<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MIXERRULES</id>
	<title>The TF2 Sourcemod Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MIXERRULES"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/Special:Contributions/MIXERRULES"/>
	<updated>2026-04-24T15:25:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Hot_Garbage_Fortress&amp;diff=1123</id>
		<title>Hot Garbage Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Hot_Garbage_Fortress&amp;diff=1123"/>
		<updated>2026-03-10T15:58:03Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Started working on page. (very basic information added)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Hot Garbage Fortress&#039;&#039;&#039;, originally referred to as &#039;&#039;Lambda Fortress: Community Edition Afterdark&#039;&#039;,  is a shitpost-esque Team Fortress 2 Sourcemod, forked from [[Lambda Fortress: Extended]], developed by [[YOW]] and [[SaintSoftware]], that added new players models/cosmetics, weapons, and afew other meme-oriented items.&lt;br /&gt;
&lt;br /&gt;
[[category:Sourcemod]][[category:Inactive]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=1122</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=1122"/>
		<updated>2026-03-10T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed category to cancelled (tf-base is DEAD!!!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Ported (Cancelled)|Version=Main Branch: 013125.1D&amp;lt;br&amp;gt;Dev Branch: 020925.2D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN|Branch=Previous2021}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039;&#039;&#039; is a [[Team Fortress 2]] sourcemod based on &#039;&#039;[[Lambda Fortress: Extended]].&#039;&#039; It began life as a custom weapon pack for LFE, before turning into a fork designed to fix various issues with LFE (in the form of &#039;&#039;Lambda Fortress: Community Edition&#039;&#039;). Eventually, due to a shift in priorities within the project (going from just a continuation of LFE to something more akin to a crossover PVP game) it was renamed to Fortress Connected.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
==== Classes ====&lt;br /&gt;
This mod features the original nine Team Fortress 2 mercenary classes, alongside the following custom classes:&lt;br /&gt;
* Telecon (from [[Fortress Obscura|&#039;&#039;Fortress Obscura&#039;&#039;]])&lt;br /&gt;
* Mercenary (from [[Open Fortress|&#039;&#039;Open Fortress&#039;&#039;]])&lt;br /&gt;
* Jerry the Antlion (an Antlion from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* Enforcer (a Zombine from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* John Freeman (based on the character from Full-Life Consequences)&lt;br /&gt;
* Saxton Hale&lt;br /&gt;
* Repressor&lt;br /&gt;
* Civilian (from [[Team Fortress 2 Classic|&#039;&#039;Team Fortress 2 Classic&#039;&#039;]])&lt;br /&gt;
* Agent (from &#039;&#039;[[The Espionage Project]]&#039;&#039;) (Secret class)&lt;br /&gt;
&lt;br /&gt;
==== Gamemodes ====&lt;br /&gt;
&#039;&#039;Fortress Connected&#039;&#039; contains support for most &#039;&#039;Team Fortress 2&#039;&#039; maps, as well as shipping with modified versions of the &#039;&#039;Half-Life 2&#039;&#039; campaign (+ its episodes), the &#039;&#039;Half-Life&#039;&#039; campaign, and a couple of &#039;&#039;Left 4 Dead&#039;&#039; maps that are unfinished.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
[Most of this will be put in another page.]&lt;br /&gt;
&lt;br /&gt;
===== Team Fortress 2 =====&lt;br /&gt;
&lt;br /&gt;
===== Left 4 Dead =====&lt;br /&gt;
The current Left 4 Dead maps in the files are modified versions of the first two maps in the No Mercy campaign, as well as a few extra test maps:&lt;br /&gt;
&lt;br /&gt;
* fc_l4d_hospital01_apartment&lt;br /&gt;
* fc_l4d_hospital02_subway&lt;br /&gt;
* fc_l4d_test&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
&lt;br /&gt;
* brick01 - A direct port of Vvis&#039; &amp;quot;Brick: Source&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
===== Development =====&lt;br /&gt;
&lt;br /&gt;
* fc_xdevtest - A small map for testing specifically health and ammo pickups.&lt;br /&gt;
* fc_devtest - A small map for primarily testing weapon interactions &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
[This will be moved to another page.]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For around 20 hours, while the mod was named Lambda Fortress: Community Edition, VVis Threw around the idea to name the mod &amp;quot;Lambda&#039;s Extended Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=1121</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=1121"/>
		<updated>2026-03-10T15:29:16Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added triva&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=Main Branch: 013125.1D&amp;lt;br&amp;gt;Dev Branch: 020925.2D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN|Branch=Previous2021}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039;&#039;&#039; is a [[Team Fortress 2]] sourcemod based on &#039;&#039;[[Lambda Fortress: Extended]].&#039;&#039; It began life as a custom weapon pack for LFE, before turning into a fork designed to fix various issues with LFE (in the form of &#039;&#039;Lambda Fortress: Community Edition&#039;&#039;). Eventually, due to a shift in priorities within the project (going from just a continuation of LFE to something more akin to a crossover PVP game) it was renamed to Fortress Connected.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
==== Classes ====&lt;br /&gt;
This mod features the original nine Team Fortress 2 mercenary classes, alongside the following custom classes:&lt;br /&gt;
* Telecon (from [[Fortress Obscura|&#039;&#039;Fortress Obscura&#039;&#039;]])&lt;br /&gt;
* Mercenary (from [[Open Fortress|&#039;&#039;Open Fortress&#039;&#039;]])&lt;br /&gt;
* Jerry the Antlion (an Antlion from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* Enforcer (a Zombine from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* John Freeman (based on the character from Full-Life Consequences)&lt;br /&gt;
* Saxton Hale&lt;br /&gt;
* Repressor&lt;br /&gt;
* Civilian (from [[Team Fortress 2 Classic|&#039;&#039;Team Fortress 2 Classic&#039;&#039;]])&lt;br /&gt;
* Agent (from &#039;&#039;[[The Espionage Project]]&#039;&#039;) (Secret class)&lt;br /&gt;
&lt;br /&gt;
==== Gamemodes ====&lt;br /&gt;
&#039;&#039;Fortress Connected&#039;&#039; contains support for most &#039;&#039;Team Fortress 2&#039;&#039; maps, as well as shipping with modified versions of the &#039;&#039;Half-Life 2&#039;&#039; campaign (+ its episodes), the &#039;&#039;Half-Life&#039;&#039; campaign, and a couple of &#039;&#039;Left 4 Dead&#039;&#039; maps that are unfinished.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
[Most of this will be put in another page.]&lt;br /&gt;
&lt;br /&gt;
===== Team Fortress 2 =====&lt;br /&gt;
&lt;br /&gt;
===== Left 4 Dead =====&lt;br /&gt;
The current Left 4 Dead maps in the files are modified versions of the first two maps in the No Mercy campaign, as well as a few extra test maps:&lt;br /&gt;
&lt;br /&gt;
* fc_l4d_hospital01_apartment&lt;br /&gt;
* fc_l4d_hospital02_subway&lt;br /&gt;
* fc_l4d_test&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
&lt;br /&gt;
* brick01 - A direct port of Vvis&#039; &amp;quot;Brick: Source&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
===== Development =====&lt;br /&gt;
&lt;br /&gt;
* fc_xdevtest - A small map for testing specifically health and ammo pickups.&lt;br /&gt;
* fc_devtest - A small map for primarily testing weapon interactions &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
[This will be moved to another page.]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For around 20 hours, while the mod was named Lambda Fortress: Community Edition, VVis Threw around the idea to name the mod &amp;quot;Lambda&#039;s Extended Fortress&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress:_Community_Edition&amp;diff=1120</id>
		<title>Lambda Fortress: Community Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress:_Community_Edition&amp;diff=1120"/>
		<updated>2026-03-10T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Fix redirection (forgot the /presdk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fortress Connected/presdk]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress:_Community_Edition&amp;diff=1119</id>
		<title>Lambda Fortress: Community Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress:_Community_Edition&amp;diff=1119"/>
		<updated>2026-03-10T15:21:36Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Reserved page and added redirection to Fortress Connected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fortress Connected]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected&amp;diff=1118</id>
		<title>Fortress Connected</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected&amp;diff=1118"/>
		<updated>2026-03-09T15:35:20Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added stub tag and cleaned up broken links formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This version of the article is about the post TF2 SDK version of Fortress Connected, For the TF-Base version of Fortress Connected, please read here: [[Fortress Connected/presdk]]&lt;br /&gt;
&lt;br /&gt;
{{ModInfoBox|ModName=Fortress Connected|FileName=FC Logo Steam1.png|Status=Active|Version=UNRELEASED|Developers=Vvis|Socials=https://discord.com/invite/FT2GthBwZv,https://fortressconnected.com|Branch=None|SourceCodeLink=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039;&#039;&#039; is a [[Team Fortress 2]] sourcemod based on &#039;&#039;[[Lambda Fortress (CoaXioN)|Lambda Fortress (CoaXion)]] lead by [[Vvis]].&#039;&#039; Keeping the idea of co-op in alternate games as the TF2 mercenaries, Fortress Connected adds to this with support for games such as Left 4 Dead 1, Half-Life 2: Deathmatch, Black Mesa: Source, Entropy Zero 1 and 2, Counter-Strike: Source, and more. Along with these new supports Fortress Connected introduces new optional custom classes and full Mapbase support. (&#039;&#039;This version should be considered a completely different mod compared to the old version&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Custom Classes ===&lt;br /&gt;
