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	<id>https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JarateIsCool</id>
	<title>The TF2 Sourcemod Wiki - User contributions [en]</title>
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	<updated>2026-04-17T00:33:01Z</updated>
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	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1134</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1134"/>
		<updated>2026-03-21T17:17:56Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: adjusted gallery size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0015 12.05.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/,https://www.moddb.com/mods/grub-fortress|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* 150% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
* -50% damage penalty vs buildings&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
== Closed Alpha ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Grub Closed Alpha KothLandfall.jpg|koth_landfall&lt;br /&gt;
Grub Closed Alpha KothLandfall2.jpg|Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Closed Alpha Dustbowl1.jpg|Heavy with the Leadpipe in cp_dustbowl&lt;br /&gt;
Grub Closed Alpha Dustbowl2.jpg|Demoman with The Pipebomb Launcher in cp_dustbowl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha Build 0008 ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Grub Open Alpha 0008 koth landfall0000.jpg|Shows Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0003.jpg|Scout in mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0004.jpg|Engineer with the Metal Backpack inside the red intel room of mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0001.jpg|Heavy with the Leadpipe in koth_lumberyard&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0002.jpg|Heavy about to use The Big Owen on a Demoman holding The Pipebomb Launcher in koth_lumberyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
== Open Alpha 0002 ==&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0003 ==&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0004 ==&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0005 ==&lt;br /&gt;
* Re-enabled the ability to use the &amp;quot;God&amp;quot; Console command&lt;br /&gt;
* Updated koth_landfall&lt;br /&gt;
* Added koth_lumberyard&lt;br /&gt;
* Added new default motd text&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0006 ==&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Updated Live TF2 item schema&lt;br /&gt;
* Added Mirrored Mode&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0007 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Added a +15% damage bonus&lt;br /&gt;
* Added a -50% damage penalty vs buildings&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)&lt;br /&gt;
* Added a Blue variant to the Fireaxe&lt;br /&gt;
* sv_alltalk is now set to 1 by default&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0008 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* Changed the +250% damage bonus into a 100% damage bonus&lt;br /&gt;
* Removed the 50% slower firing speed&lt;br /&gt;
* Removed the -50% max health on wearer&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Changed the +15% damage bonus into a -15% damage penalty&lt;br /&gt;
* Changed the 300% slower firing speed into a 150% slower firing speed&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Disabled the TF2 Hint Pop-ups&lt;br /&gt;
* Changed the Crosshair for The Big Owen&lt;br /&gt;
* Resized the buttons in the loadout menu&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0009 ==&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added ctf_warehouse&lt;br /&gt;
* Removed the backpack button from the loadout menu&lt;br /&gt;
* Fixed cosmetics appearing in the loadout screen&lt;br /&gt;
* Added Linux support&lt;br /&gt;
* Fixed Stereo Audio being mirrored even when mirrored mode was disabled&lt;br /&gt;
* Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2&lt;br /&gt;
* Packed game content into a VPK file&lt;br /&gt;
* Updated Localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0010 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
* Der Erwecker (Medic Melee)&lt;br /&gt;
** This weapon deploys 50% faster&lt;br /&gt;
** Heal 50% health to teammates on hit&lt;br /&gt;
** -75% damage penalty&lt;br /&gt;
** (Credits: Haau, Tabby)&lt;br /&gt;
** (Side note, this weapon was given a unique team colored apearance made by Grub)&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Added Unique TF:Grub Achievements&lt;br /&gt;
** A Real Grubster&lt;br /&gt;
** Yeah uhh, i played every class in TF:Grub&lt;br /&gt;
** Nail Novice&lt;br /&gt;
** Nail Beginner&lt;br /&gt;
** Nail Master&lt;br /&gt;
** We gotta play 2Fort at least once&lt;br /&gt;
* Removed TF2 Achievements&lt;br /&gt;
* Added a Kill feed icon for the Big Owen&lt;br /&gt;
* Added a new unique intro&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon&lt;br /&gt;
* Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp&lt;br /&gt;
* Added &amp;quot;heal teammate on hit&amp;quot; (heal_teammate_on_hit)&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0011 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Übersaw ====&lt;br /&gt;
* On Kill: 25% ÜberCharge added&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
==== The Buff Banner ====&lt;br /&gt;
* +40% max primary ammo on wearer&lt;br /&gt;
==== The Back Scatter ====&lt;br /&gt;
* &amp;quot;20% more accurate&amp;quot; instead of &amp;quot;20% less accurate&amp;quot;&lt;br /&gt;
==== The Brass Beast ====&lt;br /&gt;
* &amp;quot;+20% damage resistance when spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
==== The Diamondback ====&lt;br /&gt;
* Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)&lt;br /&gt;
* Critical damage is affected by range&lt;br /&gt;
==== The Buffalo Steak Sandvich ====&lt;br /&gt;
