Grub Fortress
Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn't really have a goal, the creator just made it for fun, and added stuff they liked or found interesting
| Grub Fortress | |
|---|---|
|
| |
| SDK Branch | None |
| Current Status | Active |
| Latest Version | Open Alpha Build 0015 12.05.2025 |
| Project Lead(s) | Grub PL |
| Socials | Discord Website ModDB |
| Download | Website |
Gameplay
Maps
King of the hill maps:
- koth_landfall
- koth_lumberyard
Weapons
Nailgun
- A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon
RPG
- Rockets travel in an arc
- 20% damage bonus
- -50% clip size
Leadpipe
- +50% damage bonus
- 20% slower firing speed
- No random critical hits
The Pipebomb Launcher
- Shoots out detonatable pipebombs
- Grenades have very little bounce and roll
- Alt-Fire: Detonate all stickybombs
The Under Pressure
- +50% faster firing speed
- -25% damage penalty
- -75% clip size
The Perforator
- +100% damage bonus
- -50% max primary ammo on wearer
- 15% slower spin up time
- Shoots nail projectiles
The Big Owen
- 50% faster spin up time
- 100% more accurate
- Silent Killer: No barrel spin sound
- -15% damage penalty
- 150% slower firing speed
- -75% max primary ammo on wearer
- -50% damage penalty vs buildings
Metal Backpack
- +25% max metal on wearer
Balance Changes
All Sniper Rifles
- Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.
The Crusader's Crossbow
- 50% slower reload time
The Family Business
- Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro
The B.A.S.E. Jumper
- Weapon can now be re-deployed an infinite amount of times
The Ambassador
- Weapon will always deal the same amount of headshot damage regardless of range
The Axtinguisher
- 100% critical hit vs burning players
- -33% damage penalty
- No random critical hits
- This weapon holsters 35% slower
Baby Face's Blaster
- On Hit: Builds Boost
- Run speed increased with Boost
- -34% clip size
- 10% slower move speed on wearer
- 25% Boost reduced on air jumps
The Scottish Handshake
- When weapon is active:
- Move speed increases as the user becomes injured
- You are Marked-For-Death while active, and for short period after switching weapons
- -90% less healing from Medic sources
The Sandman
- Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range
The Gunboats
- Weapon can now be equipped on Soldier and Demoman
Gallery
Changelog
Open Alpha 0002
- Added Ultimate Weapon Animation Fixes from Hactica, with permission
- Added team colored blueprints for engineer buildings
- Rephrased the stats of The Not so sticky bomb launcher
- Changed how the Not so sticky bomb launcher pipebombs bounce and roll
- Removed the damage bonus from The Big Owen
Open Alpha 0003
- Added Discord RPC
- Added Skin Loadout Change thanks to FlaminSarge
- New Weapon "Metal Backpack" for the engineer
- Gave the Scottish Handshake the Escape Plan statistics
- Update the Ult Weapon Animation Fixes Version used to the newest version
Open Alpha 0004
- Removed the Not So Sticky Jumper
- Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher
- Added a model for The Pipebomb Launcher
Open Alpha 0005
- Re-enabled the ability to use the "God" Console command
- Updated koth_landfall
- Added koth_lumberyard
- Added new default motd text
Open Alpha 0006
- Merged BF2 changes
- Updated Live TF2 item schema
- Added Mirrored Mode
Open Alpha 0007
Balance Changes
The Big Owen
- Added a +15% damage bonus
- Added a -50% damage penalty vs buildings
General Changes
- Merge BF2 Changes
- Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)
- Added a Blue variant to the Fireaxe
- sv_alltalk is now set to 1 by default
- Updated localization files
