<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Twilight+Bob</id>
	<title>The TF2 Sourcemod Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Twilight+Bob"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/Special:Contributions/Twilight_Bob"/>
	<updated>2026-06-08T20:55:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1144</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1144"/>
		<updated>2026-06-05T02:31:23Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Nailgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0015 12.05.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/,https://www.moddb.com/mods/grub-fortress|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. Not sure if it should be used as a weapon.&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* 150% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
* -50% damage penalty vs buildings&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
== Closed Alpha ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Grub Closed Alpha KothLandfall.jpg|koth_landfall&lt;br /&gt;
Grub Closed Alpha KothLandfall2.jpg|Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Closed Alpha Dustbowl1.jpg|Heavy with the Leadpipe in cp_dustbowl&lt;br /&gt;
Grub Closed Alpha Dustbowl2.jpg|Demoman with The Pipebomb Launcher in cp_dustbowl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha Build 0008 ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Grub Open Alpha 0008 koth landfall0000.jpg|Shows Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0003.jpg|Scout in mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0004.jpg|Engineer with the Metal Backpack inside the red intel room of mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0001.jpg|Heavy with the Leadpipe in koth_lumberyard&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0002.jpg|Heavy about to use The Big Owen on a Demoman holding The Pipebomb Launcher in koth_lumberyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
== Open Alpha 0002 ==&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0003 ==&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0004 ==&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0005 ==&lt;br /&gt;
* Re-enabled the ability to use the &amp;quot;God&amp;quot; Console command&lt;br /&gt;
* Updated koth_landfall&lt;br /&gt;
* Added koth_lumberyard&lt;br /&gt;
* Added new default motd text&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0006 ==&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Updated Live TF2 item schema&lt;br /&gt;
* Added Mirrored Mode&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0007 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Added a +15% damage bonus&lt;br /&gt;
* Added a -50% damage penalty vs buildings&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)&lt;br /&gt;
* Added a Blue variant to the Fireaxe&lt;br /&gt;
* sv_alltalk is now set to 1 by default&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0008 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* Changed the +250% damage bonus into a 100% damage bonus&lt;br /&gt;
* Removed the 50% slower firing speed&lt;br /&gt;
* Removed the -50% max health on wearer&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Changed the +15% damage bonus into a -15% damage penalty&lt;br /&gt;
* Changed the 300% slower firing speed into a 150% slower firing speed&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Disabled the TF2 Hint Pop-ups&lt;br /&gt;
* Changed the Crosshair for The Big Owen&lt;br /&gt;
* Resized the buttons in the loadout menu&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0009 ==&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added ctf_warehouse&lt;br /&gt;
* Removed the backpack button from the loadout menu&lt;br /&gt;
* Fixed cosmetics appearing in the loadout screen&lt;br /&gt;
* Added Linux support&lt;br /&gt;
* Fixed Stereo Audio being mirrored even when mirrored mode was disabled&lt;br /&gt;
* Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2&lt;br /&gt;
* Packed game content into a VPK file&lt;br /&gt;
* Updated Localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0010 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
* Der Erwecker (Medic Melee)&lt;br /&gt;
** This weapon deploys 50% faster&lt;br /&gt;
** Heal 50% health to teammates on hit&lt;br /&gt;
** -75% damage penalty&lt;br /&gt;
** (Credits: Haau, Tabby)&lt;br /&gt;
** (Side note, this weapon was given a unique team colored apearance made by Grub)&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Added Unique TF:Grub Achievements&lt;br /&gt;
** A Real Grubster&lt;br /&gt;
** Yeah uhh, i played every class in TF:Grub&lt;br /&gt;
** Nail Novice&lt;br /&gt;
** Nail Beginner&lt;br /&gt;
** Nail Master&lt;br /&gt;
** We gotta play 2Fort at least once&lt;br /&gt;
* Removed TF2 Achievements&lt;br /&gt;
* Added a Kill feed icon for the Big Owen&lt;br /&gt;
* Added a new unique intro&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon&lt;br /&gt;
* Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp&lt;br /&gt;
* Added &amp;quot;heal teammate on hit&amp;quot; (heal_teammate_on_hit)&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0011 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Übersaw ====&lt;br /&gt;
* On Kill: 25% ÜberCharge added&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
==== The Buff Banner ====&lt;br /&gt;
* +40% max primary ammo on wearer&lt;br /&gt;
==== The Back Scatter ====&lt;br /&gt;
* &amp;quot;20% more accurate&amp;quot; instead of &amp;quot;20% less accurate&amp;quot;&lt;br /&gt;
==== The Brass Beast ====&lt;br /&gt;
* &amp;quot;+20% damage resistance when spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
==== The Diamondback ====&lt;br /&gt;
* Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)&lt;br /&gt;
* Critical damage is affected by range&lt;br /&gt;
==== The Buffalo Steak Sandvich ====&lt;br /&gt;
* Removed the +20% damage vulnerability while active&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* +33% faster firing speed&lt;br /&gt;
* +50% max primary ammo on wearer&lt;br /&gt;
* 50% less accurate&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* 35% faster reload time&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* -50% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added blood to the Knife on backstab&lt;br /&gt;
* Added a BLU variant of the Disguise Kit for Spy&lt;br /&gt;
* Added Self Illumination to the Disguise Kit for Spy&lt;br /&gt;
* Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs&lt;br /&gt;
* Updated MOTD&lt;br /&gt;
* Updated localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed character images not appearing in the main menu during Halloween&lt;br /&gt;
* Fixed The Natascha’s description incorrectly stating &amp;quot;-20% damage resistance when below 50% health and spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Disabled Discord RPC game invites due to them not connecting you to servers&lt;br /&gt;
* Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0012 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* Reverted the weapon back to a -75% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Removed the &amp;quot;50% less accurate&amp;quot; statistic from The Perforator, as it was broken (might or might not get reverted)&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0013 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
==== The Quickplay (Spy Watch) ====&lt;br /&gt;
* Cloak Type: Speed Boost.&lt;br /&gt;
* When cloaked, the player gains a speed boost.&lt;br /&gt;
* +50% faster decloak speed&lt;br /&gt;
* -25% cloak duration&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Now heals 75% of teammates health on hit (from 50)&lt;br /&gt;
* Conniver&#039;s Kunai&lt;br /&gt;
* +15 max health on wearer&lt;br /&gt;
* On Backstab: steal 100% of your victims health, does not overheal&lt;br /&gt;
* Wearer cannot disguise&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
==== Your Eternal Reward ====&lt;br /&gt;
* Upon a successful backstab against a human target, you rapidly disguise as your victim&lt;br /&gt;
