Team Fortress 2 Classic: Difference between revisions
Jump to navigation
Jump to search
MIXERRULES (talk | contribs) m Started adding changelog |
MIXERRULES (talk | contribs) m Fixed broken templates copied over from their wiki |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ModInfoBox|ModName=Team Fortress 2 Classic|FileName=Team Fortress 2 Classic Header.png|Status=Active|Version=2.2.2| | {{ModInfoBox|ModName=Team Fortress 2 Classic|FileName=Team Fortress 2 Classic Header.png|Status=Active|Version=2.2.2|SourceCodeLink=https://tf2classic.com/download|Developers=azzy,Waugh101,newgreenshoot|Socials=https://discord.com/invite/3zMk4vn,https://tf2classic.com/,https://www.youtube.com/@tf2classic,https://x.com/tf2classic}} | ||
Team Fortress 2 Classic is a Team Fortress 2 that aims to re-imagine the 2008/2009 era of the original Team Fortress 2. New features range from weapons and maps to gamemodes such as VIP and Four-Team. | Team Fortress 2 Classic is a Team Fortress 2 that aims to re-imagine the 2008/2009 era of the original Team Fortress 2. New features range from weapons and maps to gamemodes such as VIP and Four-Team. | ||
Line 18: | Line 18: | ||
== Changelog == | == Changelog == | ||
{{Changelog|width=80%|text=== 2.2.2 (2/1/2025) == | {{Changelog|width=80%|text=<br> | ||
=== 2.2.2 (2/1/2025) === | |||
===== Weapon Changes ===== | ===== Weapon Changes ===== | ||
* Updated the Admiralty Anchor: | * Updated the Admiralty Anchor: | ||
Line 92: | Line 93: | ||
* Updated medals | * Updated medals | ||
== 2.2.1 (1/26/2025) == | === 2.2.1 (1/26/2025) === | ||
===== General Changes ===== | ===== General Changes ===== | ||
* Fixed an issue where Engineer could build sentries in medieval mode | * Fixed an issue where Engineer could build sentries in medieval mode | ||
Line 108: | Line 109: | ||
* Made further speculative fixes for Intel GPU users having malformed shaders | * Made further speculative fixes for Intel GPU users having malformed shaders | ||
== 2.2.0 (1/24/2025) == | === 2.2.0 (1/24/2025) === | ||
=== Weapon Changes === | ==== Weapon Changes ==== | ||
* Added the Derby Cane | * Added the Derby Cane | ||
* Added the Rejuvenator | * Added the Rejuvenator | ||
Line 158: | Line 159: | ||
** Added kill icon for deflected darts | ** Added kill icon for deflected darts | ||
=== Gameplay Changes === | ==== Gameplay Changes ==== | ||
* Updated the Spy: | * Updated the Spy: | ||
** Effects, animations, and conditions applied to the player when cloaking are now properly predicted by clients | ** Effects, animations, and conditions applied to the player when cloaking are now properly predicted by clients | ||
Line 165: | Line 166: | ||
* Added Chickens | * Added Chickens | ||
=== Map Changes === | ==== Map Changes ==== | ||
* Added vipr_2bridge (abp, 14bit, Waugh101) | * Added vipr_2bridge (abp, 14bit, Waugh101) | ||
* Added vipr_drizzle (14bit) | * Added vipr_drizzle (14bit) | ||
Line 221: | Line 222: | ||
** td_caper | ** td_caper | ||
=== Mapping Changes === | ==== Mapping Changes ==== | ||
* Added VIP Race as an Official Gamemode | * Added VIP Race as an Official Gamemode | ||
** Added the VIP Race HUD! Fully customizable via new keyvalues in tf_logic_vip | ** Added the VIP Race HUD! Fully customizable via new keyvalues in tf_logic_vip | ||
Line 241: | Line 242: | ||
** Added trigger_catapult to the FGD, this should be used instead of func_jumppad which is now considered to be deprecated and will be reworked in a future release. | ** Added trigger_catapult to the FGD, this should be used instead of func_jumppad which is now considered to be deprecated and will be reworked in a future release. | ||
=== Mapbase === | ==== Mapbase ==== | ||
TF2 Classic is now directly built on top of Mapbase 7.3, with all of its features and fixes integrated into the game. The full extent of what's changed is too big to summarize, and we encourage exploring what's now possible. The most major changes can be found upstream at Entity List, Base Entity Changes, Prefabs and workarounds obsoleted by Mapbase, VScript Documentation, and general patch notes between versions. | TF2 Classic is now directly built on top of Mapbase 7.3, with all of its features and fixes integrated into the game. The full extent of what's changed is too big to summarize, and we encourage exploring what's now possible. The most major changes can be found upstream at Entity List, Base Entity Changes, Prefabs and workarounds obsoleted by Mapbase, VScript Documentation, and general patch notes between versions. | ||
