<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GrubTheBadMapper</id>
	<title>The TF2 Sourcemod Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GrubTheBadMapper"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/Special:Contributions/GrubTheBadMapper"/>
	<updated>2026-04-24T15:25:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Custom_Fortress&amp;diff=1021</id>
		<title>Custom Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Custom_Fortress&amp;diff=1021"/>
		<updated>2025-12-07T14:28:28Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Quick Name change, no new logo yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Custom Fortress|FileName=Better Fortress 2 header.png|Status=Active|Version=1.0|Developers=Alien31,main_thing|Socials=https://discord.gg/NM82mujJsf|SourceCodeLink=https://github.com/ALIEN31ITA/Better-Fortress-2/releases|Branch=Live}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Fortress&#039;&#039;&#039; is a [[Team Fortress 2]] [[Sourcemods|Sourcemod]] with the goal of making base Team Fortress 2 less hard coded to give mappers and vscripters more customization like custom map titles, kill icons, and more. The mod also aims to add various fixes to the game itself including new convars like sv_infinite_ammo and a custom &amp;quot;Sniper!&amp;quot; voiceline to call out enemy snipers. The project lead, [[Alien31]], also hopes to implement some of these changes into the live SDK branch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]][[Category:Active_Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Reclassic&amp;diff=995</id>
		<title>Team Fortress 2 Reclassic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Reclassic&amp;diff=995"/>
		<updated>2025-10-23T16:20:18Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: corrected info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{ModInfoBox|ModName=Team Fortress 2 Reclassic|FileName=TF2RCLogo.png|Status=Cancelled|Version=1.0.4|Developers=gray_mann_co}}&lt;br /&gt;
&lt;br /&gt;
[[Team Fortress 2 Reclassic]] is a port of [[Team Fortress 2 Classic]] to Android using [https://github.com/nillerusr/source-engine Nillerusr Source Engine] and the leaked [[Team Fortress 2 Classic]] 2.1 code as a base lead by [[gray_mann_co]]. &lt;br /&gt;
&lt;br /&gt;
The mod has been deprecated in favor of [[Team Fortress 2 Legacy]].&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Reclassic&amp;diff=991</id>
		<title>Team Fortress 2 Reclassic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Reclassic&amp;diff=991"/>
		<updated>2025-10-22T18:12:55Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Basic Page with basic info about TF2RC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{ModInfoBox|ModName=Team Fortress 2 Reclassic|FileName=TF2RCLogo.png|Status=Cancelled|Version=1.0.4|Developers=celisej567,gray_mann_co}}&lt;br /&gt;
&lt;br /&gt;
[[Team Fortress 2 Reclassic]] is a port of [[Team Fortress 2 Classic]] to Android using [https://github.com/nillerusr/source-engine Nillerusr Source Engine] and the leaked [[Team Fortress 2 Classic]] 2.1 code as a base lead by [[celisej567]] and [[gray_mann_co]].&lt;br /&gt;
&lt;br /&gt;
The mod has been deprecated in favor of [[Team Fortress 2 Legacy]].&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:CaptureThatFortress.png&amp;diff=990</id>
		<title>File:CaptureThatFortress.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:CaptureThatFortress.png&amp;diff=990"/>
		<updated>2025-10-18T15:54:15Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Capture That Fortress! Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Capture That Fortress! Logo&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Capture_That_Fortress!&amp;diff=989</id>
		<title>Capture That Fortress!</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Capture_That_Fortress!&amp;diff=989"/>
		<updated>2025-10-18T15:53:15Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Initial Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Capture That Fortress!|FileName=CaptureThatFortress.png|Status=Active|Version=unknown|Developers=Hixxtor|Socials=https://www.moddb.com/mods/capture-that-fortress|SourceCodeLink=https://www.moddb.com/mods/capture-that-fortress/downloads|Branch=None}}&lt;br /&gt;
&lt;br /&gt;
Capture That Fortress! is a Team Fortress 2 Sourcemod developed by [[hixxtor]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Adastral&amp;diff=966</id>
		<title>Adastral</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Adastral&amp;diff=966"/>