* Silent Killer: No attak noise from backstabs&lt;br /&gt;
* +33% cloak drain rate&lt;br /&gt;
* Normal disguises require a full cloak meter&lt;br /&gt;
==== Jarate ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Mad Milk ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Baby Face&#039;s Blaster ====&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
==== The Bazaar Bargain ====&lt;br /&gt;
* -10% damage penalty&lt;br /&gt;
* 25% slower firing speed&lt;br /&gt;
* Base charge rate decreased by 50%&lt;br /&gt;
* Each scoped headshot kill increases the weapon&#039;s charge rate by 25% up to 200%&lt;br /&gt;
==== The Force-A-Nature ====&lt;br /&gt;
* 15% faster reload time&lt;br /&gt;
==== The Soda Popper ====&lt;br /&gt;
* 15% faster reload time (instead of 25%)&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* On Hit: Gain up to +5 health&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
==== The Tribalman&#039;s Shiv ====&lt;br /&gt;
* On Hit: Bleed for 3 seconds&lt;br /&gt;
* This weapon deploys 25% faster&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -50% damage penalty&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Added cl_wpn_sway_interp and cl_wpn_sway_scale&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated the Main Menu&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed The Scottish Handshake having the Escape Plan icon in the killfeed&lt;br /&gt;
* Fixed the game trying to load Better Fortress 2 particles&lt;br /&gt;
* Fixed the Der Erwecker not having a proper physcics model&lt;br /&gt;
* Fixed the notification button appearing whenever you have an unread notification in TF2&lt;br /&gt;
==== Technical changes ====&lt;br /&gt;
* Recompiled all the models Community models&lt;br /&gt;
* Moved the Big Owen and Der Erwecker models out of &amp;quot;models/workshop/weapons/c_models/* &amp;quot; into &amp;quot;models/weapons/c_models/* &amp;quot;&lt;br /&gt;
* Removed show_quest_log&lt;br /&gt;
* Added support for throwable_recharge_time to CTFJar and CTFCleaver&lt;br /&gt;
* New condition, &amp;quot;TF_COND_SPEED_BOOST_WATCH&amp;quot;&lt;br /&gt;
* New attribute, &amp;quot;mod_speed_boost_on_cloak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0014 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Quickplay ====&lt;br /&gt;
*No cloak meter from ammo boxes when invisible&lt;br /&gt;
==== The Enforcer ====&lt;br /&gt;
* +20% faster firing speed&lt;br /&gt;
* This weapon holsters 25% faster&lt;br /&gt;
* This weapon deploys 50% faster&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -20$ clip size&lt;br /&gt;
* -50% max secondary ammo on wearer&lt;br /&gt;
==== The Homewrecker ====&lt;br /&gt;
* +150% damage vs buildings&lt;br /&gt;
* -50% reduction in push force taken from damage&lt;br /&gt;
* -25% damage vs players&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added an default map cycle file&lt;br /&gt;
* The bloody knife now stays when switching weapons&lt;br /&gt;
* cl_wpn_sway convars now save on game restarts&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated Spies viewmodel hands to match the player model better&lt;br /&gt;
* Updated the Uber Engineer head texture&lt;br /&gt;
* Updated the Bloody knife texture&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0015 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Heals 50% health to teammates on hit (from 75%)&lt;br /&gt;
* On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* This weapon now deploys 35% faster&lt;br /&gt;
==== The Fists of Steel ====&lt;br /&gt;
* +20% explosive damage resistance when active&lt;br /&gt;
* +40% bullet damage resistance when active&lt;br /&gt;
* -40% maximum overheal when active&lt;br /&gt;
* -40% health from healers when active&lt;br /&gt;
* +100% damage from melee sources while active&lt;br /&gt;
* This weapon holsters 100% slower&lt;br /&gt;
==== The Razorback ====&lt;br /&gt;
* Blocks a single backstab attempt&lt;br /&gt;
* -25 max health on wearer&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +50 health restored on kill&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
==== The Cleaner&#039;s Carbine ====&lt;br /&gt;
* This weapon is now 33% more accurate&lt;br /&gt;
* The Winger&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* -50% clip size (from -60%)&lt;br /&gt;
==== Pretty Boy&#039;s Pocket Pistol ====&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* This weapon now has an -20% damage penalty&lt;br /&gt;
==== Sydney Sleeper ====&lt;br /&gt;
* On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)&lt;br /&gt;
* -10% damage on body shot&lt;br /&gt;
==== Darwin&#039;s Danger Shield ====&lt;br /&gt;
* +25% max health on wearer&lt;br /&gt;
* This weapon no longer has any immunity to afterburn or reduction of fire damage&lt;br /&gt;
=== Major additions ===&lt;br /&gt;
==== Bomb Delivery ====&lt;br /&gt;
Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED&#039;s Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins&lt;br /&gt;
List of currently available maps:&lt;br /&gt;
&lt;br /&gt;
*bd_bombyard&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
*Merged CF changes&lt;br /&gt;
*Added koth_well (originally made by Mr Malos, touched up by Grub)&lt;br /&gt;
*Added bd_bombyard&lt;br /&gt;
*Added a new backpack for the Kritzkrieg&lt;br /&gt;
*Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)&lt;br /&gt;
*Added a new Playtester tag in chat (given to playtesters)&lt;br /&gt;
*Fixed Perforator;s Fire rate bonus being a penalty by mistake&lt;br /&gt;
*Fixed being unable to switch from certain loadout slots&lt;br /&gt;
*Removed Level displays from the loadout menu&lt;br /&gt;
*Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)&lt;br /&gt;
*Updated how the Match HUD is disabled to allow for more custom hud compatibility&lt;br /&gt;
*Updated Engineer&#039;s and Spies HUD renders&lt;br /&gt;
*Updated Engineer&#039;s and Spies Class select renders&lt;br /&gt;
*Updated Miniguns texture&lt;br /&gt;
*Updated Mirrored mode&lt;br /&gt;
*Updated the Main Menu layout&lt;br /&gt;
*Updated the Credits&lt;br /&gt;
*Updated The &amp;quot;A Real Grubster&amp;quot; achievement to include bd_bombyard and koth_well&lt;br /&gt;
*Updated map cycles to include the new maps&lt;br /&gt;
*Updated the localization files&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1143</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1143"/>
		<updated>2026-06-05T02:29:29Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.6 Open Beta|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=bvvth556|SourceCodeLink=https://moddb.com/mods/illustrative-fortress/downloads|Discord=https://discord.gg/69HWzqVBDE|Socials=https://discord.gg/69HWzqVBDE,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to emulate the beta version of the game during late 2006 to early 2007, heavily inspired by the &#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039; phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which Mr. Malos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear at the time. With only two people on the team, we simply added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with Mr. Malos, and transferred ownership of the project to the [[Aridity|Aridity Team]], which is founded by [[PracticeMedicine]].&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039; &amp;lt;ref&amp;gt;[[File:BF_to_IF_rebrand_announcement.png|frameless]]&lt;br /&gt;