* Removed the +20% damage vulnerability while active&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* +33% faster firing speed&lt;br /&gt;
* +50% max primary ammo on wearer&lt;br /&gt;
* 50% less accurate&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* 35% faster reload time&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* -50% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added blood to the Knife on backstab&lt;br /&gt;
* Added a BLU variant of the Disguise Kit for Spy&lt;br /&gt;
* Added Self Illumination to the Disguise Kit for Spy&lt;br /&gt;
* Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs&lt;br /&gt;
* Updated MOTD&lt;br /&gt;
* Updated localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed character images not appearing in the main menu during Halloween&lt;br /&gt;
* Fixed The Natascha’s description incorrectly stating &amp;quot;-20% damage resistance when below 50% health and spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Disabled Discord RPC game invites due to them not connecting you to servers&lt;br /&gt;
* Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0012 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* Reverted the weapon back to a -75% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Removed the &amp;quot;50% less accurate&amp;quot; statistic from The Perforator, as it was broken (might or might not get reverted)&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0013 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
==== The Quickplay (Spy Watch) ====&lt;br /&gt;
* Cloak Type: Speed Boost.&lt;br /&gt;
* When cloaked, the player gains a speed boost.&lt;br /&gt;
* +50% faster decloak speed&lt;br /&gt;
* -25% cloak duration&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Now heals 75% of teammates health on hit (from 50)&lt;br /&gt;
* Conniver&#039;s Kunai&lt;br /&gt;
* +15 max health on wearer&lt;br /&gt;
* On Backstab: steal 100% of your victims health, does not overheal&lt;br /&gt;
* Wearer cannot disguise&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
==== Your Eternal Reward ====&lt;br /&gt;
* Upon a successful backstab against a human target, you rapidly disguise as your victim&lt;br /&gt;
* Silent Killer: No attak noise from backstabs&lt;br /&gt;
* +33% cloak drain rate&lt;br /&gt;
* Normal disguises require a full cloak meter&lt;br /&gt;
==== Jarate ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Mad Milk ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Baby Face&#039;s Blaster ====&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
==== The Bazaar Bargain ====&lt;br /&gt;
* -10% damage penalty&lt;br /&gt;
* 25% slower firing speed&lt;br /&gt;
* Base charge rate decreased by 50%&lt;br /&gt;
* Each scoped headshot kill increases the weapon&#039;s charge rate by 25% up to 200%&lt;br /&gt;
==== The Force-A-Nature ====&lt;br /&gt;
* 15% faster reload time&lt;br /&gt;
==== The Soda Popper ====&lt;br /&gt;
* 15% faster reload time (instead of 25%)&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* On Hit: Gain up to +5 health&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
==== The Tribalman&#039;s Shiv ====&lt;br /&gt;
* On Hit: Bleed for 3 seconds&lt;br /&gt;
* This weapon deploys 25% faster&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -50% damage penalty&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Added cl_wpn_sway_interp and cl_wpn_sway_scale&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated the Main Menu&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed The Scottish Handshake having the Escape Plan icon in the killfeed&lt;br /&gt;
* Fixed the game trying to load Better Fortress 2 particles&lt;br /&gt;
* Fixed the Der Erwecker not having a proper physcics model&lt;br /&gt;
* Fixed the notification button appearing whenever you have an unread notification in TF2&lt;br /&gt;
==== Technical changes ====&lt;br /&gt;
* Recompiled all the models Community models&lt;br /&gt;
* Moved the Big Owen and Der Erwecker models out of &amp;quot;models/workshop/weapons/c_models/* &amp;quot; into &amp;quot;models/weapons/c_models/* &amp;quot;&lt;br /&gt;
* Removed show_quest_log&lt;br /&gt;
* Added support for throwable_recharge_time to CTFJar and CTFCleaver&lt;br /&gt;
* New condition, &amp;quot;TF_COND_SPEED_BOOST_WATCH&amp;quot;&lt;br /&gt;
* New attribute, &amp;quot;mod_speed_boost_on_cloak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0014 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Quickplay ====&lt;br /&gt;
*No cloak meter from ammo boxes when invisible&lt;br /&gt;
==== The Enforcer ====&lt;br /&gt;
* +20% faster firing speed&lt;br /&gt;
* This weapon holsters 25% faster&lt;br /&gt;
* This weapon deploys 50% faster&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -20$ clip size&lt;br /&gt;
* -50% max secondary ammo on wearer&lt;br /&gt;
==== The Homewrecker ====&lt;br /&gt;
* +150% damage vs buildings&lt;br /&gt;
* -50% reduction in push force taken from damage&lt;br /&gt;
* -25% damage vs players&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added an default map cycle file&lt;br /&gt;
* The bloody knife now stays when switching weapons&lt;br /&gt;
* cl_wpn_sway convars now save on game restarts&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated Spies viewmodel hands to match the player model better&lt;br /&gt;
* Updated the Uber Engineer head texture&lt;br /&gt;
* Updated the Bloody knife texture&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0015 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Heals 50% health to teammates on hit (from 75%)&lt;br /&gt;
* On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* This weapon now deploys 35% faster&lt;br /&gt;
==== The Fists of Steel ====&lt;br /&gt;
* +20% explosive damage resistance when active&lt;br /&gt;
* +40% bullet damage resistance when active&lt;br /&gt;
* -40% maximum overheal when active&lt;br /&gt;
* -40% health from healers when active&lt;br /&gt;
* +100% damage from melee sources while active&lt;br /&gt;