This mod features the original nine Team Fortress 2 mercenary classes, alongside the following custom classes:&lt;br /&gt;
&lt;br /&gt;
- The Renegade (Keeping the crossover idea, The Renegade is a citizen from the HL2 universe that stumbled his way across and joined forces with the Team Fortress 2 mercs)&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Fortress Connected supports all official live tf2 gamemodes (except for passtime in it&#039;s current state) and adds some custom modes such as:&lt;br /&gt;
&lt;br /&gt;
- Co-op (for either RED or BLU team)&lt;br /&gt;
&lt;br /&gt;
- Versus&lt;br /&gt;
&lt;br /&gt;
- Hostage Rescue (based on Counter-Strike: Source)&lt;br /&gt;
&lt;br /&gt;
- Bomb Defusal  (based on Counter-Strike: Source)&lt;br /&gt;
&lt;br /&gt;
- Team Deathmatch &lt;br /&gt;
&lt;br /&gt;
=== Custom items ===&lt;br /&gt;
Like most mods, FC adds custom weapons:&lt;br /&gt;
&lt;br /&gt;
- Hunter Chopper Cannon for the Heavy&lt;br /&gt;
&lt;br /&gt;
- Team changing sapper for the Spy&lt;br /&gt;
&lt;br /&gt;
- Combine sniper rifle for the Sniper&lt;br /&gt;
&lt;br /&gt;
- TF2-themed Crowbar melee for All Classes&lt;br /&gt;
&lt;br /&gt;
=== Supported Games/Mods (TODO: Split this into 2 different lists once more mods are officially supported) ===&lt;br /&gt;
Fortress Connected in current development supports most Mapbase based games/mods + the following games: &lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 &lt;br /&gt;
&lt;br /&gt;
- Half-Life 2: Episode 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
- Left 4 Dead 1 (Currently only the &amp;quot;No Mercy&amp;quot; campaign)&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2: Deathmatch (Currently uses the Team Deathmatch gamemode)&lt;br /&gt;
&lt;br /&gt;
- Counter-Strike: Source&lt;br /&gt;
&lt;br /&gt;
- Black Mesa: Source (HL2 Mod Version, Partial)&lt;br /&gt;
&lt;br /&gt;
- Entropy Zero 1 &amp;amp; 2 (Both are partial)&lt;br /&gt;
&lt;br /&gt;
- Day of Defeat: Source&lt;br /&gt;
&lt;br /&gt;
=== New Features (TODO: FINISH THIS LIST! VERY INCOMPLETE!) ===&lt;br /&gt;
Along with new gamemodes Fortress Connected adds additional features such as:&lt;br /&gt;
&lt;br /&gt;
- EDT System (Edit maps without modifying BSP files directly, Server sided) &lt;br /&gt;
&lt;br /&gt;
- Save/Restore (Saving and loading your game like HL2 singleplayer)&lt;br /&gt;
&lt;br /&gt;
- Full steam workshop support (Maps, Models, EDTs)&lt;br /&gt;
&lt;br /&gt;
- Custom content mounter (Allows for easily loading any source game/mod with just a txt file) &lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]][[Category:Unfinished Page]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_VR&amp;diff=1117</id>
		<title>Team Fortress 2: VR</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_VR&amp;diff=1117"/>
		<updated>2026-03-07T22:59:07Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Fixed issue with new mod box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2: VR|FileName=TF2VR Logo.png|Status=Active|Version=2/27/26|Developers=DeliciousSalad|Socials=https://x.com/tf2vr_dev|Branch=N/A|SourceCodeLink=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2: VR&#039;&#039;&#039;, Not to be confused with [[Virtual Fortress 2]], is virtual reality total conversion mod being developed, on top of the new sdk, by [[DeliciousSalad]], who took inspiration from Virtual Fortress 2 to make a full Six degrees of freedom (6DOF) VR Conversion. The mod is still very early in development with current focuses on converting all of the playable characters to be able to use their arms independently in VR and allowing all of the weapons to interact with the VR space (I,e Wrench, Knife, Melees, Etc). Main things that are implanted currently all standard hud elements, 5 of the 9 classes fully VR ready, &amp;quot;Voice chat&amp;quot; gestures, and Half-Life: Alyx styled weapon selection menu, seated and standing support. &lt;br /&gt;
&lt;br /&gt;
DeliciousSalad has also stated &amp;quot;Would like to make it [the code] open source for another people to make forks with changes of or port it to their own mods&amp;quot;, he has also stated he is interested in allowing non-vr and vr players to play together and sees &amp;quot;the appeal particularly for mvm&amp;quot; but the mod is VR only currently. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Kritzkast Interview: TF2VR and the TF2 SDK | TF2 podcast S02E03 - https://www.youtube.com/watch?v=RLFdosPNS0k &lt;br /&gt;
&lt;br /&gt;
[[category:sourcemod]][[category:Active_Development]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress:_Advanced&amp;diff=1116</id>
		<title>Team Fortress: Advanced</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress:_Advanced&amp;diff=1116"/>
		<updated>2026-03-07T22:56:32Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added missing categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress: Advanced|FileName=Team Fortress- Advanced logo.png|Status=Active|Developers=Blazer|SourceCodeLink=N/A|Version=}}Team Fortress: Advanced is a TF2 Sourcemod in early development that takes place in an alternate universe where TF2 stuck closer to their Team Fortress Classic roots and continued to be updated as regular TF2 did. It is set in the 1980s during a Cold War between the two world-spanning giga-corporations RED and BLU, with industrial aesthetics similar to those of TF2&#039;s predecesor Invasion. The mod features a new set of characters to fit into the roles of every class with some differences in loadouts and balancing, along with grenades and an armor system similar to Half-Life 2&#039;s HEV.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Current Loadouts&lt;br /&gt;
!Class&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
!Melee&lt;br /&gt;
!Misc #1&lt;br /&gt;
!Misc #2&lt;br /&gt;
!Grenades&lt;br /&gt;
|-&lt;br /&gt;
!Ranger&lt;br /&gt;
|Pocket SMG&lt;br /&gt;
|Pellet Gun&lt;br /&gt;
|Wooden Bat&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2 Bricks&lt;br /&gt;
2 Conc. G.&lt;br /&gt;
|-&lt;br /&gt;
!Marine&lt;br /&gt;
|RPG&lt;br /&gt;
|Pellet Gun&lt;br /&gt;
|Crowbar&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|3 Hand G.&lt;br /&gt;
1 Nail G.&lt;br /&gt;
|-&lt;br /&gt;
!Firebug&lt;br /&gt;
|Flamethrower&lt;br /&gt;
|Pellet Gun&lt;br /&gt;
|Machete&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2 Hand G.&lt;br /&gt;
2 Napalm G.&lt;br /&gt;
|-&lt;br /&gt;
!Bombardier&lt;br /&gt;
|Grenade Launcher&lt;br /&gt;
|Pipe-bomb Launcher&lt;br /&gt;
|Golf Club&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2 Hand G.&lt;br /&gt;
2 MIRVs&lt;br /&gt;
|-&lt;br /&gt;
!Gunner&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|DB Shotgun&lt;br /&gt;
|Lead Pipe&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2 Hand G.&lt;br /&gt;
2 Chain G.&lt;br /&gt;
|-&lt;br /&gt;
!Mechanic&lt;br /&gt;
|Nail-gun&lt;br /&gt;
|DB Shotgun&lt;br /&gt;
|Blowtorch&lt;br /&gt;
|Construct PDA&lt;br /&gt;
|Destruct PDA&lt;br /&gt;
|3 Hand G.&lt;br /&gt;
2 MIRVs&lt;br /&gt;
|-&lt;br /&gt;
!Doctor&lt;br /&gt;
|Medi-cannon&lt;br /&gt;
|Combat SMG&lt;br /&gt;
|Syringe&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|1 Hand G.&lt;br /&gt;
3 Heal G.&lt;br /&gt;
|-&lt;br /&gt;
!Hitman&lt;br /&gt;
|Hunting Rifle&lt;br /&gt;
|Auto. Rifle&lt;br /&gt;
|Busted Bottle&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;N/A&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|2 Bricks&lt;br /&gt;
2 Gas G.&lt;br /&gt;
|-&lt;br /&gt;
!Agent&lt;br /&gt;
|Tranquilizer Pistol&lt;br /&gt;
|Revolver&lt;br /&gt;
|Switchblade&lt;br /&gt;
|Disguise&lt;br /&gt;
/Cloak Watch&lt;br /&gt;
|Saboteur&lt;br /&gt;
|1 Hand G.&lt;br /&gt;
3 EMPs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Gallery:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Team Fortress- Advanced logo.png|Team Fortress: Advanced header.&lt;br /&gt;
File:TFA-Grenades-RED.png|The grenades of TFA&lt;br /&gt;
File:TFA-2fort-sketch.png|2Fort sketch&lt;br /&gt;
File:TFA-Class-lineup.png|TFA&#039;s classes lined up&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:sourcemod]][[category:active Development]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1115</id>
		<title>Team Fortress 2 Vintage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1115"/>
		<updated>2026-03-07T15:45:52Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2 Vintage|FileName=Team Fortress 2 Vintage.png|Status=Active|Version=(Release) 3.5&lt;br /&gt;
(Dev) 3.6|SourceCodeLink=https://github.com/TF2V/TF2Vintage|Developers=highlorddio|Socials=https://discord.com/invite/h2PZHqD,https://www.youtube.com/channel/UCTTZ-EaLGWMNI9Ke-kDeEfQ,https://www.moddb.com/mods/team-fortress-2-vintage|Branch=None}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2 Vintage&#039;&#039;&#039; is a [[Team Fortress 2]] [[Sourcemods|Sourcemod]] based off of [[Team Fortress 2 Classic]] as a re-imagining of retail Team Fortress 2, focusing on being a museum to the game. To achieve this goal TF2V has implemented many convars focusing on changing the gameplay of server to mimic curtain eras of TF2 allowing for crazy customization of individual features on every server. By default, the mod comes with configs and mapcycles for replicating the eras of 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, and 2017. The mod also allows for community configs like Highlander, Class wars, 6s, etc.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