		<updated>2025-08-15T13:50:52Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: GrubTheBadMapper moved page Adastral to Bluebox: Project got renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bluebox]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Bluebox&amp;diff=965</id>
		<title>Bluebox</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Bluebox&amp;diff=965"/>
		<updated>2025-08-15T13:50:52Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: GrubTheBadMapper moved page Adastral to Bluebox: Project got renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Bluebox&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
[[File:Bluebox.png|center|frameless|256px]]&lt;br /&gt;
|-&lt;br /&gt;
| Current Status&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Latest Version&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Alpha 4&lt;br /&gt;
|-&lt;br /&gt;
| Project Lead(s)&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{#invoke:FormatLinks|Format|Bluebox Team}}&lt;br /&gt;
|-&lt;br /&gt;
| Socials&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | {{#invoke:FormatSocials|Format|https://adastral.net/,https://discord.gg/VcnttxwnGC,https://x.com/AdastralGroup}}&lt;br /&gt;
|-&lt;br /&gt;
| Download&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | https://adastral.net/download/&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Bluebox&#039;&#039;&#039;, previously known as Adastral, is a [https://wiki.tf2sm.info/Sourcemods sourcemod] manager. It&#039;s goal is to configure, update, and manage sourcemods for multiple games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=964</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=964"/>
		<updated>2025-08-11T19:57:09Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Update the page with the current information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0008 09.08.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/,https://www.moddb.com/mods/grub-fortress|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +100% damage bonus&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* -15% damage penalty&lt;br /&gt;
* 150% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
* -50% damage penalty vs buildings&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog|text=&amp;lt;br&amp;gt;&lt;br /&gt;
= Open Alpha 0002 =&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0003 =&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0004 =&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0005 =&lt;br /&gt;
* Re-enabled the ability to use the &amp;quot;God&amp;quot; Console command&lt;br /&gt;
* Updated koth_landfall&lt;br /&gt;
* Added koth_lumberyard&lt;br /&gt;
* Added new default motd text&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0006 =&lt;br /&gt;
* Merged BF2 changes&lt;br /&gt;
* Updated Live TF2 item schema&lt;br /&gt;
* Added Mirrored Mode&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0007 =&lt;br /&gt;
== Balance Changes ==&lt;br /&gt;
=== The Big Owen ===&lt;br /&gt;
* Added a +15% damage bonus&lt;br /&gt;
* Added a -50% damage penalty vs buildings&lt;br /&gt;
== General Changes ==&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Added Item schema delete attribute support from Solo Fortress 2 to make sure the game doesnt break whenever TF2 updates (Thanks Kepler)&lt;br /&gt;
* Added a Blue variant to the Fireaxe&lt;br /&gt;
* sv_alltalk is now set to 1 by default&lt;br /&gt;
* Updated localization files&lt;br /&gt;
&lt;br /&gt;
= Open Alpha 0008 =&lt;br /&gt;
== Balance Changes ==&lt;br /&gt;
=== The Perforator ===&lt;br /&gt;
* Changed the +250% damage bonus into a 100% damage bonus&lt;br /&gt;
* Removed the 50% slower firing speed&lt;br /&gt;
* Removed the -50% max health on wearer&lt;br /&gt;
=== The Big Owen ===&lt;br /&gt;
* Changed the +15% damage bonus into a -15% damage penalty&lt;br /&gt;
* Changed the 300% slower firing speed into a 150% slower firing speed&lt;br /&gt;
== General Changes ==&lt;br /&gt;
* Merge BF2 Changes&lt;br /&gt;
* Disabled the TF2 Hint Pop-ups&lt;br /&gt;
* Changed the Crosshair for The Big Owen&lt;br /&gt;
* Resized the buttons in the loadout menu}}&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=User:ThePixelMoon&amp;diff=946</id>
		<title>User:ThePixelMoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=User:ThePixelMoon&amp;diff=946"/>
		<updated>2025-07-26T09:48:07Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;its the guy that forgot the password to his other account!!!!!&lt;br /&gt;
&lt;br /&gt;
(Editors Note: Okay. Welcome &amp;quot;&amp;quot;back&amp;quot;&amp;quot; I guess?)&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=944</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=944"/>