* This weapon holsters 100% slower&lt;br /&gt;
==== The Razorback ====&lt;br /&gt;
* Blocks a single backstab attempt&lt;br /&gt;
* -25 max health on wearer&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +50 health restored on kill&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
==== The Cleaner&#039;s Carbine ====&lt;br /&gt;
* This weapon is now 33% more accurate&lt;br /&gt;
* The Winger&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* -50% clip size (from -60%)&lt;br /&gt;
==== Pretty Boy&#039;s Pocket Pistol ====&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* This weapon now has an -20% damage penalty&lt;br /&gt;
==== Sydney Sleeper ====&lt;br /&gt;
* On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)&lt;br /&gt;
* -10% damage on body shot&lt;br /&gt;
==== Darwin&#039;s Danger Shield ====&lt;br /&gt;
* +25% max health on wearer&lt;br /&gt;
* This weapon no longer has any immunity to afterburn or reduction of fire damage&lt;br /&gt;
=== Major additions ===&lt;br /&gt;
==== Bomb Delivery ====&lt;br /&gt;
Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED&#039;s Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins&lt;br /&gt;
List of currently available maps:&lt;br /&gt;
&lt;br /&gt;
*bd_bombyard&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
*Merged CF changes&lt;br /&gt;
*Added koth_well (originally made by Mr Malos, touched up by Grub)&lt;br /&gt;
*Added bd_bombyard&lt;br /&gt;
*Added a new backpack for the Kritzkrieg&lt;br /&gt;
*Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)&lt;br /&gt;
*Added a new Playtester tag in chat (given to playtesters)&lt;br /&gt;
*Fixed Perforator;s Fire rate bonus being a penalty by mistake&lt;br /&gt;
*Fixed being unable to switch from certain loadout slots&lt;br /&gt;
*Removed Level displays from the loadout menu&lt;br /&gt;
*Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)&lt;br /&gt;
*Updated how the Match HUD is disabled to allow for more custom hud compatibility&lt;br /&gt;
*Updated Engineer&#039;s and Spies HUD renders&lt;br /&gt;
*Updated Engineer&#039;s and Spies Class select renders&lt;br /&gt;
*Updated Miniguns texture&lt;br /&gt;
*Updated Mirrored mode&lt;br /&gt;
*Updated the Main Menu layout&lt;br /&gt;
*Updated the Credits&lt;br /&gt;
*Updated The &amp;quot;A Real Grubster&amp;quot; achievement to include bd_bombyard and koth_well&lt;br /&gt;
*Updated map cycles to include the new maps&lt;br /&gt;
*Updated the localization files&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1133</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1133"/>
		<updated>2026-03-21T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Added gallery pictures with descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0015 12.05.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/,https://www.moddb.com/mods/grub-fortress|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* 150% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
* -50% damage penalty vs buildings&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
== Closed Alpha ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Grub Closed Alpha KothLandfall.jpg|koth_landfall&lt;br /&gt;
Grub Closed Alpha KothLandfall2.jpg|Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Closed Alpha Dustbowl1.jpg|Heavy with the Leadpipe in cp_dustbowl&lt;br /&gt;
Grub Closed Alpha Dustbowl2.jpg|Demoman with The Pipebomb Launcher in cp_dustbowl&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha Build 0008 ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Grub Open Alpha 0008 koth landfall0000.jpg|Shows Scout with the Nailgun in koth_landfall&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0003.jpg|Scout in mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 ctf 2fort0004.jpg|Engineer with the Metal Backpack inside the red intel room of mirrored ctf_2fort&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0001.jpg|Heavy with the Leadpipe in koth_lumberyard&lt;br /&gt;
Grub Open Alpha 0008 koth lumberyard0002.jpg|Heavy about to use The Big Owen on a Demoman holding The Pipebomb Launcher in koth_lumberyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
== Open Alpha 0002 ==&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0003 ==&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0004 ==&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0005 ==&lt;br /&gt;
* Re-enabled the ability to use the &amp;quot;God&amp;quot; Console command&lt;br /&gt;
* Updated koth_landfall&lt;br /&gt;
* Added koth_lumberyard&lt;br /&gt;
* Added new default motd text&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0006 ==&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Updated Live TF2 item schema&lt;br /&gt;
* Added Mirrored Mode&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0007 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Added a +15% damage bonus&lt;br /&gt;
* Added a -50% damage penalty vs buildings&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)&lt;br /&gt;
* Added a Blue variant to the Fireaxe&lt;br /&gt;
* sv_alltalk is now set to 1 by default&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0008 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* Changed the +250% damage bonus into a 100% damage bonus&lt;br /&gt;
* Removed the 50% slower firing speed&lt;br /&gt;
* Removed the -50% max health on wearer&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Changed the +15% damage bonus into a -15% damage penalty&lt;br /&gt;
* Changed the 300% slower firing speed into a 150% slower firing speed&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Disabled the TF2 Hint Pop-ups&lt;br /&gt;
* Changed the Crosshair for The Big Owen&lt;br /&gt;
* Resized the buttons in the loadout menu&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0009 ==&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added ctf_warehouse&lt;br /&gt;
* Removed the backpack button from the loadout menu&lt;br /&gt;