As of 3/4/2026, (after a 7/8 month hiatus) [[Highlorddio]] re-started development with a &amp;quot;Build Merger&amp;quot; that brought the [[TF-Base]] version of 3.6 and ported it automatically to the new SDK. Along with this new Github Actions have been put inplace to automatically build and release new beta versions of changes pushes to the repo that will not expire unlike the old system they were using. The Github actions now also automatically build for both Windows and Linux. Last recently development is an auto-updater has been added to always keep your local copy of vintage up to date with the repo. [[Highlorddio]] Also claimed while talking about the updates that &amp;quot;Not big enough to be a Steam release, unfortunately.&amp;quot; Implying we could eventually get Team Fortress 2 Vintage on steam.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]] [[category: Commonly Used Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Director%27s_Cut&amp;diff=1114</id>
		<title>Director&#039;s Cut</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Director%27s_Cut&amp;diff=1114"/>
		<updated>2026-03-07T04:47:13Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Updated Links, and added development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Director&#039;s Cut|FileName=Director&#039;s_Cut_Banner.png|Status=Cancelled|Version=N/A|Developers=kiwifruitdev|Socials=https://discord.gg/zrjApe5gkk,https://bsky.app/profile/directorscut.bsky.social,https://www.youtube.com/@DirectorsCutMod,https://www.reddit.com/r/DirectorsCut|SourceCodeLink=TF2 SDK: https://github.com/DirectorsCutMod/DirectorsCut,TF-Base: https://github.com/DirectorsCutMod/Legacy-DirectorsCut-Pre-TF2-SDK}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Cut&#039;&#039;&#039; is a community-driven film-making tool built on top of the Source 2013 Multiplayer SDK. This tool aims to be an actively maintained spiritual successor to [https://developer.valvesoftware.com/wiki/Source_Filmmaker Source Filmmaker]. Due to the Director&#039;s Cut being an an engine tool, any game or mod developed using Source 2013 Multiplayer (on the TF2 branch) may support Director&#039;s Cut without any additional code, with Open Fortress already being shown running in-tool. There are also plans for this tool to be publicly available on Steam one day. &lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
As of Jul 2, 2025 most/if not all of the various Director&#039;s Cut repositories were archived.&lt;br /&gt;
[[Category:Tools]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Classic_Fortress_2&amp;diff=1113</id>
		<title>Classic Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Classic_Fortress_2&amp;diff=1113"/>
		<updated>2026-03-07T04:08:43Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Fixed download url formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Classic Fortress 2|Socials=https://discord.gg/UsuD4gH|Developers=Chrits|Version=17/12/2023 Update|FileName=Classic Fortress 2 Logo.png|Status=Inactive|SourceCodeLink=Windows: https://www.dropbox.com/scl/fi/3thjauymiow7i7wbz0xtx/cf2.zip?rlkey=z2p76cls91twgzbq7hfmf9dbo&amp;amp;dl=1,Linux: https://www.dropbox.com/scl/fi/p1qp8pv04uuoxjcc8ivm0/cf2.zip?rlkey=gfnponyzkxpybycvnmz8vnlqf&amp;amp;dl=1}}&lt;br /&gt;
&#039;&#039;&#039;Classic Fortress 2&#039;&#039;&#039; is a mod by [[Chrits]] with the goal of mixing the gameplay and maps of Team Fortress Classic with the artstyle of Team Fortress 2.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
* ad_badwater&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_gullywash_final1&lt;br /&gt;
* cp_steel&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_process&lt;br /&gt;
* ctf_rock2&lt;br /&gt;
* ctf_turbine&lt;br /&gt;
* ctf_well&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog|text=&amp;lt;br&amp;gt;&lt;br /&gt;
=== 1/7/2020 ===&lt;br /&gt;
* classes no longer spawn with full ammo/armor/grenades&lt;br /&gt;
* nail grenade damage has been reduced from 18 to 9&lt;br /&gt;
* grenades of all type thrown into spawns disappear&lt;br /&gt;
** development only: demoman&#039;s grenades and pipes have a server command to alter their velocity&lt;br /&gt;
* demoman&#039;s grenades and pipes have no tumble&lt;br /&gt;
&lt;br /&gt;
=== 1/11/2020 ===&lt;br /&gt;
* Fixed problem with MIRV grenades&lt;br /&gt;
* Added grenade counter above ammo counter&lt;br /&gt;
* Reduced demoman&#039;s reload time from 0.67s to 0.5s&lt;br /&gt;
&lt;br /&gt;
=== 1/12/2020 ===&lt;br /&gt;
(Cumulative update for past 3 versions)&lt;br /&gt;
* Fixed crash when loading into servers&lt;br /&gt;
* Improved how armor is dispayed on the hud&lt;br /&gt;
* Added autoreload (cl_autoreload 1 by default)&lt;br /&gt;
* Pipes now move at TF2 speed&lt;br /&gt;
&lt;br /&gt;
=== 1/23/2020 ===&lt;br /&gt;
(This version will require a full redownload due to moving to github)&lt;br /&gt;
* Improved some HUD graphics&lt;br /&gt;
* Changed the nail gun model to the beta TF2 nailgun&lt;br /&gt;
* Changed the super nail gun model to the syringe gun&lt;br /&gt;
* Fixed some of the models&lt;br /&gt;
&lt;br /&gt;
=== 1/26/2020 ===&lt;br /&gt;
* Fixed an exploit regarding  grenades&lt;br /&gt;
* Made the flag throwable&lt;br /&gt;
&lt;br /&gt;
=== 1/27/2020  ===&lt;br /&gt;
* Fixed glitch where you could throw grenades after running out&lt;br /&gt;
* Gave grenades HL1 style physics&lt;br /&gt;
&lt;br /&gt;
=== 1/31/2020 ===&lt;br /&gt;
* As engineer when building, pressing right click will cancel building. This returns the metal to the engineer.&lt;br /&gt;
* Engineers can look around while building&lt;br /&gt;
* EMP grenades now detonate dropped ammo boxes&lt;br /&gt;
* Building no longer take damage when being built&lt;br /&gt;
* If the engineer dies while building something, the building is also removed&lt;br /&gt;
* Custom model made for the pipebomb launcher. This also means the big annoying text when switching to pipebomb and grenade launcher is now removed.&lt;br /&gt;
* Fixed small bug where nail grenades didn&#039;t do explosive damage&lt;br /&gt;
** The bug where nail grenade nails do not care about team still exists&lt;br /&gt;
* Updated single and double barrel shotgun sounds&lt;br /&gt;
* Deathcam has been removed&lt;br /&gt;
* Press any key (except whatever key you use to bring up the scoreboard) to respawn&lt;br /&gt;
* Killbinding has a 5 second respawn penalty&lt;br /&gt;
&lt;br /&gt;
=== 02/02/2020 ===&lt;br /&gt;
* Reduced EMP damage&lt;br /&gt;
* Added class specific configs&lt;br /&gt;
* Added class restrictions: cr_scout, cr_sniper, cr_soldier, cr_demoman, cr_medic, cr_pyro, cr_hwguy, cr_spy, cr_engineer&lt;br /&gt;
* Classlimit value of 0 indicates no limit, -1 indicates disabled class&lt;br /&gt;
&lt;br /&gt;
=== 02/23/2020 ===&lt;br /&gt;
(One more time, for the last time, you will need to reinstall as we have moved to GitLab for distribution.)&lt;br /&gt;
* Updated gameinfo.txt to reflect new mod name&lt;br /&gt;
* Renamed the fgd file to cf2.fgd&lt;br /&gt;
* Added AlexEpisode and DR_Seal as developers&lt;br /&gt;
&lt;br /&gt;
=== 02/23/2020 ===&lt;br /&gt;
* Renamed localization files &lt;br /&gt;
&lt;br /&gt;
=== 06/16/2020 ===&lt;br /&gt;
(Yes, I realize its been a long time)&lt;br /&gt;
* Slowed nail grenade nails to 800 u/s and gave them gravity&lt;br /&gt;
* Changed railgun damage 25-&amp;gt;35&lt;br /&gt;
* Changed railgun projectile speed 1200-&amp;gt;2400. This is the same as TF2&#039;s rescue ranger&lt;br /&gt;
* Dropping ammo as engineer takes 4 metal out of reserve for every 1 that ends up in the ammo box. This was done so that engineers can&#039;t juggle more than 200 metal.&lt;br /&gt;
* Buildings can take friendly fire damage (if enabled)&lt;br /&gt;
&lt;br /&gt;
=== 06/18/2020 ===&lt;br /&gt;
* Grenade timer now only plays on the client of the person throwing it&lt;br /&gt;
* Added sounds for when a player primes and throws a grenade&lt;br /&gt;
* Reimplemented the damage text system. I accidentally removed it in the previous update.&lt;br /&gt;
* Adjusted grenade friction from 0.2 to 0.1&lt;br /&gt;
* Spy&#039;s tranq gun now uses shells instead of nails for ammo&lt;br /&gt;
* It turns out that lag compensating the grenade timer is very hard. Hopefully I will have that done shortly in the future&lt;br /&gt;
&lt;br /&gt;
=== 06/21/2020 ===&lt;br /&gt;
* Fixed a bug where the sniper rifle could not be unscoped during reload&lt;br /&gt;
* Improved handling of medic infection&lt;br /&gt;
* Weapon reloads that take two ammo from reserve (i.e. the double barrel) cannot reload if there is only one ammo in reserve&lt;br /&gt;
* Added damage text for buildings&lt;br /&gt;
&lt;br /&gt;
=== 06/26/2020 ===&lt;br /&gt;
* Reduced railgun damage to 28 and added falloff&lt;br /&gt;
* Tranquilized speed is now 70% instead of 50%&lt;br /&gt;
* Fixed config_default&lt;br /&gt;
* Afterburn damage buffed from 3 to 4&lt;br /&gt;
* Afterburn damage is multiplied when the pyro combos the different burning weapons. For example, if the pyro hits an enemy with the flame thrower and incendiary cannon, afterburn damage is doubled.&lt;br /&gt;
&lt;br /&gt;
=== 08/28/2020 ===&lt;br /&gt;
==== Game modes ====&lt;br /&gt;
* Added flag based Attack/Defend&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* New version of dustbowl using the Attack/Defend game mode and based on the Team Fortress Classic version of the map&lt;br /&gt;
* Updated 2fort to have item pickups in the spawns and resupply rooms&lt;br /&gt;
* Added ctf_process&lt;br /&gt;
&lt;br /&gt;
Bugfixes&lt;br /&gt;
* Nail grenade nails now function properly&lt;br /&gt;
* Fixed bug with concussion grenades that caused the player to shoot upwards when doing a handheld jump&lt;br /&gt;
* There are probably more, but I have lost track&lt;br /&gt;
&lt;br /&gt;
==== Spy Cloak Changes ====&lt;br /&gt;
* Cloak now lasts only 5 seconds&lt;br /&gt;
* Cloak recharges in 10 seconds&lt;br /&gt;
* Spy cannot cloak unless cloak meter is full&lt;br /&gt;
* If the spy was damaged in the last 2 seconds and cloaks, he will drop a ragdoll and show a fake kill feed event&lt;br /&gt;
* Cloaked spies no longer blink when hit&lt;br /&gt;
** This was done as a temporary measure while feigning is being figured out&lt;br /&gt;
&lt;br /&gt;
==== Other updates ====&lt;br /&gt;
* Updated first person viewmodels&lt;br /&gt;
* Viewmodels sway when conc&#039;d&lt;br /&gt;
* Added armor pickup items&lt;br /&gt;