		<updated>2025-07-24T20:49:47Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: update build number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0005 23.07.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
* koth_lumberyard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog|text=&amp;lt;br&amp;gt;&lt;br /&gt;
=== Open Alpha 0002 ===&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
=== Open Alpha 0003 ===&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
=== Open Alpha 0004 ===&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher}}&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=943</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=943"/>
		<updated>2025-07-19T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Add in changelogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0004 18.07.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
{{Changelog|text=&amp;lt;br&amp;gt;&lt;br /&gt;
=== Open Alpha 0002 ===&lt;br /&gt;
* Added Ultimate Weapon Animation Fixes from Hactica, with permission&lt;br /&gt;
* Added team colored blueprints for engineer buildings&lt;br /&gt;
* Rephrased the stats of The Not so sticky bomb launcher&lt;br /&gt;
* Changed how the Not so sticky bomb launcher pipebombs bounce and roll&lt;br /&gt;
* Removed the damage bonus from The Big Owen&lt;br /&gt;
&lt;br /&gt;
=== Open Alpha 0003 ===&lt;br /&gt;
* Added Discord RPC&lt;br /&gt;
* Added Skin Loadout Change thanks to FlaminSarge&lt;br /&gt;
* New Weapon &amp;quot;Metal Backpack&amp;quot; for the engineer&lt;br /&gt;
* Gave the Scottish Handshake the Escape Plan statistics&lt;br /&gt;
* Update the Ult Weapon Animation Fixes Version used to the newest version&lt;br /&gt;
&lt;br /&gt;
=== Open Alpha 0004 ===&lt;br /&gt;
* Removed the Not So Sticky Jumper&lt;br /&gt;
* Renamed the Not So Sticky Bomb Launcher to The Pipebomb Launcher&lt;br /&gt;
* Added a model for The Pipebomb Launcher}}&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=942</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=942"/>
		<updated>2025-07-19T19:56:27Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: update info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0004 18.07.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== The Pipebomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
===== Metal Backpack =====&lt;br /&gt;
&lt;br /&gt;
* +25% max metal on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Scottish Handshake =====&lt;br /&gt;
&lt;br /&gt;
* When weapon is active:&lt;br /&gt;
* Move speed increases as the user becomes injured&lt;br /&gt;
* You are Marked-For-Death while active, and for short period after switching weapons&lt;br /&gt;
* -90% less healing from Medic sources&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=940</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=940"/>
		<updated>2025-07-13T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: bring over changes from the website + update game version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0002 12.07.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Shoots out detonatable pipebombs&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* Grenades have very little bounce and roll&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Sandman =====&lt;br /&gt;
&lt;br /&gt;
* Alt-Fire: Launches a ball that slows opponents, and stuns opponents at long range&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=932</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=932"/>
		<updated>2025-07-11T23:09:27Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: add in the discord link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0001 11.07.2025|Developers=Grub PL|Socials=https://discord.gg/CPj6AYp5mn,https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* +25 damage bonus&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=931</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=931"/>
		<updated>2025-07-11T17:37:40Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Grub Fortress is out i guess, alpha, but still&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=Open Alpha Build 0001 11.07.2025|Developers=Grub PL|Socials=https://grub-fortress.github.io/|Branch=None|SourceCodeLink=https://grub-fortress.github.io/download}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* +25 damage bonus&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=930</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=930"/>