Line 252: | Line 253: | ||
* All filters have new I/O/KV, with a number of new filters being added, see here | * All filters have new I/O/KV, with a number of new filters being added, see here | ||
* I/O supports wildcards in any position, one-character ? wildcards, and regular expressions | * I/O supports wildcards in any position, one-character ? wildcards, and regular expressions | ||
* | * point_camera and func_reflective_glass can use different render targets, allowing multiple cameras and mirrors to be active at the same time | ||
* | * sky_camera has inputs to copy parameters directly from a fog controller, change scale, rotate, use a solid sky color, and more | ||
* Various console messages have unique colors, adjustable via convars or the mapbase_con_groups.txt file | * Various console messages have unique colors, adjustable via convars or the mapbase_con_groups.txt file | ||
* New commentary nodes are available for greater flexibility in creating developer commentaries, and they can now be placed in Hammer directly without using the commentary editor | * New commentary nodes are available for greater flexibility in creating developer commentaries, and they can now be placed in Hammer directly without using the commentary editor | ||
* Custom videos and text can be shown in a map with | * Custom videos and text can be shown in a map with vgui_movie_display and vgui_text_display | ||
* | * func_fake_worldportal can be used to visually link two brushes in a map, similarly to linked_portal_door from Portal 2, but it cannot be passed through | ||
* Fish are now controllable | * Fish are now controllable | ||
* The | * The $treesway parameter now works properly on materials | ||
* | * fog_volume is added to make it much easier to set player-specific overrides for fog, color correction, and postprocessing, a feature from L4D which allows mappers to add cinematic effects. trigger_tonemap is also added as an equivalent brush entity for switching tonemap controllers when a player enters an area. | ||
* | * info_particle_system_coordinate has been added which allows you to specify exact coordinates for control points rather than entity names, minimizing edict usage | ||
* When opening chat, your mouse cursor is now positioned properly over the chat window instead of being placed above it so it's invisible until you move it down | * When opening chat, your mouse cursor is now positioned properly over the chat window instead of being placed above it so it's invisible until you move it down | ||
* Text selection in the chat and some other RichText fields now works properly, and lets you select text segments rather than whole lines at once (SanyaSho) | * Text selection in the chat and some other RichText fields now works properly, and lets you select text segments rather than whole lines at once (SanyaSho) | ||
=== General Changes === | ==== General Changes ==== | ||
* Added 31 new achievements | * Added 31 new achievements | ||
* Added 28 new Civilian voice lines | * Added 28 new Civilian voice lines |
Latest revision as of 00:50, 5 February 2025
Team Fortress 2 Classic | |
---|---|
![]() | |
Current Status | Active |
Latest Version | 2.2.2 |
Project Lead(s) | azzy Waugh101 newgreenshoot |
Socials | |
Download | https://tf2classic.com/download |
Team Fortress 2 Classic is a Team Fortress 2 that aims to re-imagine the 2008/2009 era of the original Team Fortress 2. New features range from weapons and maps to gamemodes such as VIP and Four-Team.
Development History
Gameplay
Aesthetics
Gamemodes
Maps
Weapons
Story & Lore
Gallery
Changelog
2.2.2 (2/1/2025)Weapon Changes
Map Changes
General Changes
2.2.1 (1/26/2025)General Changes
2.2.0 (1/24/2025)Weapon Changes
Gameplay Changes
Map Changes
Mapping Changes
MapbaseTF2 Classic is now directly built on top of Mapbase 7.3, with all of its features and fixes integrated into the game. The full extent of what's changed is too big to summarize, and we encourage exploring what's now possible. The most major changes can be found upstream at Entity List, Base Entity Changes, Prefabs and workarounds obsoleted by Mapbase, VScript Documentation, and general patch notes between versions. Some highlights include:
General Changes
|