* Added info_tfspawnstats entity to control what ammo and armor players spawn with&lt;br /&gt;
* Improved handheld concussion grenade jumping&lt;br /&gt;
* Mounted onto live TF2 allowing for the use of its models and textures&lt;br /&gt;
* Sentry guns and dispensers explode violently when destroyed for any reason&lt;br /&gt;
* Headshots with the sniper rifle do 2x damage instead of 3x&lt;br /&gt;
* Reimplemented scout&#039;s caltrops&lt;br /&gt;
&lt;br /&gt;
=== 09/11/2020 ===&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* (Hopefully) Fixed cubemaps on ctf_process&lt;br /&gt;
* Shovel damage reduced to 20 (was 35)&lt;br /&gt;
* You should no longer hear other players&#039; grenade timers&lt;br /&gt;
&lt;br /&gt;
==== Gameplay changes ====&lt;br /&gt;
* Changed medikit model back to bonesaw temporarily&lt;br /&gt;
* Medikit cures concussions and broken legs&lt;br /&gt;
&lt;br /&gt;
==== 2fort changes ====&lt;br /&gt;
* Changed main spawn doors to the old 2 way layout&lt;br /&gt;
* Replaced stairs to the basements with elevators&lt;br /&gt;
* Added bridge to courtyards&lt;br /&gt;
* Removed the roof from middle bridge&lt;br /&gt;
&lt;br /&gt;
=== 09/14/2020 ===&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed players taking the a/d flag with them into spectator when idle&lt;br /&gt;
* Fixed incorrect sounds for the pipebomb launcher reload&lt;br /&gt;
* Ran a final compile on ctf_process (whoops)&lt;br /&gt;
&lt;br /&gt;
==== Other updates ====&lt;br /&gt;
* Base afterburn damage reverted to 3 every 0.5 seconds (was 4)&lt;br /&gt;
* Increased push force demoman takes from explosive jumps&lt;br /&gt;
&lt;br /&gt;
=== 10/05/2020 ===&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Added a line of sight check to the flag to prevent picking it up through walls&lt;br /&gt;
* Fixed bug where enemies weren&#039;t getting the concussion effect&lt;br /&gt;
* Building animations are scaled to their new building times. As a consequence, dispensers look absolutely silly when deploying&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
* A/D flag is now highlighted&lt;br /&gt;
* Max FOV is now 130, but this will cause some culling issues&lt;br /&gt;
* Sniper must be standing still to begin charging the rifle&lt;br /&gt;
* Direct hits with the grenade launcher do a full 100 damage, similar to TF2&lt;br /&gt;
* Added dismantle command. Do dismantle &amp;lt;number&amp;gt; while close to the building dismantle it. I&#039;ll have a proper PDA for this later.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* In the spirit of Halloween ad_manor_event, a port of the TF2 map, has been temporarily added. This map lacks the pumpkins and boss.&lt;br /&gt;
&lt;br /&gt;
==== Clanbattle mode ====&lt;br /&gt;
I have started an improved version of TFC&#039;s clanbattle mode. Right now, it only supports CTF. All this does at the moment is add round timers to CTF maps along with a preround time for teams to ready up. Teams switch after every round at the moment. I may do other modes later.&lt;br /&gt;
&lt;br /&gt;
=== 12/4/2020 ===&lt;br /&gt;
==== General changes ====&lt;br /&gt;
* Unmounted from live TF2 as this was causing more problems than it was solving.&lt;br /&gt;
* Improved the napalm grenades. Now it spews a bunch of flame particles that set players on fire and deny areas for a brief period.&lt;br /&gt;
* Added new particle effects for concussion grenades and incendiary rockets.&lt;br /&gt;
* Changed spy cloak back to how it is done in TF2. Now uses cells from ammo pickups (not the discarded ones) to recharge.&lt;br /&gt;
* Improvements to clanbattle mode.&lt;br /&gt;
* Engineers now repair buildings to full health in a single swing if he has enough metal.&lt;br /&gt;
* Similar changes with ammo in sentry guns.&lt;br /&gt;
* Players can now see health and armor of enemy players (consistent with TFC)&lt;br /&gt;
* Added func_security brush entity and new announcer voicelines to go with it.&lt;br /&gt;
&lt;br /&gt;
==== Notable Bugfixes ====&lt;br /&gt;
* Fixed invisibility material proxies on the spy&#039;s super shotgun and nailgun.&lt;br /&gt;
* Fixed bug where spy could throw grenades while invisible.&lt;br /&gt;
* Fixed some animation problems with first person viewmodels&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Removed ctf_process and ad_manor&lt;br /&gt;
* Added ctf_destroy, based on the TFC map destroy_lowgrens&lt;br /&gt;
* Added ctf_turbine&lt;br /&gt;
* Fixed an unintentional sightline on Dustbowl second stage&lt;br /&gt;
&lt;br /&gt;
=== 12/31/2020 ===&lt;br /&gt;
* Discord rich presence (yay)&lt;br /&gt;
* A couple of random bugfixes&lt;br /&gt;
&lt;br /&gt;
=== 7/30/2021 ===&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
* Added feigning for spy. The commands for this are feign and sfeign. This will cause the player to become a ragdoll, but can still take damage. Naturally this will be buggy and can result in getting stuck in some places. Regular cloaking has been removed.&lt;br /&gt;
&lt;br /&gt;
* Added the detpack, a buildable timed explosive for the demoman. It can be set to 5, 20, and 50 seconds. Use the detpack to create a very large explosion that can open certain areas and send enemies into orbit. Scouts can defuse the detpack by touching it.&lt;br /&gt;
&lt;br /&gt;
* Sniper rifle&#039;s base damage has been increased to 75 and fully charged shots do 225.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Added new route on dustbowl third stage for blu to get out of spawn.&lt;br /&gt;
&lt;br /&gt;
* Updated and rebalanced Gravelpit to use ad flags.&lt;br /&gt;
&lt;br /&gt;
* Removed granary, destroy, and badlands. Badlands will probably see the light of day again in the future as a ctf map.&lt;br /&gt;
&lt;br /&gt;
* Added ctf_process, ctf_well, and cp_steel&lt;br /&gt;
&lt;br /&gt;
==== General Gameplay Improvements ====&lt;br /&gt;
* Added hud element to tell you what ammo you have picked up&lt;br /&gt;
&lt;br /&gt;
* Improvements to tournament mode and added the tournament hud&lt;br /&gt;
&lt;br /&gt;
* mp_teamplay now behaves more like the old teamplay flags from tfc&lt;br /&gt;
&lt;br /&gt;
* Lots of other bugfixes I&#039;ve lost track of&lt;br /&gt;
&lt;br /&gt;
=== 08/23/2021 ===&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Added cp_granary&lt;br /&gt;
&lt;br /&gt;
* Added cp_gullywash_final1&lt;br /&gt;
&lt;br /&gt;
* Bugfixes for ctf_well&lt;br /&gt;
&lt;br /&gt;
==== General Gameplay Improvements ====&lt;br /&gt;
* Changed the armor hud element to display the armor class currently being worn. Green = light, yellow = medium, red = heavy&lt;br /&gt;
&lt;br /&gt;
* Improvements to tournament mode&lt;br /&gt;
&lt;br /&gt;
* Fixed several bugs&lt;br /&gt;
&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
=== 09/03/2021 ===&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed a weird bug in tournament mode&lt;br /&gt;
&lt;br /&gt;
* Fixed bad ladder clipping in ad_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where the demoman&#039;s grenades did 120 damage if they were rollers&lt;br /&gt;
&lt;br /&gt;
=== 10/16/2021 ===&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Added ctf_badlands&lt;br /&gt;
&lt;br /&gt;
==== Balance(?) ====&lt;br /&gt;
* Reduced pipebomb damage to 80 for the first 2 seconds of its life. After 2 seconds, the damage is reset to 100. Grenades still behave the same.&lt;br /&gt;
&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed spy being able to feign in the air or while dead&lt;br /&gt;
&lt;br /&gt;
* Improved projectile visuals (syringes from the syringe gun are no longer nails)&lt;br /&gt;
&lt;br /&gt;
* Various other improvements and bugfixes&lt;br /&gt;
&lt;br /&gt;
=== 1/27/2021 ===&lt;br /&gt;
* New models and sounds for several weapons and items courtesy Mister Sandman&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Increased ammo, health, and armor given for most packs on cp_steel&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
* Minigun does at most 45 damage if all pellets connect at close range&lt;br /&gt;
&lt;br /&gt;
* Removed ability for heavy to spin up the minigun using secondary fire&lt;br /&gt;
&lt;br /&gt;
* Reduced pushback force from self damage&lt;br /&gt;
&lt;br /&gt;
* Increased damage for pipebombs that have been around for more than 2.5 seconds to 120 damage&lt;br /&gt;
&lt;br /&gt;
Bugfixes&lt;br /&gt;
* Fixed crash related to pipebombs&lt;br /&gt;
&lt;br /&gt;
* Potentially fixed a crash relating to incendiary rockets&lt;br /&gt;
&lt;br /&gt;
=== 4/15/2022 ===&lt;br /&gt;
==== Maps ====&lt;br /&gt;
* Added ctf_rock2&lt;br /&gt;
&lt;br /&gt;
* Added ad_badwater&lt;br /&gt;
&lt;br /&gt;
* Minor bugfixes and changes for dustbowl, well, gravelpit, and badlands&lt;br /&gt;
&lt;br /&gt;
==== Balance and gameplay changes ====&lt;br /&gt;
* Heavy takes significantly less pushback from explosions&lt;br /&gt;
&lt;br /&gt;
* Napalm grenades now affect a moderately sized area rather than exploding into small fire particles&lt;br /&gt;
&lt;br /&gt;
* The sniper rifle can now begin charging when the player is moving at any speed&lt;br /&gt;
&lt;br /&gt;
* Teammates can no longer block sentry and dispenser placement&lt;br /&gt;
&lt;br /&gt;
* Pyro only has afterburn immunity when he has armor&lt;br /&gt;
&lt;br /&gt;
==== Notable Bugfixes ====&lt;br /&gt;
* Possibly fixed a crash related to the server MOTD screen&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug that occurs where a demoman&#039;s grenade explodes on contact with a player that the player is touching not damaging the player&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where detpacks were activating goals that did not have line of sight&lt;br /&gt;
&lt;br /&gt;
=== 07/13/2022 ===&lt;br /&gt;
==== Bugfixes ====&lt;br /&gt;
* Fixed some weirdness with capture points on flag A/D maps&lt;br /&gt;
&lt;br /&gt;
* Fixed spy being able to feign with the flag&lt;br /&gt;
&lt;br /&gt;
* EMP grenades clear pipebombs&lt;br /&gt;
&lt;br /&gt;
* Fixed some assorted bugs in maps&lt;br /&gt;
&lt;br /&gt;
* Other little bugfixes and improvements&lt;br /&gt;
&lt;br /&gt;