		<updated>2025-07-10T13:54:20Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: update weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=1.0 Closed Alpha|Developers=Grub PL|Socials=https://grub-fortress.github.io/|Branch=None}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
===== The Perforator =====&lt;br /&gt;
&lt;br /&gt;
* +250% damage bonus&lt;br /&gt;
* 50% slower firing speed&lt;br /&gt;
* -50% max primary ammo on wearer&lt;br /&gt;
* 15% slower spin up time&lt;br /&gt;
* -50% max health on wearer&lt;br /&gt;
* Shoots nail projectiles&lt;br /&gt;
&lt;br /&gt;
===== The Big Owen =====&lt;br /&gt;
&lt;br /&gt;
* +25 damage bonus&lt;br /&gt;
* 50% faster spin up time&lt;br /&gt;
* 100% more accurate&lt;br /&gt;
* Silent Killer: No barrel spin sound&lt;br /&gt;
* 300% slower firing speed&lt;br /&gt;
* -75% max primary ammo on wearer&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=922</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=922"/>
		<updated>2025-07-08T13:20:16Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=1.0 Closed Alpha|Developers=Grub PL|Socials=https://grub-fortress.github.io/|Branch=None}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== All Sniper Rifles =====&lt;br /&gt;
&lt;br /&gt;
* Instead of projecting a laser dot, the sniper rifle will now emit a continuous laser beam from the sniper to the point they are aiming at.&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=918</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=918"/>
		<updated>2025-07-07T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: added basic info, and added weapons/balance changes to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=1.0 Closed Alpha|Developers=Grub PL|Socials=https://grub-fortress.github.io/|Branch=None}}Grub Fortress (also known as TF:Grub) is a Team Fortress 2 Sourcemod which doesn&#039;t really have a goal, the creator just made it for fun, and added stuff they liked or found interesting&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maps&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;King of the hill maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* koth_landfall&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== Nailgun =====&lt;br /&gt;
&lt;br /&gt;
* A great tool that should be in every handy-mans toolbox. not sure if it should be used as a weapon&lt;br /&gt;
&lt;br /&gt;
===== RPG =====&lt;br /&gt;
&lt;br /&gt;
* Rockets travel in an arc&lt;br /&gt;
* 20% damage bonus&lt;br /&gt;
* -50% clip size&lt;br /&gt;
&lt;br /&gt;
===== Leadpipe =====&lt;br /&gt;
&lt;br /&gt;
* +50% damage bonus&lt;br /&gt;
* 20% slower firing speed&lt;br /&gt;
* No random critical hits&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Bomb Launcher =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== Not So Sticky Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Projecitles don&#039;t stick to the world&lt;br /&gt;
* 200% max secondary ammo on wearer&lt;br /&gt;
* No self inflicted blast damage taken&lt;br /&gt;
* -100% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* -6 stickybombs out&lt;br /&gt;
* Wearer cannot carry the intelligence briefcase or PASS Time JACK&lt;br /&gt;
* Alt-Fire: Detonate all stickybombs&lt;br /&gt;
&lt;br /&gt;
===== The Under Pressure =====&lt;br /&gt;
&lt;br /&gt;
* +50% faster firing speed&lt;br /&gt;
* -25% damage penalty&lt;br /&gt;
* -75% clip size&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Balance Changes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
===== The Crusader&#039;s Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* 50% slower reload time&lt;br /&gt;
&lt;br /&gt;
===== The Family Business =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Engineer, Heavy, Soldier and Pyro&lt;br /&gt;
&lt;br /&gt;
===== The B.A.S.E. Jumper =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be re-deployed an infinite amount of times&lt;br /&gt;
&lt;br /&gt;
===== The Ambassador =====&lt;br /&gt;
&lt;br /&gt;
* Weapon will always deal the same amount of headshot damage regardless of range&lt;br /&gt;
&lt;br /&gt;
===== The Axtinguisher =====&lt;br /&gt;
&lt;br /&gt;
* 100% critical hit vs burning players&lt;br /&gt;
* -33% damage penalty&lt;br /&gt;
* No random critical hits&lt;br /&gt;
* This weapon holsters 35% slower&lt;br /&gt;
&lt;br /&gt;
===== Baby Face&#039;s Blaster =====&lt;br /&gt;
&lt;br /&gt;
* On Hit: Builds Boost&lt;br /&gt;
* Run speed increased with Boost&lt;br /&gt;
* -34% clip size&lt;br /&gt;
* 10% slower move speed on wearer&lt;br /&gt;
* 25% Boost reduced on air jumps&lt;br /&gt;
&lt;br /&gt;
===== The Gunboats =====&lt;br /&gt;
&lt;br /&gt;
* Weapon can now be equipped on Soldier and Demoman&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=917</id>
