Team Fortress Deathmatch: Difference between revisions

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Added description and development history
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{{ModInfoBox|ModName=Team Fortress Deathmatch|FileName=Team Fortress Deathmatch Header.png|Status=Cancelled|Version=N/A|Developers=Chargingturnip,HDMineFace|SourceCodeLink=N/A}}
'''Team Fortress Deathmatch''' was a very short-lived project born out of frustrations with leadership of [[Open Fortress]] during 2020 and the feeling that other deathmatch mods, [[Open Fortress]] & [[Team Fortress 2 Classic]]/[[Team Deathmatch Classic]], were clearly going in opposite directions based on other games leaving nothing "like" Team Fortress 2. Ironically despite being named Team Fortress Deathmatch, the final idea for the setting and theme was planned to take place in the 1950s and was going to be "a bunch of hillbilly rednecks fighting over drugs".
== Development History ==
Outside of the development document, there was never any actual development outside of set/theme planning. Ultimately didn't go anywhere due to the fact that the lead developer, [[Chargingturnip]], not have much experience with the source modding or any aspects of game/mod development the time.
[[Category:Sourcemod]][[Category:Cancelled]]
[[Category:Sourcemod]][[Category:Cancelled]]

Revision as of 02:26, 3 February 2025

Team Fortress Deathmatch
Current Status Cancelled
Latest Version N/A
Project Lead(s) Chargingturnip
HDMineFace
Socials
Download N/A

Team Fortress Deathmatch was a very short-lived project born out of frustrations with leadership of Open Fortress during 2020 and the feeling that other deathmatch mods, Open Fortress & Team Fortress 2 Classic/Team Deathmatch Classic, were clearly going in opposite directions based on other games leaving nothing "like" Team Fortress 2. Ironically despite being named Team Fortress Deathmatch, the final idea for the setting and theme was planned to take place in the 1950s and was going to be "a bunch of hillbilly rednecks fighting over drugs".

Development History

Outside of the development document, there was never any actual development outside of set/theme planning. Ultimately didn't go anywhere due to the fact that the lead developer, Chargingturnip, not have much experience with the source modding or any aspects of game/mod development the time.