Open Alpha 0008
Balance Changes
The Perforator
- Changed the +250% damage bonus into a 100% damage bonus
- Removed the 50% slower firing speed
- Removed the -50% max health on wearer
The Big Owen
- Changed the +15% damage bonus into a -15% damage penalty
- Changed the 300% slower firing speed into a 150% slower firing speed
General Changes
- Merge BF2 Changes
- Disabled the TF2 Hint Pop-ups
- Changed the Crosshair for The Big Owen
- Resized the buttons in the loadout menu
Open Alpha 0009
General Changes
- Added ctf_warehouse
- Removed the backpack button from the loadout menu
- Fixed cosmetics appearing in the loadout screen
- Added Linux support
- Fixed Stereo Audio being mirrored even when mirrored mode was disabled
- Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2
- Packed game content into a VPK file
- Updated Localization files
Open Alpha 0010
New Weapons
- Der Erwecker (Medic Melee)
- This weapon deploys 50% faster
- Heal 50% health to teammates on hit
- -75% damage penalty
- (Credits: Haau, Tabby)
- (Side note, this weapon was given a unique team colored apearance made by Grub)
General Changes
- Updated ctf_warehouse
- Added Unique TF:Grub Achievements
- A Real Grubster
- Yeah uhh, i played every class in TF:Grub
- Nail Novice
- Nail Beginner
- Nail Master
- We gotta play 2Fort at least once
- Removed TF2 Achievements
- Added a Kill feed icon for the Big Owen
- Added a new unique intro
- Update the Ult Weapon Animation Fixes Version used to the newest version
Technical changes
- Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon
- Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp
- Added "heal teammate on hit" (heal_teammate_on_hit)
Open Alpha 0011
Balance Changes
The Übersaw
- On Kill: 25% ÜberCharge added
- 50% slower firing speed
- No random critical hits
The Buff Banner
- +40% max primary ammo on wearer
The Back Scatter
- "20% more accurate" instead of "20% less accurate"
The Brass Beast
- "+20% damage resistance when spun up" instead of "+20% damage resistance when below 50% health and spun up"
The Diamondback
- Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)
- Critical damage is affected by range
The Buffalo Steak Sandvich
- Removed the +20% damage vulnerability while active
The Perforator
- +100% damage bonus
- +33% faster firing speed
- +50% max primary ammo on wearer
- 50% less accurate
- Shoots nail projectiles
The Under Pressure
- +50% faster firing speed
- 35% faster reload time
- -15% damage penalty
- -50% clip size
General Changes
Additions
- Added blood to the Knife on backstab
- Added a BLU variant of the Disguise Kit for Spy
- Added Self Illumination to the Disguise Kit for Spy
- Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)
Updates
- Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs
- Updated MOTD
- Updated localization files
Fixes
- Fixed character images not appearing in the main menu during Halloween
- Fixed The Natascha’s description incorrectly stating "-20% damage resistance when below 50% health and spun up" instead of "+20% damage resistance when below 50% health and spun up"
Technical changes
- Disabled Discord RPC game invites due to them not connecting you to servers
- Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal
Open Alpha 0012
Balance Changes
The Under Pressure
- Reverted the weapon back to a -75% clip size
General Changes
- Removed the "50% less accurate" statistic from The Perforator, as it was broken (might or might not get reverted)
Fixes
Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%
Open Alpha 0013
New Weapons
The Quickplay (Spy Watch)
- Cloak Type: Speed Boost.
- When cloaked, the player gains a speed boost.