		<title>Grub Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Grub_Fortress&amp;diff=917"/>
		<updated>2025-07-07T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Add in a basic ModInfoBox and Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Grub Fortress|FileName=tfgrub_logo.png|Status=Active|Version=1.0 Closed Alpha|Developers=Grub PL|Socials=https://grub-fortress.github.io/|Branch=None}}&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;br /&gt;
[[Category:Unfinished Page]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Tfgrub_logo.png&amp;diff=916</id>
		<title>File:Tfgrub logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Tfgrub_logo.png&amp;diff=916"/>
		<updated>2025-07-07T18:01:03Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: TF:Grub Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
TF:Grub Logo&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Director%27s_Cut&amp;diff=910</id>
		<title>Director&#039;s Cut</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Director%27s_Cut&amp;diff=910"/>
		<updated>2025-07-03T11:15:50Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: well, as of today, seemingly Director&amp;#039;s Cut is cancelled, as the lead dev gave up, just updared the mod&amp;#039;s status and tags to reflect that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Director&#039;s Cut|FileName=Director&#039;s_Cut_Banner.png|Status=Cancelled|Version=N/A|Developers=kiwifruitdev|Socials=https://discord.gg/zrjApe5gkk,https://bsky.app/profile/directorscut.bsky.social,https://www.youtube.com/@DirectorsCutMod,https://www.reddit.com/r/DirectorsCut|SourceCodeLink=https://github.com/DirectorsCutMod/DirectorsCut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director&#039;s Cut&#039;&#039;&#039; is a community-driven film-making tool built on top of the Source 2013 Multiplayer SDK. This tool aims to be an actively maintained spiritual successor to [https://developer.valvesoftware.com/wiki/Source_Filmmaker Source Filmmaker]. Due to the Director&#039;s Cut being an an engine tool, any game or mod developed using Source 2013 Multiplayer (on the TF2 branch) may support Director&#039;s Cut without any additional code, with Open Fortress already being shown running in-tool. There are also plans for this tool to be publicly available on Steam one day. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=908</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=908"/>
		<updated>2025-06-30T18:18:03Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://bitbucket.org/aridity-project-src/bfclientreleases|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006 to early 2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of june 2025, the mod was renamed to from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=906</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=906"/>
		<updated>2025-06-30T15:23:49Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: small changes relating the old Beta Fortress name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://bitbucket.org/aridity-project-src/bfclientreleases|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam}}Illustrative Fortress &#039;&#039;&#039;(formerly known as Beta Fortress,&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]]&#039;&#039;&#039;) is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of june, the mod was renamed to from &#039;&#039;&#039;Beta Fortress&#039;&#039;&#039; to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=905</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=905"/>
		<updated>2025-06-30T15:00:41Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: updated the wiki page with the new Illustrative Fortress name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Illustrative Fortress|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=if_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://bitbucket.org/aridity-project-src/bfclientreleases|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam}}Illustrative Fortress is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Illustrative Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
On the 30th of june, the mod was renamed to &#039;&#039;&#039;Illustrative Fortress.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:If_logo.png&amp;diff=904</id>
		<title>File:If logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:If_logo.png&amp;diff=904"/>
		<updated>2025-06-30T14:57:30Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_(Aridity)&amp;diff=903</id>
		<title>Beta Fortress (Aridity)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Beta_Fortress_(Aridity)&amp;diff=903"/>