A public announcement posted to Illustrative Fortress&#039; Discord server regarding the rebrand.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 17th of February 2026, an official public statement has been posted to Discord and ModDB regarding about the project&#039;s &amp;quot;separation&amp;quot; from the Aridity Team. &amp;lt;ref&amp;gt;[https://www.moddb.com/mods/illustrative-fortress/news/who-is-responsible-and-liable-for-this-project A public announcement article post from Illustrative Fortress&#039; official ModDB page regarding it&#039;s separation from The Aridity Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The current scope&#039;&#039;&#039;&#039;&#039; of the project is to &#039;&#039;adhere to and emulate the aesthetic and gameplay&#039;&#039; of the &#039;&#039;Team Fortress 2&#039;&#039; seen in the &#039;&#039;&#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039;&#039;&#039; era-related media.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&#039;&#039;&#039;Aesthetics&#039;&#039;&#039;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;&#039;&#039;&#039;Gamemodes&#039;&#039;&#039;&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;&#039;&#039;&#039;Maps&#039;&#039;&#039;&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Attack/Defense maps:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Control Points maps:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Capture The Flag maps:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Reverse Capture The Flag maps:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Territorial Control maps:&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;Primary&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nailgun (Scout)&lt;br /&gt;
&lt;br /&gt;
* Rocket Launcher(Soldier)&lt;br /&gt;
&lt;br /&gt;
* Flamethrower (Pyro)&lt;br /&gt;
* Grenade Launcher (Demoman)&lt;br /&gt;
* Minigun (Heavy)&lt;br /&gt;
* Shotgun (Engineer)&lt;br /&gt;
* Syringegun (Medic)&lt;br /&gt;
* Sniper Rifle (Sniper&lt;br /&gt;
* Tranquilizer (Spy)&lt;br /&gt;
* Revolver (Spy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Secondary&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pistol (Scout, Engineer)&lt;br /&gt;
* Shotgun (Soldier, Pyro, Heavy)&lt;br /&gt;
* Stickybomb Launcher (Demoman)&lt;br /&gt;
* Medigun (Medic)&lt;br /&gt;
* SMG (Sniper)&lt;br /&gt;
* Sapper (Spy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Melee Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bat (Scout)&lt;br /&gt;
* Shovel (Soldier)&lt;br /&gt;
* Fire Axe (Pyro)&lt;br /&gt;
* Bottle (Demoman)&lt;br /&gt;
* Fists (Heavy)&lt;br /&gt;
* Wrench (Engineer)&lt;br /&gt;
* Bonesaw (Medic)&lt;br /&gt;
* Machete (Sniper)&lt;br /&gt;
* Butterfly Knife (Spy)&lt;br /&gt;
&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bvvth556&#039;&#039;&#039; - Project Leader, Texture Artist, Level Designer, Animator&lt;br /&gt;
* &#039;&#039;&#039;Kaleidø.vtf&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Tornendo&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;UltraArio&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;DHet&#039;&#039;&#039; - Level Designer, Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Dinana&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Nicolai&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;SBR0607&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Soviet Hoovy&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;YourLocalMoon&#039;&#039;&#039; - Programmer&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:if.png|frameless|129x129px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless|128x128px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1142</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1142"/>
		<updated>2026-06-05T02:09:21Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.6 Open Beta|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=bvvth556|SourceCodeLink=https://moddb.com/mods/illustrative-fortress/downloads|Discord=https://discord.gg/69HWzqVBDE|Socials=https://discord.gg/69HWzqVBDE,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to emulate the beta version of the game during late 2006 to early 2007, heavily inspired by the &#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039; phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which Mr. Malos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear at the time. With only two people on the team, we simply added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with Mr. Malos, and transferred ownership of the project to the [[Aridity|Aridity Team]], which is founded by [[PracticeMedicine]].&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039; &amp;lt;ref&amp;gt;[[File:BF_to_IF_rebrand_announcement.png|frameless]]&lt;br /&gt;
A public announcement posted to Illustrative Fortress&#039; Discord server regarding the rebrand.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 17th of February 2026, an official public statement has been posted to Discord and ModDB regarding about the project&#039;s &amp;quot;separation&amp;quot; from the Aridity Team. &amp;lt;ref&amp;gt;[https://www.moddb.com/mods/illustrative-fortress/news/who-is-responsible-and-liable-for-this-project A public announcement article post from Illustrative Fortress&#039; official ModDB page regarding it&#039;s separation from The Aridity Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The current scope&#039;&#039;&#039;&#039;&#039; of the project is to &#039;&#039;adhere to and emulate the aesthetic and gameplay&#039;&#039; of the &#039;&#039;Team Fortress 2&#039;&#039; seen in the &#039;&#039;&#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039;&#039;&#039; era-related media.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bvvth556&#039;&#039;&#039; - Project Leader, Texture Artist, Level Designer, Animator&lt;br /&gt;
* &#039;&#039;&#039;Kaleidø.vtf&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Tornendo&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;UltraArio&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;DHet&#039;&#039;&#039; - Level Designer, Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Dinana&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Nicolai&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;SBR0607&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Soviet Hoovy&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;YourLocalMoon&#039;&#039;&#039; - Programmer&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:if.png|frameless|129x129px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless|128x128px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1141</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=1141"/>
		<updated>2026-06-05T02:08:17Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Corrected a grammar mistake and reprashed the original goal of the project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.6 Open Beta|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=bvvth556|SourceCodeLink=https://moddb.com/mods/illustrative-fortress/downloads|Discord=https://discord.gg/69HWzqVBDE|Socials=https://discord.gg/69HWzqVBDE,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to emulate the beta version of the game during late 2006 to early 2007, heavily inspired by the &#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039; phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which Mr. Malos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear at the time. With only two people on the team, we simply added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with Mr. Malos, and transferred ownership of the project to the [[Aridity|Aridity Team]], which is founded by [[PracticeMedicine]].&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039; &amp;lt;ref&amp;gt;[[File:BF_to_IF_rebrand_announcement.png|frameless]]&lt;br /&gt;
A public announcement posted to Illustrative Fortress&#039; Discord server regarding the rebrand.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 17th of February 2026, an official public statement has been posted to Discord and ModDB regarding about the project&#039;s &amp;quot;separation&amp;quot; from the Aridity Team. &amp;lt;ref&amp;gt;[https://www.moddb.com/mods/illustrative-fortress/news/who-is-responsible-and-liable-for-this-project An public announcement article post from Illustrative Fortress&#039; official ModDB page regarding it&#039;s separation from The Aridity Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The current scope&#039;&#039;&#039;&#039;&#039; of the project is to &#039;&#039;adhere to and emulate the aesthetic and gameplay&#039;&#039; of the &#039;&#039;Team Fortress 2&#039;&#039; seen in the &#039;&#039;&#039;&#039;&#039;Early Illustrative Rendering&#039;&#039;&#039;&#039;&#039; era-related media.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bvvth556&#039;&#039;&#039; - Project Leader, Texture Artist, Level Designer, Animator&lt;br /&gt;