* Fixed cosmetics appearing in the loadout screen&lt;br /&gt;
* Added Linux support&lt;br /&gt;
* Fixed Stereo Audio being mirrored even when mirrored mode was disabled&lt;br /&gt;
* Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2&lt;br /&gt;
* Packed game content into a VPK file&lt;br /&gt;
* Updated Localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0010 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
* Der Erwecker (Medic Melee)&lt;br /&gt;
** This weapon deploys 50% faster&lt;br /&gt;
** Heal 50% health to teammates on hit&lt;br /&gt;
** -75% damage penalty&lt;br /&gt;
** (Credits: Haau, Tabby)&lt;br /&gt;
** (Side note, this weapon was given a unique team colored apearance made by Grub)&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Added Unique TF:Grub Achievements&lt;br /&gt;
** A Real Grubster&lt;br /&gt;
** Yeah uhh, i played every class in TF:Grub&lt;br /&gt;
** Nail Novice&lt;br /&gt;
** Nail Beginner&lt;br /&gt;
** Nail Master&lt;br /&gt;
** We gotta play 2Fort at least once&lt;br /&gt;
* Removed TF2 Achievements&lt;br /&gt;
* Added a Kill feed icon for the Big Owen&lt;br /&gt;
* Added a new unique intro&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon&lt;br /&gt;
* Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp&lt;br /&gt;
* Added &amp;quot;heal teammate on hit&amp;quot; (heal_teammate_on_hit)&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0011 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Übersaw ====&lt;br /&gt;
* On Kill: 25% ÜberCharge added&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
==== The Buff Banner ====&lt;br /&gt;
* +40% max primary ammo on wearer&lt;br /&gt;
==== The Back Scatter ====&lt;br /&gt;
* &amp;quot;20% more accurate&amp;quot; instead of &amp;quot;20% less accurate&amp;quot;&lt;br /&gt;
==== The Brass Beast ====&lt;br /&gt;
* &amp;quot;+20% damage resistance when spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
==== The Diamondback ====&lt;br /&gt;
* Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)&lt;br /&gt;
* Critical damage is affected by range&lt;br /&gt;
==== The Buffalo Steak Sandvich ====&lt;br /&gt;
* Removed the +20% damage vulnerability while active&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* +33% faster firing speed&lt;br /&gt;
* +50% max primary ammo on wearer&lt;br /&gt;
* 50% less accurate&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* 35% faster reload time&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* -50% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added blood to the Knife on backstab&lt;br /&gt;
* Added a BLU variant of the Disguise Kit for Spy&lt;br /&gt;
* Added Self Illumination to the Disguise Kit for Spy&lt;br /&gt;
* Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs&lt;br /&gt;
* Updated MOTD&lt;br /&gt;
* Updated localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed character images not appearing in the main menu during Halloween&lt;br /&gt;
* Fixed The Natascha’s description incorrectly stating &amp;quot;-20% damage resistance when below 50% health and spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Disabled Discord RPC game invites due to them not connecting you to servers&lt;br /&gt;
* Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0012 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* Reverted the weapon back to a -75% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Removed the &amp;quot;50% less accurate&amp;quot; statistic from The Perforator, as it was broken (might or might not get reverted)&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0013 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
==== The Quickplay (Spy Watch) ====&lt;br /&gt;
* Cloak Type: Speed Boost.&lt;br /&gt;
* When cloaked, the player gains a speed boost.&lt;br /&gt;
* +50% faster decloak speed&lt;br /&gt;
* -25% cloak duration&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Now heals 75% of teammates health on hit (from 50)&lt;br /&gt;
* Conniver&#039;s Kunai&lt;br /&gt;
* +15 max health on wearer&lt;br /&gt;
* On Backstab: steal 100% of your victims health, does not overheal&lt;br /&gt;
* Wearer cannot disguise&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
==== Your Eternal Reward ====&lt;br /&gt;
* Upon a successful backstab against a human target, you rapidly disguise as your victim&lt;br /&gt;
* Silent Killer: No attak noise from backstabs&lt;br /&gt;
* +33% cloak drain rate&lt;br /&gt;
* Normal disguises require a full cloak meter&lt;br /&gt;
==== Jarate ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Mad Milk ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Baby Face&#039;s Blaster ====&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
==== The Bazaar Bargain ====&lt;br /&gt;
* -10% damage penalty&lt;br /&gt;
* 25% slower firing speed&lt;br /&gt;
* Base charge rate decreased by 50%&lt;br /&gt;
* Each scoped headshot kill increases the weapon&#039;s charge rate by 25% up to 200%&lt;br /&gt;
==== The Force-A-Nature ====&lt;br /&gt;
* 15% faster reload time&lt;br /&gt;
==== The Soda Popper ====&lt;br /&gt;
* 15% faster reload time (instead of 25%)&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* On Hit: Gain up to +5 health&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
==== The Tribalman&#039;s Shiv ====&lt;br /&gt;
* On Hit: Bleed for 3 seconds&lt;br /&gt;
* This weapon deploys 25% faster&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -50% damage penalty&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Added cl_wpn_sway_interp and cl_wpn_sway_scale&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated the Main Menu&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed The Scottish Handshake having the Escape Plan icon in the killfeed&lt;br /&gt;
* Fixed the game trying to load Better Fortress 2 particles&lt;br /&gt;
* Fixed the Der Erwecker not having a proper physcics model&lt;br /&gt;