		<updated>2025-06-30T14:54:37Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: GrubTheBadMapper moved page Beta Fortress (Aridity) to Illustrative Fortress: Beta Fortress was Renamed to Illustrative Fortress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Illustrative Fortress]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=902</id>
		<title>Illustrative Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Illustrative_Fortress&amp;diff=902"/>
		<updated>2025-06-30T14:54:37Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: GrubTheBadMapper moved page Beta Fortress (Aridity) to Illustrative Fortress: Beta Fortress was Renamed to Illustrative Fortress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Beta Fortress (Aridity)|Status=Active|Version=0.5|YouTube=https://www.youtube.com/@thearidityteam|FileName=Bf_aridity_logo.png|Developers=PracticeMedicine, Twilight Bob, bvvth556|SourceCodeLink=https://bitbucket.org/aridity-project-src/bfclientreleases|Discord=https://discord.gg/ACmtW8pM7B|Website=https://aridity.pages.dev/bf|Socials=https://discord.gg/ACmtW8pM7B,https://aridity-web-cf.pages.dev/bf,https://www.youtube.com/@thearidityteam}}Beta Fortress &#039;&#039;&#039;(&#039;&#039;Not to be confused with&#039;&#039; [[Beta Fortress 2]])&#039;&#039;&#039; is a [[Team Fortress 2|TF2]] Source Mod that aims to re-imagine the beta version of the game during late 2006-2007, heavily inspired by the early illustrative rendering phase of [[Team Fortress 2|TF2]] beta.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How it all started&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[Twilight Bob]] (Unnamed/Spy Crab) saw a message on a channel in the [[Pre-Fortress 2|Pre-Fortress 2]] discord in which MrMalos said &amp;quot;Anyone wanna make a mod using pf2 0.6 source code?&amp;quot; .&lt;br /&gt;
&lt;br /&gt;
Beta Fortress used to be named Beta Fortress 2 before the team knew the existence of [[Beta Fortress 2]]. After discovering it the team decided to rename it to Beta Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The original goal&#039;&#039;&#039;&#039;&#039; of the project wasn&#039;t as clear back then. The team consisted of just two people back then, so the team just added anything beta-related from TF2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Eventually&#039;&#039;&#039;&#039;&#039;, due to creative restrictions, [[Twilight Bob]], [[bvvth556]] and [[PracticeMedicine]] decided to part ways with MrMalos and hand the project to the [[Aridity|Aridity Team]]. (Founded by [[PracticeMedicine]])&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
* Attack/Defense&lt;br /&gt;
* Control Points&lt;br /&gt;
* Capture The Flag&lt;br /&gt;
* Reverse Capture The Flag&lt;br /&gt;
* Territorial Control&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Attack/Defense maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* ad_dustbowl&lt;br /&gt;
* ad_dustbowl2&lt;br /&gt;
* ad_gravelpit&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Control Points maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* cp_badlands&lt;br /&gt;
* cp_granary&lt;br /&gt;
* cp_staredown&lt;br /&gt;
* cp_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* ctf_2fort&lt;br /&gt;
* ctf_badlands&lt;br /&gt;
* ctf_well&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Reverse Capture The Flag maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* rctf_epicenter&lt;br /&gt;
* rctf_push&lt;br /&gt;
* rctf_rock3&lt;br /&gt;
&#039;&#039;&amp;lt;u&amp;gt;Territorial Control maps:&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* tc_hydro&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unused logo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_Beta_Fortress_logo.png|frameless]]&lt;br /&gt;
[[Category:Sourcemod]]&lt;br /&gt;
[[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Solo_Fortress_2&amp;diff=650</id>
		<title>Solo Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Solo_Fortress_2&amp;diff=650"/>
		<updated>2025-04-17T06:41:57Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Updated some info to reflect the mods beta release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Solo Fortress 2|FileName=solo_fortress_logo_uncropped.png|Status=Active|Version=Beta v0.1.0|SourceCodeLink=https://www.moddb.com/mods/solo-fortress-2/downloads|Developers=Kepler|Socials=https://discord.gg/P3yvZvnN72}}&lt;br /&gt;
&#039;&#039;&#039;Solo Fortress 2&#039;&#039;&#039; is a WIP mod that focuses on being a Free-For-All rendition of [[Team Fortress 2|TF2]]. It aims to rebalance the classes and weapons in such a way that makes every play-style viable in a deathmatch environment, and is ultimately aiming to imitate the experience of current-day TF2 in a unique way.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