==== Balance and gameplay changes ====&lt;br /&gt;
* The minigun no longer pushes players around&lt;br /&gt;
&lt;br /&gt;
* Pipebombs detonate by themselves after 2 minutes&lt;br /&gt;
&lt;br /&gt;
* Grenades from the grenade launcher do 80 damage if they hit the world instead of a player&lt;br /&gt;
&lt;br /&gt;
=== 12/17/2023 ===&lt;br /&gt;
==== Misc. updates ====&lt;br /&gt;
* Added new particle effects to help visualize effects on players&lt;br /&gt;
&lt;br /&gt;
* Updated the kill icons&lt;br /&gt;
&lt;br /&gt;
* Added custom crosshair support&lt;br /&gt;
&lt;br /&gt;
==== Balance and gameplay changes ====&lt;br /&gt;
* Heavy can jump while shooting the minigun&lt;br /&gt;
&lt;br /&gt;
* Rewrote nails to be more consistent&lt;br /&gt;
&lt;br /&gt;
* Halved the pushback force inflicted by the sentry gun&lt;br /&gt;
&lt;br /&gt;
* Sniper must stand still to start charging the rifle&lt;br /&gt;
&lt;br /&gt;
* Medics get assists when their patient gets kills while overhealed&lt;br /&gt;
&lt;br /&gt;
* Other bugfixes that I have lost track of}}&lt;br /&gt;
[[Category:Sourcemod]][[Category:Inactive]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Module:FormatDownloads&amp;diff=1112</id>
		<title>Module:FormatDownloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Module:FormatDownloads&amp;diff=1112"/>
		<updated>2026-03-07T04:07:51Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Change formatting for support of &amp;quot;Prefixes:&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local FormatSocials = {}&lt;br /&gt;
&lt;br /&gt;
local SiteNames = {&lt;br /&gt;
    [&amp;quot;https://github.com/&amp;quot;] = &amp;quot;GitHub&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://store.steampowered.com/app/&amp;quot;] = &amp;quot;Steam Page&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.mediafire.com/&amp;quot;] = &amp;quot;MediaFire&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.dropbox.com/&amp;quot;] = &amp;quot;Dropbox&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.moddb.com/&amp;quot;] = &amp;quot;ModDB&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://gamebanana.com/&amp;quot;] = &amp;quot;Game Banana&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function FormatSocials.Format(frame)&lt;br /&gt;
    local Input = frame.args[1] or &amp;quot;&amp;quot;&lt;br /&gt;
    local Parts = {}&lt;br /&gt;
&lt;br /&gt;
    -- Split by comma&lt;br /&gt;
    for Word in string.gmatch(Input, &#039;([^,]+)&#039;) do&lt;br /&gt;
        table.insert(Parts, mw.text.trim(Word))&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    local Result = {}&lt;br /&gt;
&lt;br /&gt;
    for _, Part in ipairs(Parts) do&lt;br /&gt;
        -- Detect prefix (e.g., &amp;quot;Linux: &amp;quot;, &amp;quot;Windows: &amp;quot;)&lt;br /&gt;
        local Prefix, URL = Part:match(&amp;quot;^(.-:%s*)(https?://.+)$&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
        -- If no prefix, assume whole part is URL&lt;br /&gt;
        if not URL then&lt;br /&gt;
            URL = Part&lt;br /&gt;
            Prefix = &amp;quot;&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        -- Determine display title&lt;br /&gt;
        local DisplayTitle = nil&lt;br /&gt;
        for url, name in pairs(SiteNames) do&lt;br /&gt;
            if string.find(URL, url, 1, true) then&lt;br /&gt;
                DisplayTitle = name&lt;br /&gt;
                break&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
&lt;br /&gt;
        if DisplayTitle then&lt;br /&gt;
            table.insert(Result, string.format(&amp;quot;%s[%s %s]&amp;quot;, Prefix, URL, DisplayTitle))&lt;br /&gt;
        else&lt;br /&gt;
            table.insert(Result, string.format(&amp;quot;%s[%s Website]&amp;quot;, Prefix, URL))&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
&lt;br /&gt;
    return table.concat(Result, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return FormatSocials&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Template:ModInfoBox&amp;diff=1111</id>
		<title>Template:ModInfoBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Template:ModInfoBox&amp;diff=1111"/>
		<updated>2026-03-07T03:59:07Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Updated download templating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{ModName}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:{{{FileName}}}|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| SDK Branch&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{{Branch|}}}&lt;br /&gt;
|-&lt;br /&gt;
| Current Status&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{{Status|}}}&lt;br /&gt;
|-&lt;br /&gt;
| Latest Version&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{{Version|}}}&lt;br /&gt;
|-&lt;br /&gt;
| Project Lead(s)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{#if:{{{Developers|}}}|{{#invoke:FormatLinks|Format|{{{Developers}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{#if:{{{Socials|}}}|{{#invoke:FormatSocials|Format|{{{Socials}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| Download&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{#if:{{{Socials|}}}|{{#invoke:FormatDownloads|Format|{{{SourceCodeLink}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;ModName&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Mod Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the mod&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Open Fortress&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;FileName&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Logo or video file name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The name of the file or video that will be displayed in the info box (WITH EXTENSION)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Placeholder.png&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Branch&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Branch&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;SDK Branch&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Previous2021, None, or N/A. (If its any other one id be surprised)&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Status&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Status of the mod&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Active, Inactive, Cancelled, Completed&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Active&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Version&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Latest version or build&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a number or date use that otherwise use the update name (If unknown just put unknown)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;0.7.3&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Developers&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Project Leads&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The project leads, please do not list every developer. Format: name1,name2,name3,name4,name5&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;stachekip,drpyspy,kaydemonlp,sirmatrix&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Socials&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Social links&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;All socials links for said mod, format: Discord,youtube,reddit,etc&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Discord,youtube,reddit,website&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;SourceCodeLink&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Download Link&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This is the recommend place to download the mod, normally a website, ModDB or Github&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;https://tf2classic.com/download or N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;This template is not fully final and may have changes added later&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Module:FormatDownloads&amp;diff=1110</id>
		<title>Module:FormatDownloads</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Module:FormatDownloads&amp;diff=1110"/>
		<updated>2026-03-07T03:52:14Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added new module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local FormatSocials= {}&lt;br /&gt;
&lt;br /&gt;
local SiteNames = {&lt;br /&gt;
    [&amp;quot;https://github.com/&amp;quot;] = &amp;quot;GitHub&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://store.steampowered.com/app/&amp;quot;] = &amp;quot;Steam Page&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.mediafire.com/&amp;quot;] = &amp;quot;Steam Group&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.dropbox.com/&amp;quot;] = &amp;quot;Dropbox&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://www.moddb.com/&amp;quot;] = &amp;quot;ModDB&amp;quot;,&lt;br /&gt;
    [&amp;quot;https://gamebanana.com/&amp;quot;] = &amp;quot;Game Banana&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function FormatSocials.Format(frame)&lt;br /&gt;
    local Input = frame.args[1] or &amp;quot;&amp;quot;&lt;br /&gt;
    local Parts = {}&lt;br /&gt;
    for Word in string.gmatch(Input, &#039;([^,]+)&#039;) do&lt;br /&gt;
        table.insert(Parts, Word)&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    local Result = {}&lt;br /&gt;
    for i, Part in ipairs(Parts) do&lt;br /&gt;
        local DisplayTitle = nil&lt;br /&gt;
        for url, name in pairs(SiteNames) do&lt;br /&gt;
            if string.find(Part, url) then&lt;br /&gt;
                DisplayTitle = name&lt;br /&gt;
                break&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        &lt;br /&gt;
        if DisplayTitle then&lt;br /&gt;
            table.insert(Result, string.format(&amp;quot;[%s %s]&amp;quot;, Part, DisplayTitle))&lt;br /&gt;
        else&lt;br /&gt;
            table.insert(Result, string.format(&amp;quot;[%s Website]&amp;quot;, Part, Part))&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    return table.concat(Result, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return FormatSocials&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_VR&amp;diff=1109</id>