* &#039;&#039;&#039;Kaleidø.vtf&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Tornendo&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;UltraArio&#039;&#039;&#039; - Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;DHet&#039;&#039;&#039; - Level Designer, Visual Designer&lt;br /&gt;
* &#039;&#039;&#039;Dinana&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Nicolai&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;SBR0607&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;Soviet Hoovy&#039;&#039;&#039; - Level Designer&lt;br /&gt;
* &#039;&#039;&#039;YourLocalMoon&#039;&#039;&#039; - Programmer&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:if.png|frameless|129x129px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused Icon&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless|128x128px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Talk:Aridity&amp;diff=987</id>
		<title>Talk:Aridity</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Talk:Aridity&amp;diff=987"/>
		<updated>2025-09-22T05:42:47Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Pre-Fortress_2&amp;diff=980</id>
		<title>Pre-Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Pre-Fortress_2&amp;diff=980"/>
		<updated>2025-09-02T15:53:36Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Gamemodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Pre-Fortress 2|FileName=Pre-fortress 2 header.png|Status=Active|Version=0.7.3|Socials=https://discord.gg/ra68rM5nuE,https://prefortress.com,https://www.youtube.com/channel/UCiq_1q67x00inzrY4WIQPng,https://x.com/PreFortress2,https://bsky.app/profile/prefortress.com|SourceCodeLink=https://prefortress.com/download/|Branch=Previous2021}}&lt;br /&gt;
&#039;&#039;&#039;Pre-Fortress 2&#039;&#039;&#039; is a TF2 sourcemod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2&#039;s alternative designs from 2006. This mod re-adds cut content such as armor, weapons, grenades, textures, sounds, and more that can be seen in the &amp;quot;[https://www.youtube.com/watch?v=N7ZafWA2jd8 Team Fortress 2 Trailer]&amp;quot; video post to the official Team Fortress YouTube channel.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
- Attack/Defense&lt;br /&gt;
&lt;br /&gt;
- Control points&lt;br /&gt;
&lt;br /&gt;
- Territorial control&lt;br /&gt;
&lt;br /&gt;
- King of the Hill&lt;br /&gt;
&lt;br /&gt;
- Capture the Flag&lt;br /&gt;
&lt;br /&gt;
- Payload&lt;br /&gt;
&lt;br /&gt;
- Payload Race&lt;br /&gt;
&lt;br /&gt;
- Arena&lt;br /&gt;
&lt;br /&gt;
- Domination&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Arena maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* arena_bridge&lt;br /&gt;
* arena_trainyard&lt;br /&gt;
* arena_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture the Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the Hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_badlands&lt;br /&gt;
* koth_crossover&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Pre-Fortress 2 maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* pf_target&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Payload Race maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* plr_chariots&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Payload maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* pl_goldrush&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
Pre-Fortress 2 makes various changes to the original weapons and loadouts, as well as adding original weapons.&lt;br /&gt;
&lt;br /&gt;
* Scout now has a standard Shotgun and the unused Nail Gun&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Nail_Gun&amp;lt;/ref&amp;gt; instead of his Scattergun and Pistol.&lt;br /&gt;
* The stock Sniper Rifle now functions more akin to the Classic in base TF2&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Classic&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Pyro now has the unused Branding Iron&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Branding_Iron&amp;lt;/ref&amp;gt; instead of his Fire Axe and his Airblast has been replace with the ability to fire Incendiary Rockets.&lt;br /&gt;
* Medic&#039;s Needlegun and Bonesaw have been replaced with an SMG and a Healing/Poison Needle.&lt;br /&gt;
* Demoman now has Remote Pipe Bombs&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Stickybomb_Launcher#Unused_content&amp;lt;/ref&amp;gt; instead of Stickybombs and his Grenade Launcher&#039;s clip has been expanded to the original 6&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Grenade_Launcher#Update_history&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Spy now has the unused Tranquilizer Gun&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Tranquilizer_Gun&amp;lt;/ref&amp;gt; in addition to his original loadout&lt;br /&gt;
&lt;br /&gt;
===== Grenades =====&lt;br /&gt;
Pre-Fortress 2 adds TF2&#039;s cut [[Grenades|Grenade]] system, Giving each class two grenade types with the exception of Sniper who only has one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Grenades for each class&lt;br /&gt;
!&lt;br /&gt;
!Scout&lt;br /&gt;
!Soldier&lt;br /&gt;
!Pyro&lt;br /&gt;
!Demoman&lt;br /&gt;
!Heavy&lt;br /&gt;
!Engineer&lt;br /&gt;
!Medic&lt;br /&gt;
!Sniper&lt;br /&gt;
!Spy&lt;br /&gt;
!Civilian&lt;br /&gt;
|-&lt;br /&gt;
!Grenade A&lt;br /&gt;
|Bear Traps&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Amount of A&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Grenade B&lt;br /&gt;
|Concussion&lt;br /&gt;
|Nail&lt;br /&gt;
|Incendiary&lt;br /&gt;
|Dynamite&lt;br /&gt;
|Dynamite&lt;br /&gt;
|EMP&lt;br /&gt;
|Healing&lt;br /&gt;
|N/A&lt;br /&gt;
|Smoke&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Amount of B&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Grenade Types&lt;br /&gt;
!Frag&lt;br /&gt;
|Basic Grenade type, explodes 4 seconds after being pulled out.&lt;br /&gt;
|-&lt;br /&gt;
!Bear Traps&lt;br /&gt;
|Releases 6 Bear Traps after being pulled out, deals damage and slows targets when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
!Concussion&lt;br /&gt;
|Deals no damage on explosion, instead forcibly disrupting the aim of anyone caught in the blast.&lt;br /&gt;
|-&lt;br /&gt;
!Nail&lt;br /&gt;
|levitates into the air and shoots nails in various directions for 4 seconds, exploding after.&lt;br /&gt;
|-&lt;br /&gt;
!Incendiary&lt;br /&gt;
|Bursts into a circle of flames for 4 seconds, explosion is postponed until it lands.&lt;br /&gt;
|-&lt;br /&gt;
!Dynamite&lt;br /&gt;
|Releases 4 smaller sticks of dynamite on explosion, each dynamite stick explodes after 2-3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!EMP&lt;br /&gt;
|Primarily damages armor, causes dropped weapons to explode and disable buildings for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Healing&lt;br /&gt;
|Heals teammates and poisons enemies.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&lt;br /&gt;
|Releases a smoke cloud that damages and nauseates enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Armor =====&lt;br /&gt;
Pre-Fortress 2 adds TF2&#039;s cut [[Armor]] system&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Armor&amp;lt;/ref&amp;gt;, rebalancing each class&#039;s health to account for it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Health and Armor&lt;br /&gt;
!&lt;br /&gt;
!Scout&lt;br /&gt;
!Soldier&lt;br /&gt;
!Pyro&lt;br /&gt;
!Demoman&lt;br /&gt;
!Heavy&lt;br /&gt;
!Engineer&lt;br /&gt;
!Medic&lt;br /&gt;
!Sniper&lt;br /&gt;
!Spy&lt;br /&gt;
!Civilian&lt;br /&gt;
|-&lt;br /&gt;
!Health&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|95&lt;br /&gt;
|90&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
|50&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100&lt;br /&gt;
|225&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Armor Type&lt;br /&gt;
|Light&lt;br /&gt;
