Mercenaries
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Mercenaries | |
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SDK Beta Branch | None |
Current Status | Active |
Latest Version | N/A |
Project Lead(s) | GoodFishMan |
Socials | Discord |
Download | https://github.com/GoodFishMan/mercenaries |
Mercenaries is a Team Fortress 2 Sourcemod that aims to be a tactical spin-off, blending the class-based gameplay of TF2 with a slower, more methodical pace and deathmatch-style gunplay. Players choose from a reduced set of versatile classes, customize their loadouts with credits earned in-game, and engage in high-stakes combat with an emphasis on teamwork, positioning, and firepower.
Gameplay
Classes
Weapons
Maps
This Mod adds a few new maps including:
- ad_casino (currently _a6, created by GoodFishMan)
- ad_picasso (currently _dev9d, created by Camel)
- arena_rivals
- bm_killhouse
- bm_king (koth_king converted to the Blood Money gamemode)
- cq_standin (cp_standin converted to the Conquest gamemode)
Additionally, there are the following testing maps:
- dev_range
Gamemodes
This mod adds three gamemodes:
- Blood Money: Plays alot like Player Destruction, with the goal of killing the other team and grabbing dropped cash and taking it to a moving deposit point.
- Attack/Defend: A one-sided CTF mode where BLU must take the flag from the RED base and return it to their extraction zone. RED must prevent them from doing this.
- Conquest: Plays a lot like the vanilla TF2 version of Standin (one team has to hold all points to win and all points are always capturable), but they also have to hold all points for a set amount of time, like King of the Hill. If the other team captures one of the points, the timer is reset.
Formats
Development
History
Gallery
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Both red and blue demo Models
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Red Soldier model
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Blu Soldier model
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Red scout Merc model
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Blue scout Merc model