- +50% faster decloak speed
- -25% cloak duration
- No damage reduction while cloaked
Balance Changes
Der Erwecker
- Now heals 75% of teammates health on hit (from 50)
- Conniver's Kunai
- +15 max health on wearer
- On Backstab: steal 100% of your victims health, does not overheal
- Wearer cannot disguise
- No damage reduction while cloaked
Your Eternal Reward
- Upon a successful backstab against a human target, you rapidly disguise as your victim
- Silent Killer: No attak noise from backstabs
- +33% cloak drain rate
- Normal disguises require a full cloak meter
Jarate
- 30 second recharge time (instead of 20)
- The duration of the effect has been decreased to 5 seconds (from 10)
Mad Milk
- 30 second recharge time (instead of 20)
- The duration of the effect has been decreased to 5 seconds (from 10)
Baby Face's Blaster
- On Hit: Gain a speed boost
- -34% clip size
- 10% slower move speed on wearer
The Bazaar Bargain
- -10% damage penalty
- 25% slower firing speed
- Base charge rate decreased by 50%
- Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%
The Force-A-Nature
- 15% faster reload time
The Soda Popper
- 15% faster reload time (instead of 25%)
Natascha
- +15% faster firing speed
- On Hit: Gain up to +5 health
- 20% more accurate
- -25% damage penalty
- 30% slower spin up time
- -50% less healing from Medic sources
- -35% damage penalty vs buildings
The Tribalman's Shiv
- On Hit: Bleed for 3 seconds
- This weapon deploys 25% faster
- On Hit: Gain a speed boost
- -50% damage penalty
General Changes
Additions
- Merged BF2 changes
- Added cl_wpn_sway_interp and cl_wpn_sway_scale
Updates
- Updated ctf_warehouse
- Updated the Main Menu
- Updated the localization files
Fixes
- Fixed The Scottish Handshake having the Escape Plan icon in the killfeed
- Fixed the game trying to load Better Fortress 2 particles
- Fixed the Der Erwecker not having a proper physcics model
- Fixed the notification button appearing whenever you have an unread notification in TF2
Technical changes
- Recompiled all the models Community models
- Moved the Big Owen and Der Erwecker models out of "models/workshop/weapons/c_models/* " into "models/weapons/c_models/* "
- Removed show_quest_log
- Added support for throwable_recharge_time to CTFJar and CTFCleaver
- New condition, "TF_COND_SPEED_BOOST_WATCH"
- New attribute, "mod_speed_boost_on_cloak"
Open Alpha 0014
Balance Changes
The Quickplay
- No cloak meter from ammo boxes when invisible
The Enforcer
- +20% faster firing speed
- This weapon holsters 25% faster
- This weapon deploys 50% faster
- -25% damage penalty
- -20$ clip size
- -50% max secondary ammo on wearer
The Homewrecker
- +150% damage vs buildings
- -50% reduction in push force taken from damage
- -25% damage vs players
General Changes
- Added an default map cycle file
- The bloody knife now stays when switching weapons
- cl_wpn_sway convars now save on game restarts
- Updated ctf_warehouse
- Updated Spies viewmodel hands to match the player model better
- Updated the Uber Engineer head texture
- Updated the Bloody knife texture
- Updated the localization files
Open Alpha 0015
Balance Changes
Der Erwecker
- Heals 50% health to teammates on hit (from 75%)
- On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
The Under Pressure
- This weapon now deploys 35% faster
The Fists of Steel
- +20% explosive damage resistance when active
- +40% bullet damage resistance when active
- -40% maximum overheal when active
- -40% health from healers when active
- +100% damage from melee sources while active
- This weapon holsters 100% slower
The Razorback
- Blocks a single backstab attempt
- -25 max health on wearer
Natascha
- +50 health restored on kill
- 20% more accurate
- +15% faster firing speed
- -50% less healing from Medic sources
- -35% damage penalty vs buildings
- -25% damage penalty
- 30% slower spin up time
The Cleaner's Carbine
- This weapon is now 33% more accurate
- The Winger
- Weapon can now be equipped by the Engineer
- -50% clip size (from -60%)
Pretty Boy's Pocket Pistol
- Weapon can now be equipped by the Engineer
- This weapon now has an -20% damage penalty
Sydney Sleeper
- On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)
- -10% damage on body shot
Darwin's Danger Shield
- +25% max health on wearer
- This weapon no longer has any immunity to afterburn or reduction of fire damage
Major additions
Bomb Delivery
Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED's Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins List of currently available maps:
- bd_bombyard
General Changes
- Merged CF changes
- Added koth_well (originally made by Mr Malos, touched up by Grub)
- Added bd_bombyard
- Added a new backpack for the Kritzkrieg
- Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)
- Added a new Playtester tag in chat (given to playtesters)
- Fixed Perforator;s Fire rate bonus being a penalty by mistake
- Fixed being unable to switch from certain loadout slots
- Removed Level displays from the loadout menu
- Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)
- Updated how the Match HUD is disabled to allow for more custom hud compatibility
- Updated Engineer's and Spies HUD renders
- Updated Engineer's and Spies Class select renders
- Updated Miniguns texture
- Updated Mirrored mode
- Updated the Main Menu layout
- Updated the Credits
- Updated The "A Real Grubster" achievement to include bd_bombyard and koth_well
- Updated map cycles to include the new maps
- Updated the localization files