|Heavy&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Heavy&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Light&lt;br /&gt;
|Light&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Pre-Fortress_2&amp;diff=979</id>
		<title>Pre-Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Pre-Fortress_2&amp;diff=979"/>
		<updated>2025-09-02T15:49:31Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Put maps in their respective gamemode sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Pre-Fortress 2|FileName=Pre-fortress 2 header.png|Status=Active|Version=0.7.3|Socials=https://discord.gg/ra68rM5nuE,https://prefortress.com,https://www.youtube.com/channel/UCiq_1q67x00inzrY4WIQPng,https://x.com/PreFortress2,https://bsky.app/profile/prefortress.com|SourceCodeLink=https://prefortress.com/download/|Branch=Previous2021}}&lt;br /&gt;
&#039;&#039;&#039;Pre-Fortress 2&#039;&#039;&#039; is a TF2 sourcemod that caters to the gameplay of earlier Team Fortress installments while maintaining the aesthetics from TF2&#039;s alternative designs from 2006. This mod re-adds cut content such as armor, weapons, grenades, textures, sounds, and more that can be seen in the &amp;quot;[https://www.youtube.com/watch?v=N7ZafWA2jd8 Team Fortress 2 Trailer]&amp;quot; video post to the official Team Fortress YouTube channel.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Arena maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* arena_bridge&lt;br /&gt;
* arena_trainyard&lt;br /&gt;
* arena_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture the Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the Hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_badlands&lt;br /&gt;
* koth_crossover&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Pre-Fortress 2 maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* pf_target&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Payload Race maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* plr_chariots&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Payload maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* pl_goldrush&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
Pre-Fortress 2 makes various changes to the original weapons and loadouts, as well as adding original weapons.&lt;br /&gt;
&lt;br /&gt;
* Scout now has a standard Shotgun and the unused Nail Gun&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Nail_Gun&amp;lt;/ref&amp;gt; instead of his Scattergun and Pistol.&lt;br /&gt;
* The stock Sniper Rifle now functions more akin to the Classic in base TF2&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Classic&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Pyro now has the unused Branding Iron&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Branding_Iron&amp;lt;/ref&amp;gt; instead of his Fire Axe and his Airblast has been replace with the ability to fire Incendiary Rockets.&lt;br /&gt;
* Medic&#039;s Needlegun and Bonesaw have been replaced with an SMG and a Healing/Poison Needle.&lt;br /&gt;
* Demoman now has Remote Pipe Bombs&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Stickybomb_Launcher#Unused_content&amp;lt;/ref&amp;gt; instead of Stickybombs and his Grenade Launcher&#039;s clip has been expanded to the original 6&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Grenade_Launcher#Update_history&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Spy now has the unused Tranquilizer Gun&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Tranquilizer_Gun&amp;lt;/ref&amp;gt; in addition to his original loadout&lt;br /&gt;
&lt;br /&gt;
===== Grenades =====&lt;br /&gt;
Pre-Fortress 2 adds TF2&#039;s cut [[Grenades|Grenade]] system, Giving each class two grenade types with the exception of Sniper who only has one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Grenades for each class&lt;br /&gt;
!&lt;br /&gt;
!Scout&lt;br /&gt;
!Soldier&lt;br /&gt;
!Pyro&lt;br /&gt;
!Demoman&lt;br /&gt;
!Heavy&lt;br /&gt;
!Engineer&lt;br /&gt;
!Medic&lt;br /&gt;
!Sniper&lt;br /&gt;
!Spy&lt;br /&gt;
!Civilian&lt;br /&gt;
|-&lt;br /&gt;
!Grenade A&lt;br /&gt;
|Bear Traps&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|Frag&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Amount of A&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Grenade B&lt;br /&gt;
|Concussion&lt;br /&gt;
|Nail&lt;br /&gt;
|Incendiary&lt;br /&gt;
|Dynamite&lt;br /&gt;
|Dynamite&lt;br /&gt;
|EMP&lt;br /&gt;
|Healing&lt;br /&gt;
|N/A&lt;br /&gt;
|Smoke&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Amount of B&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Grenade Types&lt;br /&gt;
!Frag&lt;br /&gt;
|Basic Grenade type, explodes 4 seconds after being pulled out.&lt;br /&gt;
|-&lt;br /&gt;
!Bear Traps&lt;br /&gt;
|Releases 6 Bear Traps after being pulled out, deals damage and slows targets when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
!Concussion&lt;br /&gt;
|Deals no damage on explosion, instead forcibly disrupting the aim of anyone caught in the blast.&lt;br /&gt;
|-&lt;br /&gt;
!Nail&lt;br /&gt;
|levitates into the air and shoots nails in various directions for 4 seconds, exploding after.&lt;br /&gt;
|-&lt;br /&gt;
!Incendiary&lt;br /&gt;
|Bursts into a circle of flames for 4 seconds, explosion is postponed until it lands.&lt;br /&gt;
|-&lt;br /&gt;
!Dynamite&lt;br /&gt;
|Releases 4 smaller sticks of dynamite on explosion, each dynamite stick explodes after 2-3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!EMP&lt;br /&gt;
|Primarily damages armor, causes dropped weapons to explode and disable buildings for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Healing&lt;br /&gt;
|Heals teammates and poisons enemies.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&lt;br /&gt;
|Releases a smoke cloud that damages and nauseates enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Armor =====&lt;br /&gt;
Pre-Fortress 2 adds TF2&#039;s cut [[Armor]] system&amp;lt;ref&amp;gt;https://wiki.teamfortress.com/wiki/Armor&amp;lt;/ref&amp;gt;, rebalancing each class&#039;s health to account for it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Health and Armor&lt;br /&gt;
!&lt;br /&gt;
!Scout&lt;br /&gt;
!Soldier&lt;br /&gt;
!Pyro&lt;br /&gt;
!Demoman&lt;br /&gt;
!Heavy&lt;br /&gt;
!Engineer&lt;br /&gt;
!Medic&lt;br /&gt;
!Sniper&lt;br /&gt;
!Spy&lt;br /&gt;
!Civilian&lt;br /&gt;
|-&lt;br /&gt;
!Health&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|95&lt;br /&gt;
|90&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
|50&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100&lt;br /&gt;
|225&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Armor Type&lt;br /&gt;
|Light&lt;br /&gt;
|Heavy&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Heavy&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Light&lt;br /&gt;
|Light&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=978</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=978"/>
		<updated>2025-08-25T07:06:17Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://www.moddb.com/mods/illustrative-fortress/downloads/beta-fortress-v05|Discord=https://discord.gg/69HWzqVBDE|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/69HWzqVBDE,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:if.png|frameless]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:If.png&amp;diff=977</id>
		<title>File:If.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:If.png&amp;diff=977"/>
		<updated>2025-08-25T07:05:05Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: The Official Illustrative Fortress game logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Official Illustrative Fortress game logo&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=976</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=976"/>
		<updated>2025-08-25T07:01:54Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://www.moddb.com/mods/illustrative-fortress/downloads/beta-fortress-v05|Discord=https://discord.gg/69HWzqVBDE|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/69HWzqVBDE,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=975</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=975"/>
