Pre-Fortress 2
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Pre-Fortress 2 | |
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SDK Beta Branch | Previous2021 |
Current Status | Active |
Latest Version | 0.7.3 |
Project Lead(s) | |
Socials | Discord Website YouTube Twitter/X BlueSky |
Download | https://prefortress.com/download/ |
Pre-Fortress 2 is a TF2 sourcemod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2's alternative designs from 2006. This mod re-adds cut content such as armor, weapons, grenades, textures, sounds, and more that can be seen in the "Team Fortress 2 Trailer" video post to the official Team Fortress YouTube channel.
Development History
Gameplay
Aesthetics
Gamemodes
Maps
- ad_dustbowl
- ad_gravelpit
- arena_bridge
- arena_trainyard
- arena_well
- cp_badlands
- cp_granary
- cp_staredown
- cp_well
- ctf_2fort
- ctf_badlands
- ctf_well
- koth_badlands
- koth_crossover
- pf_target
- plr_chariots
- pl_goldrush
- tc_hydro
Weapons
Pre-Fortress 2 makes various changes to the original weapons and loadouts, as well as adding original weapons.
- Scout now has a standard Shotgun and the unused Nail Gun[1] instead of his Scattergun and Pistol.
- The stock Sniper Rifle now functions more akin to the Classic in base TF2[2].
- Pyro now has the unused Branding Iron[3] instead of his Fire Axe and his Airblast has been replace with the ability to fire Incendiary Rockets.
- Medic's Needlegun and Bonesaw have been replaced with an SMG and a Healing/Poison Needle.
- Demoman now has Remote Pipe Bombs[4] instead of Stickybombs and his Grenade Launcher's clip has been expanded to the original 6[5].
- Spy now has the unused Tranquilizer Gun[6] in addition to his original loadout
Grenades
Pre-Fortress 2 adds TF2's cut Grenade system, Giving each class two grenade types with the exception of Sniper who only has one.
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | Civilian | |
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Grenade A | Bear Traps | Frag | Frag | Frag | Frag | Frag | Frag | Frag | Frag | N/A |
Amount of A | 3 | 2 | 2 | 2 | 3 | 2 | 2 | 3 | 2 | N/A |
Grenade B | Concussion | Nail | Incendiary | Dynamite | Dynamite | EMP | Healing | N/A | Smoke | N/A |
Amount of B | 3 | 2 | 2 | 2 | 1 | 2 | 2 | N/A | 2 | N/A |
Frag | Basic Grenade type, explodes 4 seconds after being pulled out. |
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Bear Traps | Releases 6 Bear Traps after being pulled out, deals damage and slows targets when stepped on. |
Concussion | Deals no damage on explosion, instead forcibly disrupting the aim of anyone caught in the blast. |
Nail | levitates into the air and shoots nails in various directions for 4 seconds, exploding after. |
Incendiary | Bursts into a circle of flames for 4 seconds, explosion is postponed until it lands. |
Dynamite | Releases 4 smaller sticks of dynamite on explosion, each dynamite stick explodes after 2-3 seconds. |
EMP | Primarily damages armor, causes dropped weapons to explode and disable buildings for 3 seconds. |
Healing | Heals teammates and poisons enemies. |
Smoke | Releases a smoke cloud that damages and nauseates enemies. |
Armor
Pre-Fortress 2 adds TF2's cut Armor system[7], rebalancing each class's health to account for it.
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | Civilian | |
---|---|---|---|---|---|---|---|---|---|---|
Health | 90 | 100 | 100 | 90 | 100 | 90 | 90 | 95 | 90 | 200 |
Armor | 50 | 125 | 150 | 100 | 225 | 50 | 100 | 25 | 50 | 0 |
Armor Type | Light | Heavy | Medium | Medium | Heavy | Medium | Medium | Light | Light | N/A |
Story & Lore
Gallery
Changelog
- ↑ https://wiki.teamfortress.com/wiki/Nail_Gun
- ↑ https://wiki.teamfortress.com/wiki/Classic
- ↑ https://wiki.teamfortress.com/wiki/Branding_Iron
- ↑ https://wiki.teamfortress.com/wiki/Stickybomb_Launcher#Unused_content
- ↑ https://wiki.teamfortress.com/wiki/Grenade_Launcher#Update_history
- ↑ https://wiki.teamfortress.com/wiki/Tranquilizer_Gun
- ↑ https://wiki.teamfortress.com/wiki/Armor