* Fixed the notification button appearing whenever you have an unread notification in TF2&lt;br /&gt;
==== Technical changes ====&lt;br /&gt;
* Recompiled all the models Community models&lt;br /&gt;
* Moved the Big Owen and Der Erwecker models out of &amp;quot;models/workshop/weapons/c_models/* &amp;quot; into &amp;quot;models/weapons/c_models/* &amp;quot;&lt;br /&gt;
* Removed show_quest_log&lt;br /&gt;
* Added support for throwable_recharge_time to CTFJar and CTFCleaver&lt;br /&gt;
* New condition, &amp;quot;TF_COND_SPEED_BOOST_WATCH&amp;quot;&lt;br /&gt;
* New attribute, &amp;quot;mod_speed_boost_on_cloak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0014 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Quickplay ====&lt;br /&gt;
*No cloak meter from ammo boxes when invisible&lt;br /&gt;
==== The Enforcer ====&lt;br /&gt;
* +20% faster firing speed&lt;br /&gt;
* This weapon holsters 25% faster&lt;br /&gt;
* This weapon deploys 50% faster&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -20$ clip size&lt;br /&gt;
* -50% max secondary ammo on wearer&lt;br /&gt;
==== The Homewrecker ====&lt;br /&gt;
* +150% damage vs buildings&lt;br /&gt;
* -50% reduction in push force taken from damage&lt;br /&gt;
* -25% damage vs players&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added an default map cycle file&lt;br /&gt;
* The bloody knife now stays when switching weapons&lt;br /&gt;
* cl_wpn_sway convars now save on game restarts&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated Spies viewmodel hands to match the player model better&lt;br /&gt;
* Updated the Uber Engineer head texture&lt;br /&gt;
* Updated the Bloody knife texture&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0015 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Heals 50% health to teammates on hit (from 75%)&lt;br /&gt;
* On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* This weapon now deploys 35% faster&lt;br /&gt;
==== The Fists of Steel ====&lt;br /&gt;
* +20% explosive damage resistance when active&lt;br /&gt;
* +40% bullet damage resistance when active&lt;br /&gt;
* -40% maximum overheal when active&lt;br /&gt;
* -40% health from healers when active&lt;br /&gt;
* +100% damage from melee sources while active&lt;br /&gt;
* This weapon holsters 100% slower&lt;br /&gt;
==== The Razorback ====&lt;br /&gt;
* Blocks a single backstab attempt&lt;br /&gt;
* -25 max health on wearer&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +50 health restored on kill&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
==== The Cleaner&#039;s Carbine ====&lt;br /&gt;
* This weapon is now 33% more accurate&lt;br /&gt;
* The Winger&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* -50% clip size (from -60%)&lt;br /&gt;
==== Pretty Boy&#039;s Pocket Pistol ====&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* This weapon now has an -20% damage penalty&lt;br /&gt;
==== Sydney Sleeper ====&lt;br /&gt;
* On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)&lt;br /&gt;
* -10% damage on body shot&lt;br /&gt;
==== Darwin&#039;s Danger Shield ====&lt;br /&gt;
* +25% max health on wearer&lt;br /&gt;
* This weapon no longer has any immunity to afterburn or reduction of fire damage&lt;br /&gt;
=== Major additions ===&lt;br /&gt;
==== Bomb Delivery ====&lt;br /&gt;
Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED&#039;s Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins&lt;br /&gt;
List of currently available maps:&lt;br /&gt;
&lt;br /&gt;
*bd_bombyard&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
*Merged CF changes&lt;br /&gt;
*Added koth_well (originally made by Mr Malos, touched up by Grub)&lt;br /&gt;
*Added bd_bombyard&lt;br /&gt;
*Added a new backpack for the Kritzkrieg&lt;br /&gt;
*Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)&lt;br /&gt;
*Added a new Playtester tag in chat (given to playtesters)&lt;br /&gt;
*Fixed Perforator;s Fire rate bonus being a penalty by mistake&lt;br /&gt;
*Fixed being unable to switch from certain loadout slots&lt;br /&gt;
*Removed Level displays from the loadout menu&lt;br /&gt;
*Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)&lt;br /&gt;
*Updated how the Match HUD is disabled to allow for more custom hud compatibility&lt;br /&gt;
*Updated Engineer&#039;s and Spies HUD renders&lt;br /&gt;
*Updated Engineer&#039;s and Spies Class select renders&lt;br /&gt;
*Updated Miniguns texture&lt;br /&gt;
*Updated Mirrored mode&lt;br /&gt;
*Updated the Main Menu layout&lt;br /&gt;
*Updated the Credits&lt;br /&gt;
*Updated The &amp;quot;A Real Grubster&amp;quot; achievement to include bd_bombyard and koth_well&lt;br /&gt;
*Updated map cycles to include the new maps&lt;br /&gt;
*Updated the localization files&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_lumberyard0002.jpg&amp;diff=1132</id>
		<title>File:Grub Open Alpha 0008 koth lumberyard0002.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_lumberyard0002.jpg&amp;diff=1132"/>
		<updated>2026-03-21T17:03:50Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Heavy about to use the Big Owen on a Demoman holding the Pipebomb Launcher in koth_lumberyard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Heavy about to use the Big Owen on a Demoman holding the Pipebomb Launcher in koth_lumberyard.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_lumberyard0001.jpg&amp;diff=1131</id>
		<title>File:Grub Open Alpha 0008 koth lumberyard0001.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_lumberyard0001.jpg&amp;diff=1131"/>
		<updated>2026-03-21T17:00:47Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Heavy with the Leadpipe in koth_lumberyard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Heavy with the Leadpipe in koth_lumberyard.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_landfall0000.jpg&amp;diff=1130</id>
		<title>File:Grub Open Alpha 0008 koth landfall0000.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_koth_landfall0000.jpg&amp;diff=1130"/>