		<updated>2025-08-25T06:42:24Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://www.moddb.com/mods/illustrative-fortress/downloads/beta-fortress-v05|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://https://discord.gg/69HWzqVBDE,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=User:Twilight_Bob&amp;diff=974</id>
		<title>User:Twilight Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=User:Twilight_Bob&amp;diff=974"/>
		<updated>2025-08-25T05:56:33Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Twilight Bob (Unnamed/Spy Crλb)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:TwilightBob.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Animation, Texture, Rigging, UV Mapping&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@twilightbob Youtube]&lt;br /&gt;
* [https://steamcommunity.com/profiles/76561199090200486/ Steam]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twilight Bob&#039;&#039;&#039; is one of the members of the Aridity Team&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=973</id>
		<title>PracticeMedicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=973"/>
		<updated>2025-08-25T05:53:40Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | PracticeMedicine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:practicemedicine.png|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Programming in C++, Programming in C#, Programming in JS(X)/TS(X), Programming in Python&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]], [[Beta Fortress Client|Beta Fortress Client]], [[FortressInstaller|FortressInstaller]], [[AridityTeam.Base library|AridityTeam.Base library]], [[Sentry Source Engine|Sentry Source Engine]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@PracticeMedicine Youtube]&lt;br /&gt;
* [https://community.lambdageneration.com/user/practicemedmain/ Lambda Generation]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; is the main founder and team lead of the [[Aridity]] Team.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;4th of July&#039;&#039;&#039;, &#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; gave the ownership role of the Aridity Team to [[Twilight Bob]] quietly. Exactly one month after that, PracticeMedicine deleted his own discord account.&lt;br /&gt;
&lt;br /&gt;
On late August 25, 2025, PracticeMedicine is back YIPEE!!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current status&#039;&#039;&#039; of PracticeMedicine is &#039;&#039;active&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=972</id>
		<title>PracticeMedicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=972"/>
		<updated>2025-08-25T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | PracticeMedicine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:practicemedicine.png|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Programming in C++, Programming in C#, Programming in JS(X)/TS(X), Programming in Python&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]], [[Beta Fortress Client|Beta Fortress Client]], [[FortressInstaller|FortressInstaller]], [[AridityTeam.Base library|AridityTeam.Base library]], [[Sentry Source Engine|Sentry Source Engine]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@PracticeMedicine Youtube]&lt;br /&gt;
* [https://community.lambdageneration.com/user/practicemedmain/ Lambda Generation]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; is the main founder and ex-team lead of the [[Aridity]] Team.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;4th of July&#039;&#039;&#039;, &#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; gave the ownership role of the Aridity Team to [[Twilight Bob]] quietly. Exactly one month after that, PracticeMedicine deleted his own discord account.&lt;br /&gt;
&lt;br /&gt;
On late August 25, 2025, PracticeMedicine is back YIPEE!!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current status&#039;&#039;&#039; of PracticeMedicine is &#039;&#039;active&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=971</id>
		<title>PracticeMedicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=971"/>
		<updated>2025-08-25T05:50:58Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Improved the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | PracticeMedicine&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:practicemedicine.png|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Programming in C++, Programming in C#, Programming in JS(X)/TS(X), Programming in Python&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]], [[Beta Fortress Client|Beta Fortress Client]], [[FortressInstaller|FortressInstaller]], [[AridityTeam.Base library|AridityTeam.Base library]], [[Sentry Source Engine|Sentry Source Engine]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@PracticeMedicine Youtube]&lt;br /&gt;
* [https://community.lambdageneration.com/user/practicemedmain/ Lambda Generation]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; is the main founder and ex-team lead of the [[Aridity]] Team.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;4th of July&#039;&#039;&#039;, &#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; gave the ownership role of the Aridity Team to [[Twilight Bob]] quietly. Exactly one month after that, PracticeMedicine deleted his own discord account.&lt;br /&gt;
&lt;br /&gt;
On late August 25, 2025, PracticeMedicine is back YIPEE!!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current status&#039;&#039;&#039; of PracticeMedicine is &#039;&#039;active&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=970</id>
		<title>Twilight Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=970"/>
		<updated>2025-08-25T05:39:56Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Twilight Bob (Unnamed/Spy Crλb)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:TwilightBob.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Animation, Texture, Rigging, UV Mapping&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@twilightbob Youtube]&lt;br /&gt;
* [https://steamcommunity.com/profiles/76561199090200486/ Steam]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twilight Bob&#039;&#039;&#039; is one of the members of the Aridity Team&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=969</id>
		<title>PracticeMedicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=PracticeMedicine&amp;diff=969"/>
		<updated>2025-08-25T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Update on PracticeMedicine&amp;#039;s status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DevInfoBox|Username=PracticeMedicine|Photo=practicemedicine.png|Projects=Illustrative Fortress,Beta Fortress Client,FortressInstaller,AridityTeam.Base library,Sentry Source Engine|Socials=https://www.youtube.com/@PracticeMedicine,https://community.lambdageneration.com/user/practicemedmain|Teams=Aridity|Skills=Programming in C++,Programming in C#,Programming in JS(X)/TS(X),Programming in Python}}&lt;br /&gt;
&#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; is the main founder and ex-team lead of the [[Aridity]] Team.&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;4th of July&#039;&#039;&#039;, &#039;&#039;&#039;PracticeMedicine&#039;&#039;&#039; gave the ownership role of the Aridity Team to [[Twilight Bob]] quietly. Exactly one month after that, PracticeMedicine deleted his own discord account.&lt;br /&gt;
&lt;br /&gt;
On late August 25, 2025, PracticeMedicine is back YIPEE!!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current status&#039;&#039;&#039; of PracticeMedicine is &#039;&#039;active&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=968</id>
		<title>Aridity</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=968"/>
		<updated>2025-08-25T05:25:05Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Added more team members in the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Aridity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:AridityTeamLogo.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Current Status&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Active&lt;br /&gt;
|-&lt;br /&gt;