* Arena&lt;br /&gt;
* Capture the Flag&lt;br /&gt;
* Control Points&lt;br /&gt;
* [[Deathmatch]]&lt;br /&gt;
* King of the Flag&lt;br /&gt;
* King of the Hill&lt;br /&gt;
* Payload&lt;br /&gt;
* Payload Race&lt;br /&gt;
Deathmatch can be forced on any map via the convar &#039;&#039;tf_deathmatch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
This mod can run most stock TF2 maps and convert it into a FFA gamemode. MVM, VSH, Zombie Infection, and a few other misc maps don&#039;t work properly but can still be loaded into.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Custom maps include:&lt;br /&gt;
* dm_atomizer&lt;br /&gt;
* kotf_atomizer&lt;br /&gt;
&lt;br /&gt;
===== Classes ===== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039;, &#039;&#039;&#039;Soldier&#039;&#039;&#039;, &#039;&#039;&#039;Pyro&#039;&#039;&#039;, &#039;&#039;&#039;Demoman&#039;&#039;&#039; and &#039;&#039;&#039;Heavy&#039;&#039;&#039; all feature in the mod but have no major class changes from the base game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039;&lt;br /&gt;
* +25 Max Health&lt;br /&gt;
* Teleporters are two-way&lt;br /&gt;
* If only one teleporter is built, the teleporter will take the Engineer who enters it to a random place on the map&lt;br /&gt;
* Dispensers and teleporters build 2x quicker&lt;br /&gt;
* Upgrade cost reduced to 100 metal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medic&#039;&#039;&#039;&lt;br /&gt;
* Medic is able to heal and uber himself using the medigun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper&#039;&#039;&#039;&lt;br /&gt;
* +25 Max Health&lt;br /&gt;
* The sniper rifles can now deal 120 crit damage on no-scope headshot&lt;br /&gt;
* The sniper rifles have no scope-reticle and reduced zoom when scoped-in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039;&lt;br /&gt;
* +25 Max Health&lt;br /&gt;
* Spy is able to disguise as sentries and some props&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[category:Sourcemod]][[category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Classic_Prime&amp;diff=648</id>
		<title>Team Fortress 2 Classic Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Classic_Prime&amp;diff=648"/>
		<updated>2025-04-13T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: add Modinfobox with basic information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Team Fortress 2 Classic Prime|Status=Cancelled|Version=v1.0.1 Open Beta|Socials=https://discord.gg/ACmtW8pM7B,https://www.youtube.com/@thearidityteam|SourceCodeLink=https://www.moddb.com/mods/team-fortress-2-classic-prime/downloads|FileName=tf2classic_prime_logo.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2 Classic Prime&#039;&#039;&#039; is a &#039;&#039;&#039;cancelled&#039;&#039;&#039; Team Fortress 2 Sourcemod, forked off of [[Team Fortress 2 Classic]] Beta 4, that aimed to refine and expand the game overall including the cut [[Deathmatch]] mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Tf2classic_prime_logo.png&amp;diff=647</id>
		<title>File:Tf2classic prime logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Tf2classic_prime_logo.png&amp;diff=647"/>
		<updated>2025-04-13T17:08:30Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Classic_Prime&amp;diff=646</id>
		<title>Team Fortress 2 Classic Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2_Classic_Prime&amp;diff=646"/>
		<updated>2025-04-13T16:52:40Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: constistent spelling of &amp;quot;cancelled&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Team Fortress 2 Classic Prime&#039;&#039;&#039; is a &#039;&#039;&#039;cancelled&#039;&#039;&#039; Team Fortress 2 Sourcemod, forked off of [[Team Fortress 2 Classic]] Beta 4, that aimed to refine and expand the game overall including the cut [[Deathmatch]] mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]][[Category:Cancelled]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=488</id>
		<title>Team Fortress 2: Gold Rush</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=488"/>
