon Animation Fixes Version used to the newest version

Technical changes

  • Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon
  • Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp
  • Added "heal teammate on hit" (heal_teammate_on_hit)

Open Alpha 0011

Balance Changes

The Übersaw

  • On Kill: 25% ÜberCharge added
  • 50% slower firing speed
  • No random critical hits

The Buff Banner

  • +40% max primary ammo on wearer

The Back Scatter

  • "20% more accurate" instead of "20% less accurate"

The Brass Beast

  • "+20% damage resistance when spun up" instead of "+20% damage resistance when below 50% health and spun up"

The Diamondback

  • Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)
  • Critical damage is affected by range

The Buffalo Steak Sandvich

  • Removed the +20% damage vulnerability while active

The Perforator

  • +100% damage bonus
  • +33% faster firing speed
  • +50% max primary ammo on wearer
  • 50% less accurate
  • Shoots nail projectiles

The Under Pressure

  • +50% faster firing speed
  • 35% faster reload time
  • -15% damage penalty
  • -50% clip size

General Changes

Additions

  • Added blood to the Knife on backstab
  • Added a BLU variant of the Disguise Kit for Spy
  • Added Self Illumination to the Disguise Kit for Spy
  • Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)

Updates

  • Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs
  • Updated MOTD
  • Updated localization files

Fixes

  • Fixed character images not appearing in the main menu during Halloween
  • Fixed The Natascha’s description incorrectly stating "-20% damage resistance when below 50% health and spun up" instead of "+20% damage resistance when below 50% health and spun up"

Technical changes

  • Disabled Discord RPC game invites due to them not connecting you to servers
  • Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal

Open Alpha 0012

Balance Changes

The Under Pressure

  • Reverted the weapon back to a -75% clip size

General Changes

  • Removed the "50% less accurate" statistic from The Perforator, as it was broken (might or might not get reverted)

Fixes

Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%

Open Alpha 0013

New Weapons

The Quickplay (Spy Watch)

  • Cloak Type: Speed Boost.
  • When cloaked, the player gains a speed boost.
  • +50% faster decloak speed
  • -25% cloak duration
  • No damage reduction while cloaked

Balance Changes

Der Erwecker

  • Now heals 75% of teammates health on hit (from 50)
  • Conniver's Kunai
  • +15 max health on wearer
  • On Backstab: steal 100% of your victims health, does not overheal
  • Wearer cannot disguise
  • No damage reduction while cloaked

Your Eternal Reward

  • Upon a successful backstab against a human target, you rapidly disguise as your victim
  • Silent Killer: No attak noise from backstabs
  • +33% cloak drain rate
  • Normal disguises require a full cloak meter

Jarate

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

Mad Milk

  • 30 second recharge time (instead of 20)
  • The duration of the effect has been decreased to 5 seconds (from 10)

Baby Face's Blaster

  • On Hit: Gain a speed boost
  • -34% clip size
  • 10% slower move speed on wearer

The Bazaar Bargain

  • -10% damage penalty
  • 25% slower firing speed
  • Base charge rate decreased by 50%
  • Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%

The Force-A-Nature

  • 15% faster reload time

The Soda Popper

  • 15% faster reload time (instead of 25%)

Natascha

  • +15% faster firing speed
  • On Hit: Gain up to +5 health
  • 20% more accurate
  • -25% damage penalty
  • 30% slower spin up time
  • -50% less healing from Medic sources
  • -35% damage penalty vs buildings

The Tribalman's Shiv

  • On Hit: Bleed for 3 seconds
  • This weapon deploys 25% faster
  • On Hit: Gain a speed boost
  • -50% damage penalty

General Changes

Additions

  • Merged BF2 changes
  • Added cl_wpn_sway_interp and cl_wpn_sway_scale

Updates

  • Updated ctf_warehouse
  • Updated the Main Menu
  • Updated the localization files

Fixes

  • Fixed The Scottish Handshake having the Escape Plan icon in the killfeed
  • Fixed the game trying to load Better Fortress 2 particles
  • Fixed the Der Erwecker not having a proper physcics model
  • Fixed the notification button appearing whenever you have an unread notification in TF2

Technical changes

  • Recompiled all the models Community models
  • Moved the Big Owen and Der Erwecker models out of "models/workshop/weapons/c_models/* " into "models/weapons/c_models/* "
  • Removed show_quest_log
  • Added support for throwable_recharge_time to CTFJar and CTFCleaver
  • New condition, "TF_COND_SPEED_BOOST_WATCH"
  • New attribute, "mod_speed_boost_on_cloak"

Open Alpha 0014

Balance Changes

The Quickplay

  • No cloak meter from ammo boxes when invisible

The Enforcer

  • +20% faster firing speed
  • This weapon holsters 25% faster
  • This weapon deploys 50% faster
  • -25% damage penalty
  • -20$ clip size
  • -50% max secondary ammo on wearer

The Homewrecker

  • +150% damage vs buildings
  • -50% reduction in push force taken from damage
  • -25% damage vs players

General Changes

  • Added an default map cycle file
  • The bloody knife now stays when switching weapons
  • cl_wpn_sway convars now save on game restarts
  • Updated ctf_warehouse
  • Updated Spies viewmodel hands to match the player model better
  • Updated the Uber Engineer head texture
  • Updated the Bloody knife texture
  • Updated the localization files

Open Alpha 0015

Balance Changes

Der Erwecker

  • Heals 50% health to teammates on hit (from 75%)
  • On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits

The Under Pressure

  • This weapon now deploys 35% faster

The Fists of Steel

  • +20% explosive damage resistance when active
  • +40% bullet damage resistance when active
  • -40% maximum overheal when active
  • -40% health from healers when active
  • +100% damage from melee sources while active
  • This weapon holsters 100% slower

The Razorback

  • Blocks a single backstab attempt
  • -25 max health on wearer

Natascha

  • +50 health restored on kill
  • 20% more accurate
  • +15% faster firing speed
  • -50% less healing from Medic sources
  • -35% damage penalty vs buildings
  • -25% damage penalty
  • 30% slower spin up time

The Cleaner's Carbine

  • This weapon is now 33% more accurate
  • The Winger
  • Weapon can now be equipped by the Engineer
  • -50% clip size (from -60%)

Pretty Boy's Pocket Pistol

  • Weapon can now be equipped by the Engineer
  • This weapon now has an -20% damage penalty

Sydney Sleeper

  • On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)
  • -10% damage on body shot

Darwin's Danger Shield

  • +25% max health on wearer
  • This weapon no longer has any immunity to afterburn or reduction of fire damage

Major additions

Bomb Delivery

Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED's Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins List of currently available maps:

  • bd_bombyard

General Changes

  • Merged CF changes
  • Added koth_well (originally made by Mr Malos, touched up by Grub)
  • Added bd_bombyard
  • Added a new backpack for the Kritzkrieg
  • Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)
  • Added a new Playtester tag in chat (given to playtesters)
  • Fixed Perforator;s Fire rate bonus being a penalty by mistake
  • Fixed being unable to switch from certain loadout slots
  • Removed Level displays from the loadout menu
  • Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)
  • Updated how the Match HUD is disabled to allow for more custom hud compatibility
  • Updated Engineer's and Spies HUD renders
  • Updated Engineer's and Spies Class select renders
  • Updated Miniguns texture
  • Updated Mirrored mode
  • Updated the Main Menu layout
  • Updated the Credits
  • Updated The "A Real Grubster" achievement to include bd_bombyard and koth_well
  • Updated map cycles to include the new maps
  • Updated the localization files