| Team Size&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Small&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
[https://discord.gg/ACmtW8pM7B Discord]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://aridity-website.vercel.app/about Website]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@thearidityteam Youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://community.lambdageneration.com/user/thearidityteam LambdaGeneration]&lt;br /&gt;
|-&lt;br /&gt;
| Team Members&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[PracticeMedicine]]&lt;br /&gt;
[[Bvvth556]]&lt;br /&gt;
&lt;br /&gt;
maksw&lt;br /&gt;
&lt;br /&gt;
[[Twilight Bob]]&lt;br /&gt;
|-&lt;br /&gt;
|Contributors&lt;br /&gt;
|gabgamming920&lt;br /&gt;
Der Basilisk&lt;br /&gt;
&lt;br /&gt;
fuzered&lt;br /&gt;
&lt;br /&gt;
PlaySource&lt;br /&gt;
&lt;br /&gt;
Grub PL&lt;br /&gt;
&lt;br /&gt;
DHet&lt;br /&gt;
&lt;br /&gt;
Soviet Hoovy&lt;br /&gt;
&lt;br /&gt;
Kaleidø&lt;br /&gt;
&lt;br /&gt;
YourLocalMoon&lt;br /&gt;
&lt;br /&gt;
ferrous molle&lt;br /&gt;
&lt;br /&gt;
niko&lt;br /&gt;
&lt;br /&gt;
nicolai&lt;br /&gt;
&lt;br /&gt;
SBR0607&lt;br /&gt;
&lt;br /&gt;
Der Basilisk&lt;br /&gt;
&lt;br /&gt;
Mr.Blue&lt;br /&gt;
&lt;br /&gt;
Alter&lt;br /&gt;
&lt;br /&gt;
vlad0s1488&lt;br /&gt;
|-&lt;br /&gt;
| Team&#039;s Github&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | https://github.com/AridityTeam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Aridity Team is a remote/virtual group of individuals who likes making applications, developer libraries, games/mods based on the Source engine, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=967</id>
		<title>Twilight Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=967"/>
		<updated>2025-08-25T05:17:14Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Renamed  Beta Fortress to Illustrative Fortress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Twilight Bob (Unnamed/Spy Crλb)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:TwilightBob.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Animation, texture&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Illustrative Fortress|Illustrative Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@twilightbob Youtube]&lt;br /&gt;
* [https://steamcommunity.com/profiles/76561199090200486/ Steam]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twilight Bob&#039;&#039;&#039; is one of the members of the Aridity Team&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=948</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=948"/>
		<updated>2025-08-07T04:34:16Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://www.moddb.com/mods/illustrative-fortress/downloads/beta-fortress-v05|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=947</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=947"/>
		<updated>2025-08-07T04:31:44Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://bitbucket.org/aridity-project-src/bfclientreleases|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam|Branch=Previous2021}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of June 2025, the mod was renamed from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=487</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=487"/>
		<updated>2025-02-10T14:36:55Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (owned by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=449</id>
		<title>Twilight Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=449"/>
		<updated>2025-02-02T12:06:54Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Twilight Bob (Unnamed/Spy Crλb&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:TwilightBob.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Animation, texture&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Beta Fortress (Aridity)|Beta Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@twilightbob Youtube]&lt;br /&gt;
* [https://steamcommunity.com/profiles/76561199090200486/ Steam]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twilight Bob&#039;&#039;&#039; is a developer of the Aridity Team&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=448</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=448"/>
		<updated>2025-02-02T05:36:33Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (owned by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=447</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=447"/>
		<updated>2025-02-02T05:29:50Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a [[Team Fortress 2]] Source mod adding new content to the game.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Classes =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=446</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=446"/>
		<updated>2025-02-02T05:29:17Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a [[Team Fortress 2]] Source mod adding new content to the game.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Classes =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=445</id>
		<title>Aridity</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=445"/>
		<updated>2025-02-02T05:21:26Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Aridity&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:AridityTeamLogo.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Current Status&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Active&lt;br /&gt;
|-&lt;br /&gt;
| Team Size&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Small&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
[https://discord.gg/ACmtW8pM7B Discord]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://aridity.pages.dev/ Website]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/@thearidityteam Youtube]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://community.lambdageneration.com/user/thearidityteamration.com%2Fuser%2Fthearidityteam LambdaGeneration]&lt;br /&gt;
|-&lt;br /&gt;
| Team Members&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[PracticeMedicine]]&lt;br /&gt;
[[Bvvth556]]&lt;br /&gt;
&lt;br /&gt;
[[Twilight Bob]]&lt;br /&gt;
&lt;br /&gt;
gabgamming920&lt;br /&gt;
&lt;br /&gt;
Der Basilisk&lt;br /&gt;
&lt;br /&gt;
fuzered&lt;br /&gt;
&lt;br /&gt;
PlaySource&lt;br /&gt;
&lt;br /&gt;
Grub PL&lt;br /&gt;
&lt;br /&gt;
DHet&lt;br /&gt;
&lt;br /&gt;
Soviet Hoovy&lt;br /&gt;
|-&lt;br /&gt;
| Team&#039;s Github&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | https://github.com/AridityTeam&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:AridityTeamLogo.jpg&amp;diff=444</id>
		<title>File:AridityTeamLogo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:AridityTeamLogo.jpg&amp;diff=444"/>
		<updated>2025-02-02T05:19:51Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Vvis&amp;diff=443</id>
		<title>Vvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Vvis&amp;diff=443"/>
		<updated>2025-02-02T05:03:17Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vvis&#039;&#039; is developer best known for leading the project [[Fortress Connected]]. They are also a member of [[CoaXioN]].&lt;br /&gt;
&lt;br /&gt;
==Work==&lt;br /&gt;
*&#039;&#039;[[Fortress Connected]]&#039;&#039; - (Project Lead)&lt;br /&gt;
*[[Lambda Fortress (CoaXioN)]]&lt;br /&gt;
*[[Sine Fortress]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=442</id>
		<title>Aridity</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Aridity&amp;diff=442"/>
		<updated>2025-02-02T04:58:29Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=441</id>
		<title>Twilight Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Twilight_Bob&amp;diff=441"/>
		<updated>2025-02-02T04:55:43Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Twilight Bob (Unnamed/Spy Crλb&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:TwilightBob.jpg|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill set&lt;br /&gt;
|Animation, texture&lt;br /&gt;
|-&lt;br /&gt;
| Current Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |[[Beta Fortress (Aridity)|Beta Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| Past Projects&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; |&lt;br /&gt;