		<updated>2026-03-21T16:59:45Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Shows scout with the Nailgun weapon in koth_landfall on build 0008.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shows scout with the Nailgun weapon in koth_landfall on build 0008.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_ctf_2fort0004.jpg&amp;diff=1129</id>
		<title>File:Grub Open Alpha 0008 ctf 2fort0004.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_ctf_2fort0004.jpg&amp;diff=1129"/>
		<updated>2026-03-21T16:58:13Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Engineer inside the red intel room of mirrored ctf_2fort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Engineer inside the red intel room of mirrored ctf_2fort.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_ctf_2fort0003.jpg&amp;diff=1128</id>
		<title>File:Grub Open Alpha 0008 ctf 2fort0003.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Open_Alpha_0008_ctf_2fort0003.jpg&amp;diff=1128"/>
		<updated>2026-03-21T16:54:57Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Scout in mirrored ctf_2fort.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Scout in mirrored ctf_2fort.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_Dustbowl2.jpg&amp;diff=1127</id>
		<title>File:Grub Closed Alpha Dustbowl2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_Dustbowl2.jpg&amp;diff=1127"/>
		<updated>2026-03-21T16:35:00Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Fourth screenshot in cp_dustbowl showing demoman with The Pipebomb Launcher.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fourth screenshot in cp_dustbowl showing demoman with The Pipebomb Launcher.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_Dustbowl1.jpg&amp;diff=1126</id>
		<title>File:Grub Closed Alpha Dustbowl1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_Dustbowl1.jpg&amp;diff=1126"/>
		<updated>2026-03-21T16:33:42Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Third screenshot of heavy in cp_dustbowl showing him equipped with the leadpipe weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Third screenshot of heavy in cp_dustbowl showing him equipped with the leadpipe weapon.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_KothLandfall2.jpg&amp;diff=1125</id>
		<title>File:Grub Closed Alpha KothLandfall2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_KothLandfall2.jpg&amp;diff=1125"/>
		<updated>2026-03-21T16:32:02Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Second screenshot of koth_landfall during the closed alpha. Shows scout with the nailgun weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Second screenshot of koth_landfall during the closed alpha. Shows scout with the nailgun weapon.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_KothLandfall.jpg&amp;diff=1124</id>
		<title>File:Grub Closed Alpha KothLandfall.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Grub_Closed_Alpha_KothLandfall.jpg&amp;diff=1124"/>
		<updated>2026-03-21T16:30:21Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Picture of koth_landfall during the closed alpha.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of koth_landfall during the closed alpha.&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1097</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=1097"/>
		<updated>2026-03-04T23:17:24Z</updated>

		<summary type="html">&lt;p&gt;JarateIsCool: Added the rest of the versions to the changelog and updated latest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0015 12.05.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/,https://www.moddb.com/mods/grub-fortress|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* 150% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
* -50% damage penalty vs buildings&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
== Open Alpha 0002 ==&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0003 ==&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0004 ==&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0005 ==&lt;br /&gt;
* Re-enabled the ability to use the &amp;quot;God&amp;quot; Console command&lt;br /&gt;
* Updated koth_landfall&lt;br /&gt;
* Added koth_lumberyard&lt;br /&gt;
* Added new default motd text&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0006 ==&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Updated Live TF2 item schema&lt;br /&gt;
* Added Mirrored Mode&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0007 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Added a +15% damage bonus&lt;br /&gt;
* Added a -50% damage penalty vs buildings&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)&lt;br /&gt;
* Added a Blue variant to the Fireaxe&lt;br /&gt;
* sv_alltalk is now set to 1 by default&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0008 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* Changed the +250% damage bonus into a 100% damage bonus&lt;br /&gt;
* Removed the 50% slower firing speed&lt;br /&gt;
* Removed the -50% max health on wearer&lt;br /&gt;
==== The Big Owen ====&lt;br /&gt;
* Changed the +15% damage bonus into a -15% damage penalty&lt;br /&gt;
* Changed the 300% slower firing speed into a 150% slower firing speed&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Disabled the TF2 Hint Pop-ups&lt;br /&gt;
* Changed the Crosshair for The Big Owen&lt;br /&gt;
* Resized the buttons in the loadout menu&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0009 ==&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added ctf_warehouse&lt;br /&gt;
* Removed the backpack button from the loadout menu&lt;br /&gt;
* Fixed cosmetics appearing in the loadout screen&lt;br /&gt;
* Added Linux support&lt;br /&gt;
* Fixed Stereo Audio being mirrored even when mirrored mode was disabled&lt;br /&gt;
* Replaced the TF2C implementation of projectile gravity with one from Better Fortress 2&lt;br /&gt;
* Packed game content into a VPK file&lt;br /&gt;
