Fortress Obscura: Difference between revisions
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{{ModInfoBox|ModName=Fortress Obscura|FileName=Fortress Obscura Header.png|Status=Inactive/on hiatus|Version="Fort-Trapped Update" (Num Unknown)|Developers=Chargingturnip|SourceCodeLink=https://github.com/ChargingTurnip/Fortress_Obscura/|Socials=https://discord.gg/jHKuKBEEtt,https://twitter.com/FortressObscura,https://www.youtube.com/@fortressobscura}} | |||
'''Fortress Obscura''' is a [[Team Fortress 2]] [[Sourcemod]] that aims to bring very experimental gamemodes, formats, and features to the world of Team Fortress 2. This mod aims to creatie experimental and even downright chaotic features that would not have been added to other Team Fortress 2 Sourcemods. Currently this mod includes 5 unique classes that replace the base cast, 3Team and 6Team formats, and various new gamemodes. While many gameplay features are borderline absurd, the mod still takes itself seriously and ties it all together with unique assets and maps designed to fit in with the world of TF2. | |||
== Aesthetics == | |||
== Gameplay == | |||
{{ | |||
===== Classes ===== | |||
Instead of using the standard Team Fortress 2 Mercs | |||
* Telecon | |||
* Sentronic | |||
* Dismatic | |||
* Worker Node | |||
* Saptrap | |||
* Courier | |||
===== Gamemodes ===== | |||
{| class="wikitable sortable" | |||
|+ List of Standard gamemodes | |||
|- | |||
! Gamemode !! Description | |||
|- | |||
| Arena || | |||
|- | |||
| Control Points || | |||
|- | |||
| Capture the Flag || | |||
|- | |||
| King of the Hill || | |||
|} | |||
{| class="wikitable sortable" | |||
|+ List of custom gamemodes | |||
|- | |||
! Header text !! Header text | |||
|- | |||
| Escort|| Example | |||
|- | |||
| Fortwars|| Example | |||
|- | |||
| Domination || Example | |||
|- | |||
| Generator defense || Example | |||
|- | |||
| Capture the Point || Example | |||
|- | |||
| Capture the Cart || A CTF Mixed with Payload Race style game where you have to push a cart from the enemy's base back to your own. | |||
|- | |||
| Diamond in the rough || Example | |||
|} | |||
===== Formats ===== | |||
* 2team | |||
* 3team | |||
* 6team | |||
===== Maps ===== | |||
== Development == | |||
== Gallery == | |||
[[category:Sourcemod]][[category:Inactive]] |
Latest revision as of 03:03, 10 February 2025
Fortress Obscura | |
---|---|
![]() | |
Current Status | Inactive/on hiatus |
Latest Version | "Fort-Trapped Update" (Num Unknown) |
Project Lead(s) | Chargingturnip |
Socials | |
Download | https://github.com/ChargingTurnip/Fortress_Obscura/ |
Fortress Obscura is a Team Fortress 2 Sourcemod that aims to bring very experimental gamemodes, formats, and features to the world of Team Fortress 2. This mod aims to creatie experimental and even downright chaotic features that would not have been added to other Team Fortress 2 Sourcemods. Currently this mod includes 5 unique classes that replace the base cast, 3Team and 6Team formats, and various new gamemodes. While many gameplay features are borderline absurd, the mod still takes itself seriously and ties it all together with unique assets and maps designed to fit in with the world of TF2.
Aesthetics
Gameplay
Classes
Instead of using the standard Team Fortress 2 Mercs
- Telecon
- Sentronic
- Dismatic
- Worker Node
- Saptrap
- Courier
Gamemodes
Gamemode | Description |
---|---|
Arena | |
Control Points | |
Capture the Flag | |
King of the Hill |
Header text | Header text |
---|---|
Escort | Example |
Fortwars | Example |
Domination | Example |
Generator defense | Example |
Capture the Point | Example |
Capture the Cart | A CTF Mixed with Payload Race style game where you have to push a cart from the enemy's base back to your own. |
Diamond in the rough | Example |
Formats
- 2team
- 3team
- 6team