		<title>Team Fortress 2: VR</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_VR&amp;diff=1109"/>
		<updated>2026-03-07T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2: VR|FileName=TF2VR Logo.png|Status=Active|Version=2/27/26|Developers=DeliciousSalad|Socials=https://x.com/tf2vr_dev|Branch=N/A|SourceCodeLink=N/A}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2: VR&#039;&#039;&#039;, Not to be confused with [[Virtual Fortress 2]], is virtual reality total conversion mod being developed, on top of the new sdk, by [[DeliciousSalad]], who took inspiration from Virtual Fortress 2 to make a full Six degrees of freedom (6DOF) VR Conversion. The mod is still very early in development with current focuses on converting all of the playable characters to be able to use their arms independently in VR and allowing all of the weapons to interact with the VR space (I,e Wrench, Knife, Melees, Etc). Main things that are implanted currently all standard hud elements, 5 of the 9 classes fully VR ready, &amp;quot;Voice chat&amp;quot; gestures, and Half-Life: Alyx styled weapon selection menu, seated and standing support. &lt;br /&gt;
&lt;br /&gt;
DeliciousSalad has also stated &amp;quot;Would like to make it [the code] open source for another people to make forks with changes of or port it to their own mods&amp;quot;, he has also stated he is interested in allowing non-vr and vr players to play together and sees &amp;quot;the appeal particularly for mvm&amp;quot; but the mod is VR only currently. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Kritzkast Interview: TF2VR and the TF2 SDK | TF2 podcast S02E03 - https://www.youtube.com/watch?v=RLFdosPNS0k &lt;br /&gt;
&lt;br /&gt;
[[category:sourcemod]][[category:Active_Development]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress_(Nicknine)&amp;diff=1108</id>
		<title>Lambda Fortress (Nicknine)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress_(Nicknine)&amp;diff=1108"/>
		<updated>2026-03-07T01:21:05Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Lambda Fortress&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;[[Nicknine]]&#039;s Lambda Fortress&#039;&#039;&#039;, is the first iteration of the TF2 x Half-Life 2 crossover mod where players can play as the mercenaries of [[Team Fortress 2]] through [[Half-Life 2]] campaigns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
https://www.youtube.com/watch?v=zHoXLImfnEo&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2N2H2Njwhj8&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ei_VsQHlLy0&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=zHoXLImfnEo&lt;br /&gt;
[[Category:Sourcemod]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=TF-Base&amp;diff=1107</id>
		<title>TF-Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=TF-Base&amp;diff=1107"/>
		<updated>2026-03-07T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TF-Base&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;TF-Port&#039;&#039;&#039;, is public GitHub repository created by [[Nicknine]], that contains leaked Team Fortress 2 source code from late January 2008 that was ported to work with [[Source SDK Base 2013 Multiplayer]]. Due to no official means of being able to create Team Fortress 2 Sourcemods, the community used this as an unofficial &amp;quot;SDK&amp;quot;. Every mod created Pre-TF2 SDK release were using TF-Base in someway or form even if the projects were forked from another mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]][[Category:SDK]][[Category:Commonly Used Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Tf-base&amp;diff=1106</id>
		<title>Tf-base</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Tf-base&amp;diff=1106"/>
		<updated>2026-03-07T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: MIXERRULES moved page Tf-base to TF-Base: Fixed capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TF-Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=TF-Base&amp;diff=1105</id>
		<title>TF-Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=TF-Base&amp;diff=1105"/>
		<updated>2026-03-07T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: MIXERRULES moved page Tf-base to TF-Base: Fixed capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TF2-Base&#039;&#039;&#039;, also referred to as &#039;&#039;&#039;TF-Port&#039;&#039;&#039;, is public GitHub repository created by NicknineTheEagle, that contains leaked Team Fortress 2 source code from late January 2008 that was ported to work with Source SDK Base 2013. Due to no official means of being able to create Team Fortress 2 Sourcemods, the community used this as an unofficial &amp;quot;Community SDK&amp;quot;. Every mod created Pre-TF2 SDK was using TF-Base in someway or form even if the projects were forked from another mod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]][[Category:SDK]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1104</id>
		<title>Team Fortress 2 Vintage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1104"/>
		<updated>2026-03-07T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Moved sections around, added way more information to what the mod actually is, and other stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2 Vintage|FileName=Team Fortress 2 Vintage.png|Status=Active|Version=(Release) 3.5&lt;br /&gt;
(Dev) 3.6|SourceCodeLink=https://github.com/TF2V/TF2Vintage|Developers=highlorddio|Socials=https://discord.com/invite/h2PZHqD,https://www.youtube.com/channel/UCTTZ-EaLGWMNI9Ke-kDeEfQ,https://www.moddb.com/mods/team-fortress-2-vintage|Branch=None}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2 Vintage&#039;&#039;&#039; is a [[Team Fortress 2]] [[Sourcemod]] based off of [[Team Fortress 2 Classic]] as a re-imagining of retail Team Fortress 2, focusing on being a museum to the game. To achieve this goal TF2V has implemented many convars focusing on changing the gameplay of server to mimic curtain eras of TF2 allowing for crazy customization of individual features on every server. By default, the mod comes with configs and mapcycles for replicating the eras of 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, and 2017. The mod also allows for community configs like Highlander, Class wars, 6s, etc.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
As of 3/4/2026, (after a 7/8 month hiatus) [[Highlorddio]] re-started development with a &amp;quot;Build Merger&amp;quot; that brought the [[TF_Base]] version of 3.6 and ported it automatically to the new SDK. Along with this new Github Actions have been put inplace to automatically build and release new beta versions of changes pushes to the repo that will not expire unlike the old system they were using. The Github actions now also automatically build for both Windows and Linux. Last recently development is an auto-updater has been added to always keep your local copy of vintage up to date with the repo. [[Highlorddio]] Also claimed while talking about the updates that &amp;quot;Not big enough to be a Steam release, unfortunately.&amp;quot; Implying we could eventually get Team Fortress 2 Vintage on steam.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]] [[category: Commonly Used Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1103</id>
		<title>Team Fortress 2 Vintage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1103"/>
		<updated>2026-03-06T23:47:55Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Updated status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2 Vintage|FileName=Team Fortress 2 Vintage.png|Status=Active|Version=(Release) 3.5&lt;br /&gt;
(Dev) 3.6|SourceCodeLink=https://github.com/TF2V/TF2Vintage|Developers=highlorddio|Socials=https://discord.com/invite/h2PZHqD,https://www.youtube.com/channel/UCTTZ-EaLGWMNI9Ke-kDeEfQ,https://www.moddb.com/mods/team-fortress-2-vintage|Branch=None}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2 Vintage&#039;&#039;&#039; is a Source 2013 modification based off of [[Team Fortress 2 Classic]] as a re-imagining of retail Team Fortress 2, focusing on being a museum to the game.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
As of 3/4/2026, (after a 7/8 month hiatus) [[highlorddio]] re-started development with a &amp;quot;Build Merger&amp;quot; that brought the [[TF_Base]] version of 3.6 and ported it automatically to the new SDK. Along with this new Github Actions have been put inplace to automatically build and release new beta versions of changes pushes to the repo that will not expire unlike the old system they were using. The Github actions now also automatically build for both Windows and Linux. Last recently development is an auto-updater has been added to always keep your local copy of vintage up to date with the repo. [[Highlorddio]] Also claimed while talking about the updates that &amp;quot;Not big enough to be a Steam release, unfortunately.&amp;quot; Implying we could eventually get Team Fortress 2 Vintage on steam.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]] [[category: Commonly Used Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1102</id>
		<title>Team Fortress 2 Vintage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Vintage&amp;diff=1102"/>
		<updated>2026-03-06T23:43:46Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added recent developments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}{{ModInfoBox|ModName=Team Fortress 2 Vintage|FileName=Team Fortress 2 Vintage.png|Status=Inactive|Version=(Release) 3.5&lt;br /&gt;
(Dev) 3.6|SourceCodeLink=https://github.com/TF2V/TF2Vintage|Developers=highlorddio|Socials=https://discord.com/invite/h2PZHqD,https://www.youtube.com/channel/UCTTZ-EaLGWMNI9Ke-kDeEfQ,https://www.moddb.com/mods/team-fortress-2-vintage|Branch=N/A}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2 Vintage&#039;&#039;&#039; is a Source 2013 modification based off of [[Team Fortress 2 Classic]] as a re-imagining of retail Team Fortress 2, focusing on being a museum to the game.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