		<updated>2025-02-11T00:27:47Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Update the latest version box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Team Fortress 2: Gold Rush|FileName=Gold Rush Header.jpeg|Status=Active Development|Version=February 10, 2025 Update|Developers=conneath|SourceCodeLink=https://github.com/conneath/TF2-GoldRush|Socials=https://discord.gg/a2W8pnYwmr}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2: Gold Rush&#039;&#039;&#039; is a Team Fortress 2 sourcemod that attempts to build Team Fortress 2 back to its true golden age (2007-2009), update by update, with a few extra features from modern TF2 like TFBots, combattext, hitsounds, autoreload, building upgrades, hauling, and more.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
===== Aesthetics =====&lt;br /&gt;
&lt;br /&gt;
===== Gamemodes =====&lt;br /&gt;
&lt;br /&gt;
===== Maps =====&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
&lt;br /&gt;
== Story &amp;amp; Lore == &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Deathmatch&amp;diff=387</id>
		<title>Deathmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Deathmatch&amp;diff=387"/>
		<updated>2025-01-28T13:06:22Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GamemodeInfoBox|Gamemode=Deathmatch|Games=TDCBOT, Open Fortress, Team Deathmatch Classic, Team Fortress 2 Classic: Community Edition, Team Fortress 2 Classic Prime|Style=Objective (Kill &amp;amp; Time based)|Video=Deathmatch Footage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathmatch&#039;&#039;&#039; is an extremely common gamemode in First Person Shooters and Team Fortress 2 Sourcemods are no exceptions. In this mode, players compete against each other to achieve the highest number of kills within a set time limit or until a specific kill count is reached, usually whichever of happens first.&lt;br /&gt;
&lt;br /&gt;
[[category:gamemode]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=383</id>
		<title>Team Fortress 2: Gold Rush</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=383"/>
		<updated>2025-01-28T11:39:40Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: updated the TF2 Goldrush description to be more accurate with what it says on the Github&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Team Fortress 2: Gold Rush|FileName=Gold Rush Header.jpeg|Status=Active Development|Version=Alpha 01/04/25|Discord=https://discord.gg/a2W8pnYwmr|Developers=conneath|SourceCodeLink=https://github.com/conneath/TF2-GoldRush}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2: Gold Rush&#039;&#039;&#039; is a Team Fortress 2 sourcemod that attempts to build Team Fortress 2 back to its true golden age (2007-2009), update by update, with a few extra features from modern TF2 like TFBots, combattext, hitsounds, autoreload, building upgrades, hauling, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Classic_Fortress_2&amp;diff=380</id>
		<title>Classic Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Classic_Fortress_2&amp;diff=380"/>
		<updated>2025-01-27T18:21:15Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: Just added the info box to the page with basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classic Fortress 2&#039;&#039;&#039; is a mod by [[Chrits]] with the goal of mixing the gameplay and maps of Team Fortress Classic with the artstyle of Team Fortress 2.&lt;br /&gt;
&lt;br /&gt;
{{ModInfoBox|ModName=Classic Fortress 2|Discord=https://discord.gg/UsuD4gH|Developers=Chrits|Version=17/12/2023 Update|FileName=Classic Fortress 2 Logo.png|Status=Inactive}}&lt;br /&gt;
[[Category:Sourcemod]][[Category:Inactive]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=File:Classic_Fortress_2_Logo.png&amp;diff=379</id>
		<title>File:Classic Fortress 2 Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=File:Classic_Fortress_2_Logo.png&amp;diff=379"/>
		<updated>2025-01-27T18:18:14Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Classic Fortress 2 Logo&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=274</id>
		<title>Team Fortress 2: Gold Rush</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Team_Fortress_2:_Gold_Rush&amp;diff=274"/>
		<updated>2025-01-04T00:27:47Z</updated>

		<summary type="html">&lt;p&gt;GrubTheBadMapper: on the 3rd of this month the mod got an update, just documenting this change here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Team Fortress 2: Gold Rush|FileName=Gold Rush Header.jpeg|Status=Active Development|Version=Alpha 01/03/25|Discord=https://discord.gg/a2W8pnYwmr|Developers=conneath|SourceCodeLink=https://github.com/conneath/TF2-GoldRush}}&lt;br /&gt;
&#039;&#039;&#039;Team Fortress 2: Gold Rush&#039;&#039;&#039; is a Team Fortress 2 sourcemod that attempts to replicate TF2&#039;s [https://www.teamfortress.com/goldrush/ Gold Rush Update], with a few extra features from modern TF2 like TFBots, combattext, hitsounds, autoreload, hauling, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>GrubTheBadMapper</name></author>
	</entry>
</feed>