* [https://www.youtube.com/@twilightbob Youtube]&lt;br /&gt;
* [https://steamcommunity.com/profiles/76561199090200486/ Steam]&lt;br /&gt;
|-&lt;br /&gt;
| Part Of&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | [[Aridity]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:TwilightBob.jpg&amp;diff=440</id>
		<title>File:TwilightBob.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:TwilightBob.jpg&amp;diff=440"/>
		<updated>2025-02-02T04:33:37Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: Twilight Bob&amp;#039;s profile picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Twilight Bob&#039;s profile picture&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Sourcemods&amp;diff=438</id>
		<title>Sourcemods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Sourcemods&amp;diff=438"/>
		<updated>2025-02-02T04:20:19Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sourcemods&#039;&#039;&#039; are mods created using the Source SDK which uses the Source Engine.&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=437</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=437"/>
		<updated>2025-02-02T04:14:50Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the Aridity Team. (owned by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=436</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=436"/>
		<updated>2025-02-02T04:12:36Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a [[Team Fortress 2]] Source mod adding new content to the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2&amp;diff=435</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2&amp;diff=435"/>
		<updated>2025-02-02T04:12:18Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;TF2&#039;&#039;&#039;&#039;&#039;) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 &#039;&#039;Team Fortress&#039;&#039; mod for &#039;&#039;Quake&#039;&#039; and its 1999 remake, &#039;&#039;Team Fortress Classic&#039;&#039;. The game was released in October 2007 as part of &#039;&#039;The Orange Box&#039;&#039; for Microsoft Windows and the Xbox 360, and was ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support macOS in June 2010 and Linux in February 2013. It was made free-to-play in June 2011, and is distributed online through Valve&#039;s digital retailer, Steam.&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=434</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=434"/>
		<updated>2025-02-02T04:11:11Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a TF2 Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of TF2 beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the Aridity Team. (owned by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=432</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=432"/>
		<updated>2025-02-02T04:06:11Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a TF2 Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of TF2 beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the Aridity team.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=431</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=431"/>
		<updated>2025-02-02T04:05:03Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a TF2 Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of TF2 beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so we added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the Aridity team.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=428</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=428"/>
		<updated>2025-02-02T03:59:02Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a Team Fortress 2 Source mod adding new content to the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=427</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=427"/>
		<updated>2025-02-02T03:56:54Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a Team Fortress 2 Source mod adding new content to the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Lfce.png&amp;diff=426</id>
		<title>File:Lfce.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Lfce.png&amp;diff=426"/>
		<updated>2025-02-02T03:56:26Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=424</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=424"/>
		<updated>2025-02-02T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc?tab=readme-ov-file#to-install-refer-to-this-tutorial|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039; is a Team Fortress 2 Source mod adding new content to the game.&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=423</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=423"/>
		<updated>2025-02-02T03:06:44Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=013125.1D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc?tab=readme-ov-file#to-install-refer-to-this-tutorial|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
Fortress Connected is a Team Fortress 2 Source mod adding new content to the game.&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Fc_logo_new.png&amp;diff=421</id>
		<title>File:Fc logo new.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Fc_logo_new.png&amp;diff=421"/>
		<updated>2025-02-02T02:25:07Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Fc_logo.png&amp;diff=420</id>
		<title>File:Fc logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Fc_logo.png&amp;diff=420"/>
		<updated>2025-02-02T02:17:35Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=419</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=419"/>
		<updated>2025-02-02T02:01:23Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a TF2 Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of TF2 beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Twilight Bob (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so we added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Unused Beta Fortress logo.png|thumb|An unused logo of Beta Fortress (Originally made by bvvth556.]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=418</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=418"/>
		<updated>2025-02-02T01:59:09Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://github.com/AridityTeam/bf|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a TF2 Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of TF2 beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Twilight Bob (Unnamed/Spy Crab) saw a message on a channel in the Pre-Fortress 2 discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of Beta-Fortress 2. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so we added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Unused Beta Fortress logo.png|thumb|An unused logo of Beta Fortress (Originally made by bvvth556.]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_2&amp;diff=417</id>
		<title>Beta Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_2&amp;diff=417"/>
		<updated>2025-02-02T01:16:45Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beta-Fortress 2&#039;&#039;&#039; is a Source mod that was created by a former developer to practice their skills with the [https://developer.valvesoftware.com/wiki/Source Source Engine]. This mod is the one that led to the early release of [[Pre-Fortress 2]] in December 2019. Additionally, some assets from Beta-Fortress 2 were ported over to [[Pre-Fortress 2]].&lt;br /&gt;
[[Category:Sourcemod]][[Category:Inactive]]&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_2&amp;diff=413</id>
		<title>Beta Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_2&amp;diff=413"/>
		<updated>2025-02-01T15:34:26Z</updated>

		<summary type="html">&lt;p&gt;Twilight Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Beta-Fortress 2&#039;&#039;&#039; is a Source mod that was created by a former developer to practice their skills with the [https://developer.valvesoftware.com/wiki/Source Source Engine]. This mod is the one that led to the early release of [[Pre-Fortress 2]] in December 2019. Additionally, some assets from Beta-Fortress 2 were ported over to [[Pre-Fortress 2]].&lt;/div&gt;</summary>
		<author><name>Twilight Bob</name></author>
	</entry>
</feed>