As of 3/4/2026, (after a 7/8 month hiatus) [[highlorddio]] re-started development with a &amp;quot;Build Merger&amp;quot; that brought the [[TF_Base]] version of 3.6 and ported it automatically to the new SDK. Along with this new Github Actions have been put inplace to automatically build and release new beta versions of changes pushes to the repo that will not expire unlike the old system they were using. The Github actions now also automatically build for both Windows and Linux. Last recently development is an auto-updater has been added to always keep your local copy of vintage up to date with the repo.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Inactive]] [[category: Commonly Used Base]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Sidebar&amp;diff=1095</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Sidebar&amp;diff=1095"/>
		<updated>2026-03-03T17:03:50Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Testing fix for non-logged in users.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Special:AllPages|List of all Pages&lt;br /&gt;
** Special:ListFiles|List of all Files&lt;br /&gt;
* Quick Categories&lt;br /&gt;
**Category:Sourcemod|Sourcemods&lt;br /&gt;
**Category:Gamemode|Gamemodes&lt;br /&gt;
**Category:Developers|Developers&lt;br /&gt;
**Category:Mechanic|Mechanics&lt;br /&gt;
**Category:Tools|Tools&lt;br /&gt;
**Category:SDK|SDKs and Forks&lt;br /&gt;
**Category:Active Development|Active Mods&lt;br /&gt;
**Category:Inactive‎|Inactive‎ Mods&lt;br /&gt;
**Category:Cancelled|Cancelled Mods&lt;br /&gt;
**Category:Completed|Completed Mods&lt;br /&gt;
* Project Links&lt;br /&gt;
**https://www.youtube.com/@TF2Sourcemods|Youtube&lt;br /&gt;
**https://bsky.app/profile/tf2sourcemods.info|BlueSky&lt;br /&gt;
**https://x.com/tf2sourcemods|Twitter&lt;br /&gt;
**https://discord.gg/U5gjKkD6V2|Discord&lt;br /&gt;
* GROUP-SIDEBAR&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Feild_Tested_Main_screen.jpg&amp;diff=1094</id>
		<title>File:Team Fortress 2 Feild Tested Main screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Feild_Tested_Main_screen.jpg&amp;diff=1094"/>
		<updated>2026-03-02T22:37:25Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Espionage&amp;diff=1093</id>
		<title>Espionage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Espionage&amp;diff=1093"/>
		<updated>2026-03-02T21:10:58Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Removed Team Deathmatch Classic mention (i was lied to, confirmed by OneFourth)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Espionage&#039;&#039;&#039; was a planned [[Team Fortress 2 Classic]] player versus Player gamemode, akin to Trouble In Terrorist Town, that pits a small team of covert Agents (Blu team) against a larger workforce of office personnel (RED team). Agents must eliminate all enemies while remaining undetected; Red players win by surviving until the round timer expires or by completing class-specific objectives that reduce the clock.&lt;br /&gt;
&lt;br /&gt;
The gamemode itself has been planned or attempted by multiple development teams including [[Team Fortress 2 Classic]], [[The Espionage Project]], and [[Open Fortress]]. None of them have fully completed the gamemode.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Espionage is a round‑based gamemode, Rounds start with a five‑minute timer and a short freeze at round start so Agents can learn their spawn wildcard. Each BLU kill adds one minute to the round timer. Each completed Red objective removes 15 seconds from the timer. When the clock reaches zero, Red wins and dead players respawn as Mercenaries for a short humiliation round.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Espionage Plan (Design Document): https://docs.google.com/document/d/1z3o2El9V9qmm5BwA7--3qBMf3ZZN4shrord7LLt3ZOw/edit?tab=t.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemode]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=The_Espionage_Project&amp;diff=1092</id>
		<title>The Espionage Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=The_Espionage_Project&amp;diff=1092"/>
		<updated>2026-03-02T16:18:55Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Started working on page. (very basic information added)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;The Espionage Project&#039;&#039;&#039;, also referred to as TEP, was a planned Team Fortress 2 sourcemod, being developed by [[CoaXioN]], based around a cut Team Fortress 2 Classified gamemode, called [[Espionage]]. The primary planned gamemode focuses around Tactical, Stealthy, and Deceptive gameplay, pitting player against player by completing objectives and getting stealth kills to win. The mod planned to include multiple new characters/classes, most being brought over from the original gamemode and a new class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 12/19/25, The Espionage Project is no-longer being developed as a sourcemod due to not being able to find any programmers to assist with the project. The project itself has pivoted into an animated short, which will be produced in Blender, being lead by [[Menoly]] &amp;amp; [[Aoki]].&lt;br /&gt;
[[Category:Sourcemod]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Espionage&amp;diff=1091</id>
		<title>Espionage</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Espionage&amp;diff=1091"/>
		<updated>2026-03-02T15:58:46Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Espionage&#039;&#039;&#039; was a planned [[Team Fortress 2 Classic]] player versus Player gamemode, akin to Trouble In Terrorist Town, that pits a small team of covert Agents (Blu team) against a larger workforce of office personnel (RED team). Agents must eliminate all enemies while remaining undetected; Red players win by surviving until the round timer expires or by completing class-specific objectives that reduce the clock.&lt;br /&gt;
&lt;br /&gt;
The gamemode itself has been planned or attempted by multiple development teams including [[Team Fortress 2 Classic]], [[The Espionage Project]], [[Open Fortress]], and [[Team Deathmatch Classic]]. None of them have fully completed the gamemode.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Espionage is a round‑based gamemode, Rounds start with a five‑minute timer and a short freeze at round start so Agents can learn their spawn wildcard. Each BLU kill adds one minute to the round timer. Each completed Red objective removes 15 seconds from the timer. When the clock reaches zero, Red wins and dead players respawn as Mercenaries for a short humiliation round.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* Espionage Plan (Design Document): https://docs.google.com/document/d/1z3o2El9V9qmm5BwA7--3qBMf3ZZN4shrord7LLt3ZOw/edit?tab=t.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemode]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Common.css&amp;diff=1090</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Common.css&amp;diff=1090"/>
		<updated>2026-03-02T03:39:34Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Test 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.trusted-editors-only {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
.usergroup-TrustedEditors .trusted-editors-only,&lt;br /&gt;
.usergroup-TrialEditors .trusted-editors-only,&lt;br /&gt;
.usergroup-sysop .trusted-editors-only {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable tr:nth-child(3) td:nth-child(2):empty {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable tr:nth-child(3) td:nth-child(2):empty {&lt;br /&gt;
    /* hide the whole row by hiding both cells */&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable tr:nth-child(3) td:nth-child(2):empty + td,&lt;br /&gt;
.wikitable tr:nth-child(3) td:nth-child(2):empty {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Common.css&amp;diff=1089</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Common.css&amp;diff=1089"/>
		<updated>2026-03-02T03:30:39Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Testing hiding hidden tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.trusted-editors-only {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
.usergroup-TrustedEditors .trusted-editors-only,&lt;br /&gt;
.usergroup-TrialEditors .trusted-editors-only,&lt;br /&gt;
.usergroup-sysop .trusted-editors-only {&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikitable tr:has(td:empty) {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Field_Tested_Header.png&amp;diff=1088</id>
		<title>File:Team Fortress 2 Field Tested Header.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Field_Tested_Header.png&amp;diff=1088"/>
		<updated>2026-03-02T02:51:06Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_client_icon.jpg&amp;diff=1087</id>
		<title>File:Team Fortress 2 Reborn client icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_client_icon.jpg&amp;diff=1087"/>
		<updated>2026-03-02T02:41:24Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: The client logo that was taken from TF2 Reborn steamdb assets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The client logo that was taken from TF2 Reborn steamdb assets&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_main_capsule.jpg&amp;diff=1086</id>
		<title>File:Team Fortress 2 Reborn main capsule.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_main_capsule.jpg&amp;diff=1086"/>
		<updated>2026-03-02T02:40:51Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: The small capsule that was taken from TF2 Reborn steamdb assets (2/2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The small capsule that was taken from TF2 Reborn steamdb assets (2/2)&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_small_capsule.jpg&amp;diff=1085</id>
		<title>File:Team Fortress 2 Reborn small capsule.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn_small_capsule.jpg&amp;diff=1085"/>
		<updated>2026-03-02T02:40:30Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: The small capsule that was taken from TF2 Reborn steamdb assets (1/2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The small capsule that was taken from TF2 Reborn steamdb assets (1/2)&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn.png&amp;diff=1084</id>