* Updated Localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0010 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
* Der Erwecker (Medic Melee)&lt;br /&gt;
** This weapon deploys 50% faster&lt;br /&gt;
** Heal 50% health to teammates on hit&lt;br /&gt;
** -75% damage penalty&lt;br /&gt;
** (Credits: Haau, Tabby)&lt;br /&gt;
** (Side note, this weapon was given a unique team colored apearance made by Grub)&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Added Unique TF:Grub Achievements&lt;br /&gt;
** A Real Grubster&lt;br /&gt;
** Yeah uhh, i played every class in TF:Grub&lt;br /&gt;
** Nail Novice&lt;br /&gt;
** Nail Beginner&lt;br /&gt;
** Nail Master&lt;br /&gt;
** We gotta play 2Fort at least once&lt;br /&gt;
* Removed TF2 Achievements&lt;br /&gt;
* Added a Kill feed icon for the Big Owen&lt;br /&gt;
* Added a new unique intro&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Updated the Kill feed icon textures to be in 1 file rather than a unique file per weapon&lt;br /&gt;
* Seperated tf_weapon_bat.cpp into tf_weapon_bat.cpp, tf_weapon_bat_wood.cpp and tf_weapon_bat_giftwrap.cpp&lt;br /&gt;
* Added &amp;quot;heal teammate on hit&amp;quot; (heal_teammate_on_hit)&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0011 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Übersaw ====&lt;br /&gt;
* On Kill: 25% ÜberCharge added&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
==== The Buff Banner ====&lt;br /&gt;
* +40% max primary ammo on wearer&lt;br /&gt;
==== The Back Scatter ====&lt;br /&gt;
* &amp;quot;20% more accurate&amp;quot; instead of &amp;quot;20% less accurate&amp;quot;&lt;br /&gt;
==== The Brass Beast ====&lt;br /&gt;
* &amp;quot;+20% damage resistance when spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
==== The Diamondback ====&lt;br /&gt;
* Gives a guaranteed critical hit for each backstab kill (no longer gives critical hits when a sapped building is destroyed)&lt;br /&gt;
* Critical damage is affected by range&lt;br /&gt;
==== The Buffalo Steak Sandvich ====&lt;br /&gt;
* Removed the +20% damage vulnerability while active&lt;br /&gt;
==== The Perforator ====&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* +33% faster firing speed&lt;br /&gt;
* +50% max primary ammo on wearer&lt;br /&gt;
* 50% less accurate&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* 35% faster reload time&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* -50% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Added blood to the Knife on backstab&lt;br /&gt;
* Added a BLU variant of the Disguise Kit for Spy&lt;br /&gt;
* Added Self Illumination to the Disguise Kit for Spy&lt;br /&gt;
* Added the Ultimate Visual Fix Pack (big thanks to all the contributors of the UVF Pack)&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated koth_lumberyard to include new healthpacks and small changes to the ammo packs&lt;br /&gt;
* Updated MOTD&lt;br /&gt;
* Updated localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed character images not appearing in the main menu during Halloween&lt;br /&gt;
* Fixed The Natascha’s description incorrectly stating &amp;quot;-20% damage resistance when below 50% health and spun up&amp;quot; instead of &amp;quot;+20% damage resistance when below 50% health and spun up&amp;quot;&lt;br /&gt;
=== Technical changes ===&lt;br /&gt;
* Disabled Discord RPC game invites due to them not connecting you to servers&lt;br /&gt;
* Renamed tf_sandvich_owner_can_heal to tfgrub_lunchbox_owner_can_heal&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0012 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* Reverted the weapon back to a -75% clip size&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Removed the &amp;quot;50% less accurate&amp;quot; statistic from The Perforator, as it was broken (might or might not get reverted)&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
Fixed the Ubersaw Taunt giving you only 75% Uber instead of 100%&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0013 ==&lt;br /&gt;
=== New Weapons ===&lt;br /&gt;
==== The Quickplay (Spy Watch) ====&lt;br /&gt;
* Cloak Type: Speed Boost.&lt;br /&gt;
* When cloaked, the player gains a speed boost.&lt;br /&gt;
* +50% faster decloak speed&lt;br /&gt;
* -25% cloak duration&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Now heals 75% of teammates health on hit (from 50)&lt;br /&gt;
* Conniver&#039;s Kunai&lt;br /&gt;
* +15 max health on wearer&lt;br /&gt;
* On Backstab: steal 100% of your victims health, does not overheal&lt;br /&gt;
* Wearer cannot disguise&lt;br /&gt;
* No damage reduction while cloaked&lt;br /&gt;
==== Your Eternal Reward ====&lt;br /&gt;
* Upon a successful backstab against a human target, you rapidly disguise as your victim&lt;br /&gt;
* Silent Killer: No attak noise from backstabs&lt;br /&gt;
* +33% cloak drain rate&lt;br /&gt;
* Normal disguises require a full cloak meter&lt;br /&gt;
==== Jarate ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Mad Milk ====&lt;br /&gt;
* 30 second recharge time (instead of 20)&lt;br /&gt;
* The duration of the effect has been decreased to 5 seconds (from 10)&lt;br /&gt;
==== Baby Face&#039;s Blaster ====&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
==== The Bazaar Bargain ====&lt;br /&gt;
* -10% damage penalty&lt;br /&gt;
* 25% slower firing speed&lt;br /&gt;
* Base charge rate decreased by 50%&lt;br /&gt;
* Each scoped headshot kill increases the weapon&#039;s charge rate by 25% up to 200%&lt;br /&gt;
==== The Force-A-Nature ====&lt;br /&gt;
* 15% faster reload time&lt;br /&gt;
==== The Soda Popper ====&lt;br /&gt;
* 15% faster reload time (instead of 25%)&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* On Hit: Gain up to +5 health&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
==== The Tribalman&#039;s Shiv ====&lt;br /&gt;
* On Hit: Bleed for 3 seconds&lt;br /&gt;
* This weapon deploys 25% faster&lt;br /&gt;
* On Hit: Gain a speed boost&lt;br /&gt;