		<title>File:Team Fortress 2 Reborn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Team_Fortress_2_Reborn.png&amp;diff=1084"/>
		<updated>2026-03-02T02:39:04Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: The version of the TF2 Reborn logo made by grub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The version of the TF2 Reborn logo made by grub&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Fortress_Obscura_Logo_Varients.png&amp;diff=1083</id>
		<title>File:Fortress Obscura Logo Varients.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Fortress_Obscura_Logo_Varients.png&amp;diff=1083"/>
		<updated>2026-03-02T02:26:03Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Posted by ChargingTurnip in the Fortress Obscura discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Posted by ChargingTurnip in the Fortress Obscura discord&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:TF2_Rebalance_4th_slot.jpg&amp;diff=1082</id>
		<title>File:TF2 Rebalance 4th slot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:TF2_Rebalance_4th_slot.jpg&amp;diff=1082"/>
		<updated>2026-03-02T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1080</id>
		<title>MediaWiki:Requestaccount-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1080"/>
		<updated>2026-03-01T17:40:00Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: fixed brain fart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Complete and submit the following form to request a user account&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure that you first read the [[{{MediaWiki:Requestaccount-page}}|Terms of Service]] before requesting an account.&lt;br /&gt;
&lt;br /&gt;
Once the account is approved, you will be emailed a notification message and the account will be usable at [[Special:UserLogin|login]].&lt;br /&gt;
&lt;br /&gt;
You must also fill out the [https://docs.google.com/forms/d/e/1FAIpQLSeuGrjOG8sDUTenfa6tKpSKRBZ822vev6Fy4KRumdnm2X1-GQ/viewform &#039;&#039;&#039;Wiki editor application&#039;&#039;&#039;] to actually beable to make edits to our wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE SEND A MESSAGE IN OUR [https://discord.gg/U5gjKkD6V2 DISCORD] IN THE [https://discord.com/channels/1313335248943059004/1313517320676704326 #wiki-discussion] CHANNEL FOR QUICKEST ACCESS&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1079</id>
		<title>MediaWiki:Requestaccount-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1079"/>
		<updated>2026-03-01T17:39:33Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: fixed URL issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Complete and submit the following form to request a user account&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure that you first read the [[{{MediaWiki:Requestaccount-page}}|Terms of Service]] before requesting an account.&lt;br /&gt;
&lt;br /&gt;
Once the account is approved, you will be emailed a notification message and the account will be usable at [[Special:UserLogin|login]].&lt;br /&gt;
&lt;br /&gt;
You must also fill out the [https://docs.google.com/forms/d/e/1FAIpQLSeuGrjOG8sDUTenfa6tKpSKRBZ822vev6Fy4KRumdnm2X1-GQ/viewform &#039;&#039;&#039;Wiki editor application&#039;&#039;&#039;] to actually beable to make access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE SEND A MESSAGE IN OUR [https://discord.gg/U5gjKkD6V2 DISCORD] IN THE [https://discord.com/channels/1313335248943059004/1313517320676704326 #wiki-discussion] CHANNEL FOR QUICKEST ACCESS&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1078</id>
		<title>MediaWiki:Requestaccount-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-text&amp;diff=1078"/>
		<updated>2026-03-01T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Complete and submit the following form to request a user account&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure that you first read the [[{{MediaWiki:Requestaccount-page}}|Terms of Service]] before requesting an account.&lt;br /&gt;
&lt;br /&gt;
Once the account is approved, you will be emailed a notification message and the account will be usable at [[Special:UserLogin|login]].&lt;br /&gt;
&lt;br /&gt;
You must also fill out [https://docs.google.com/forms/d/e/1FAIpQLSeuGrjOG8sDUTenfa6tKpSKRBZ822vev6Fy4KRumdnm2X1-GQ/viewform the &#039;&#039;&#039;Wiki editor application&#039;&#039;&#039;] to actually beable to make access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE SEND A MESSAGE IN OUR [https://discord.gg/U5gjKkD6V2 DISCORD] IN THE [https://discord.com/channels/1313335248943059004/1313517320676704326 #wiki-discussion] CHANNEL FOR QUICKEST ACCESS&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-bio-text&amp;diff=1077</id>
		<title>MediaWiki:Requestaccount-bio-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-bio-text&amp;diff=1077"/>
		<updated>2026-03-01T17:28:52Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Removed message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-bio&amp;diff=1076</id>
		<title>MediaWiki:Requestaccount-bio</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-bio&amp;diff=1076"/>
		<updated>2026-03-01T17:28:26Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why do you want to make an account and have you filled out the editor application?&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-acc-text&amp;diff=1075</id>
		<title>MediaWiki:Requestaccount-acc-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-acc-text&amp;diff=1075"/>
		<updated>2026-03-01T17:05:03Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Fixed forgotten word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A confirmation message will be sent to your email address once you submit your information and you&#039;ll receive another one containing your password if you get approved.&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-acc-text&amp;diff=1074</id>
		<title>MediaWiki:Requestaccount-acc-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-acc-text&amp;diff=1074"/>
		<updated>2026-03-01T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A confirmation message will be sent to your email address once you submit your information and get another one containing your password if you get approved.&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-tos&amp;diff=1073</id>
		<title>MediaWiki:Requestaccount-tos</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-tos&amp;diff=1073"/>
		<updated>2026-03-01T16:59:29Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have read and agree to abide by the [[{{MediaWiki:Requestaccount-page}}|Terms of Service]] of {{SITENAME}}.&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-leg-other&amp;diff=1072</id>
		<title>MediaWiki:Requestaccount-leg-other</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-leg-other&amp;diff=1072"/>
		<updated>2026-03-01T16:57:34Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edit History&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-urls&amp;diff=1071</id>
		<title>MediaWiki:Requestaccount-urls</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-urls&amp;diff=1071"/>
		<updated>2026-03-01T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to your accounts on other wikis: (each on a separate line)&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-ext-text&amp;diff=1070</id>
		<title>MediaWiki:Requestaccount-ext-text</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=MediaWiki:Requestaccount-ext-text&amp;diff=1070"/>
		<updated>2026-03-01T16:50:47Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Changed message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please list any edits you&#039;ve made on other wikis to show examples of your work to gain editor access&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Dr_Seal&amp;diff=1069</id>
		<title>Dr Seal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Dr_Seal&amp;diff=1069"/>
		<updated>2026-03-01T06:02:08Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added stub and basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Dr Seal is a Developer best known for being the project lead of [[Project Collectathon]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Chargingturnip&amp;diff=1068</id>
		<title>Chargingturnip</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Chargingturnip&amp;diff=1068"/>
		<updated>2026-03-01T05:48:35Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added &amp;quot;work&amp;quot; information and filled out general information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DevInfoBox|Username=ChargingTurnip|Photo=ChargingTurnip PFP.png|Projects=Fortress Obscura|Socials=https://steamcommunity.com/id/go_play_fortress_obscura/,https://discord.com/users/263754085612781568,https://www.youtube.com/channel/UCrYYQXQynUI4gxmk4dXG1Og,https://x.com/ChargingTurnip,https://github.com/ChargingTurnip}}&lt;br /&gt;
&#039;&#039;&#039;ChargingTurnip&#039;&#039;&#039; is a Developer, Artist, Composer, and Level Designer. They are primarily known for being the project lead of [[Fortress Obscura]] and their work on [[Open Fortress]]. They are also known for their other source projects including [[HomeSource]] and [[Horse Race Tests: Source]].&lt;br /&gt;
&lt;br /&gt;
==Work==&lt;br /&gt;
*[[Fortress Obscura]] - Project Lead&lt;br /&gt;
*[[Team Fortress Deathmatch]] - Project Lead&lt;br /&gt;
*[[Open Fortress]] - Composer, Level Designer&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Another_Deathmatch_Mod&amp;diff=1067</id>
		<title>Another Deathmatch Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Another_Deathmatch_Mod&amp;diff=1067"/>
		<updated>2026-03-01T05:44:11Z</updated>

		<summary type="html">&lt;p&gt;MIXERRULES: Added stub tag. I dont remember where we found this?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Sourcemod]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>MIXERRULES</name></author>
	</entry>
</feed>