* -50% damage penalty&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
==== Additions ====&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Added cl_wpn_sway_interp and cl_wpn_sway_scale&lt;br /&gt;
==== Updates ====&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated the Main Menu&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed The Scottish Handshake having the Escape Plan icon in the killfeed&lt;br /&gt;
* Fixed the game trying to load Better Fortress 2 particles&lt;br /&gt;
* Fixed the Der Erwecker not having a proper physcics model&lt;br /&gt;
* Fixed the notification button appearing whenever you have an unread notification in TF2&lt;br /&gt;
==== Technical changes ====&lt;br /&gt;
* Recompiled all the models Community models&lt;br /&gt;
* Moved the Big Owen and Der Erwecker models out of &amp;quot;models/workshop/weapons/c_models/* &amp;quot; into &amp;quot;models/weapons/c_models/* &amp;quot;&lt;br /&gt;
* Removed show_quest_log&lt;br /&gt;
* Added support for throwable_recharge_time to CTFJar and CTFCleaver&lt;br /&gt;
* New condition, &amp;quot;TF_COND_SPEED_BOOST_WATCH&amp;quot;&lt;br /&gt;
* New attribute, &amp;quot;mod_speed_boost_on_cloak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0014 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== The Quickplay ====&lt;br /&gt;
*No cloak meter from ammo boxes when invisible&lt;br /&gt;
==== The Enforcer ====&lt;br /&gt;
* +20% faster firing speed&lt;br /&gt;
* This weapon holsters 25% faster&lt;br /&gt;
* This weapon deploys 50% faster&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -20$ clip size&lt;br /&gt;
* -50% max secondary ammo on wearer&lt;br /&gt;
==== The Homewrecker ====&lt;br /&gt;
* +150% damage vs buildings&lt;br /&gt;
* -50% reduction in push force taken from damage&lt;br /&gt;
* -25% damage vs players&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added an default map cycle file&lt;br /&gt;
* The bloody knife now stays when switching weapons&lt;br /&gt;
* cl_wpn_sway convars now save on game restarts&lt;br /&gt;
* Updated ctf_warehouse&lt;br /&gt;
* Updated Spies viewmodel hands to match the player model better&lt;br /&gt;
* Updated the Uber Engineer head texture&lt;br /&gt;
* Updated the Bloody knife texture&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
&lt;br /&gt;
== Open Alpha 0015 ==&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
==== Der Erwecker ====&lt;br /&gt;
* Heals 50% health to teammates on hit (from 75%)&lt;br /&gt;
* On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits&lt;br /&gt;
==== The Under Pressure ====&lt;br /&gt;
* This weapon now deploys 35% faster&lt;br /&gt;
==== The Fists of Steel ====&lt;br /&gt;
* +20% explosive damage resistance when active&lt;br /&gt;
* +40% bullet damage resistance when active&lt;br /&gt;
* -40% maximum overheal when active&lt;br /&gt;
* -40% health from healers when active&lt;br /&gt;
* +100% damage from melee sources while active&lt;br /&gt;
* This weapon holsters 100% slower&lt;br /&gt;
==== The Razorback ====&lt;br /&gt;
* Blocks a single backstab attempt&lt;br /&gt;
* -25 max health on wearer&lt;br /&gt;
==== Natascha ====&lt;br /&gt;
* +50 health restored on kill&lt;br /&gt;
* 20% more accurate&lt;br /&gt;
* +15% faster firing speed&lt;br /&gt;
* -50% less healing from Medic sources&lt;br /&gt;
* -35% damage penalty vs buildings&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* 30% slower spin up time&lt;br /&gt;
==== The Cleaner&#039;s Carbine ====&lt;br /&gt;
* This weapon is now 33% more accurate&lt;br /&gt;
* The Winger&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* -50% clip size (from -60%)&lt;br /&gt;
==== Pretty Boy&#039;s Pocket Pistol ====&lt;br /&gt;
* Weapon can now be equipped by the Engineer&lt;br /&gt;
* This weapon now has an -20% damage penalty&lt;br /&gt;
==== Sydney Sleeper ====&lt;br /&gt;
* On Scoped Hit: Apply Jarate for 2 to 7 seconds based on charge level. (from 2 to 5 seconds)&lt;br /&gt;
* -10% damage on body shot&lt;br /&gt;
==== Darwin&#039;s Danger Shield ====&lt;br /&gt;
* +25% max health on wearer&lt;br /&gt;
* This weapon no longer has any immunity to afterburn or reduction of fire damage&lt;br /&gt;
=== Major additions ===&lt;br /&gt;
==== Bomb Delivery ====&lt;br /&gt;
Bomb Delivery is a new gamemode added to TF:Grub, where BLU has the goal of delivering a bomb to RED&#039;s Bomb Hatch 3 (or more) times to win, if the timer reaches zero RED wins&lt;br /&gt;
List of currently available maps:&lt;br /&gt;
&lt;br /&gt;
*bd_bombyard&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
*Merged CF changes&lt;br /&gt;
*Added koth_well (originally made by Mr Malos, touched up by Grub)&lt;br /&gt;
*Added bd_bombyard&lt;br /&gt;
*Added a new backpack for the Kritzkrieg&lt;br /&gt;
*Added a new backpack model for Engineers Metal Backpack (made by Mr Malos)&lt;br /&gt;
*Added a new Playtester tag in chat (given to playtesters)&lt;br /&gt;
*Fixed Perforator;s Fire rate bonus being a penalty by mistake&lt;br /&gt;
*Fixed being unable to switch from certain loadout slots&lt;br /&gt;
*Removed Level displays from the loadout menu&lt;br /&gt;
*Removed Asset streaming (Because of it making certain weapons look way too low res when first loaded in)&lt;br /&gt;
*Updated how the Match HUD is disabled to allow for more custom hud compatibility&lt;br /&gt;
*Updated Engineer&#039;s and Spies HUD renders&lt;br /&gt;
*Updated Engineer&#039;s and Spies Class select renders&lt;br /&gt;
*Updated Miniguns texture&lt;br /&gt;
*Updated Mirrored mode&lt;br /&gt;
*Updated the Main Menu layout&lt;br /&gt;
*Updated the Credits&lt;br /&gt;
*Updated The &amp;quot;A Real Grubster&amp;quot; achievement to include bd_bombyard and koth_well&lt;br /&gt;
*Updated map cycles to include the new maps&lt;br /&gt;
*Updated the localization files&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>JarateIsCool</name></author>
	</entry>
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