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	<id>https://wiki.tf2sourcemods.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DudeTheNinja</id>
	<title>The TF2 Sourcemod Wiki - User contributions [en]</title>
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	<updated>2026-04-24T19:17:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress&amp;diff=941</id>
		<title>Lambda Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress&amp;diff=941"/>
		<updated>2025-07-15T13:27:24Z</updated>

		<summary type="html">&lt;p&gt;DudeTheNinja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; &#039;&#039;&#039;Lambda Fortress&#039;&#039;&#039; may refer to many different TF2 Sourcemods that aim to make the TF2 classes fully playable for co-op across Half-Life 2 and other Source campaigns.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress (Nicknine)]]: &amp;lt;translate&amp;gt;The first iteration of the Lambda Fortress mod created by [[Nicknine]].&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress: Extended]]: &amp;lt;translate&amp;gt;The second iteration of the Lambda Fortress mod that was forked off of [[Nicknine]]&#039;s Lambda Fortress with various additions.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress (CoaXioN)]]: &amp;lt;translate&amp;gt;The current iteration of the Lambda Fortress mod, being developed by [[CoaXioN]], built off an early version of &#039;&#039;Lambda Fortress: Extended&#039;&#039; that aims to fix the issues the mod had and bring it up to modern standards.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Although not currently referred to as Lambda Fortress, [[Fortress Connected]] (originally &#039;&#039;Lambda Fortress: Community Edition&#039;&#039;) is another mod that was originally built off of &#039;&#039;Lambda Fortress: Extended&#039;&#039;, focussing on more custom mashup-style content.&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]]&lt;/div&gt;</summary>
		<author><name>DudeTheNinja</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=GoodFishMan&amp;diff=886</id>
		<title>GoodFishMan</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=GoodFishMan&amp;diff=886"/>
		<updated>2025-06-19T02:28:28Z</updated>

		<summary type="html">&lt;p&gt;DudeTheNinja: added Mercenaries to fishman&amp;#039;s work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GoodFishMan is a developer best known for leading the project [[Fortress Zombies]].&lt;br /&gt;
&lt;br /&gt;
==Work==&lt;br /&gt;
*[[Fortress Zombies]] - (Project Lead)&lt;br /&gt;
*[[Mercenaries]] - (Project Lead)&lt;br /&gt;
*[[Open Fortress Zombies]] - (Former Project Lead)&lt;br /&gt;
*[[Action Fortress]] - (Former Project Lead)&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>DudeTheNinja</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Mercenaries&amp;diff=885</id>
		<title>Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Mercenaries&amp;diff=885"/>
		<updated>2025-06-19T02:26:35Z</updated>

		<summary type="html">&lt;p&gt;DudeTheNinja: Modifying the entire Gameplay section to properly reflect the current version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Mercenaries|FileName=Mercenaries Header.png|Status=Active|Version=N/A|Developers=GoodFishMan|Socials=https://discord.gg/g4f9QFc4xF|SourceCodeLink=https://github.com/GoodFishMan/mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; is a Team Fortress 2 Sourcemod that aims to be a tactical spin-off, blending the class-based gameplay of TF2 with a slower, more methodical pace and deathmatch-style gunplay. Players choose from a reduced set of versatile classes, customize their loadouts with credits earned in-game, and engage in high-stakes combat with an emphasis on teamwork, positioning, and firepower.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
=== Maps ===&lt;br /&gt;
This Mod adds a few new maps including:&lt;br /&gt;
* ad_casino (currently _a6, created by GoodFishMan)&lt;br /&gt;
* ad_picasso (currently _dev9d, created by Camel)&lt;br /&gt;
* arena_rivals&lt;br /&gt;
* bm_killhouse&lt;br /&gt;
* bm_king (koth_king converted to the Blood Money gamemode)&lt;br /&gt;
* cq_standin (cp_standin converted to the Conquest gamemode)&lt;br /&gt;
Additionally, there are the following testing maps:&lt;br /&gt;
&lt;br /&gt;
* dev_range&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
This mod adds three gamemodes: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Money&#039;&#039;&#039;: Plays alot like [https://wiki.teamfortress.com/wiki/Player_Destruction Player Destruction], with the goal of killing the other team and grabbing dropped cash and taking it to a moving deposit point.&lt;br /&gt;
* &#039;&#039;&#039;Attack/Defend&#039;&#039;&#039;: A one-sided CTF mode where BLU must take the flag from the RED base and return it to their extraction zone. RED must prevent them from doing this.&lt;br /&gt;
* &#039;&#039;&#039;Conquest&#039;&#039;&#039;: Plays a lot like the vanilla TF2 version of Standin (one team has to hold all points to win and all points are always capturable), but they also have to hold all points for a set amount of time, like King of the Hill. If the other team captures one of the points, the timer is reset.&lt;br /&gt;
&lt;br /&gt;
=== Formats ===&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== History ===&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;180px&amp;quot; heights=&amp;quot;120px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Mercenaries Both Demo.jpg|Both red and blue demo Models&lt;br /&gt;
Mercenaries Red Soldier.jpg|Red Soldier model&lt;br /&gt;
Mercenaries Blu Soldier.jpg|Blu Soldier model&lt;br /&gt;
Mercenaries Red Scout.jpg|Red scout Merc model&lt;br /&gt;
Mercenaries Blu Scout.jpg|Blue scout Merc model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]][[Category:Active_Development]]&lt;/div&gt;</summary>
		<author><name>DudeTheNinja</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress&amp;diff=867</id>
		<title>Lambda Fortress</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Lambda_Fortress&amp;diff=867"/>
		<updated>2025-05-27T13:56:22Z</updated>

		<summary type="html">&lt;p&gt;DudeTheNinja: Mild tweak to explain why FC is in the disambiguation page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; &#039;&#039;&#039;Lambda Fortress&#039;&#039;&#039; may refer to many different TF2 Sourcemods that aim to make the TF2 classes fully playable for co-op across Half-Life 2 and other Source campaigns.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress (Nicknine)]]: &amp;lt;translate&amp;gt;The first iteration of the Lambda Fortress mod created by [[Nicknine]].&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress: Extended]]: &amp;lt;translate&amp;gt;The second iteration of the Lambda Fortress mod that was forked off of [[Nicknine]]&#039;s Lambda Fortress with various additions.&amp;lt;/translate&amp;gt;&lt;br /&gt;
* [[Lambda Fortress (CoaXioN)]]: &amp;lt;translate&amp;gt;The current iteration of the Lambda Fortress mod, being developed by [[CoaXioN]], built off an early version of &#039;&#039;Lambda Fortress: Extended&#039;&#039; that aims to fix the issues the mod had and bring it up to modern standards.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Although not currently referred to as Lambda Fortress, [[Fortress Connected]] (originally &#039;&#039;Lambda Fortress: Community Edition&#039;&#039;) is another mod built off of &#039;&#039;Lambda Fortress: Extended&#039;&#039; and partnered with the CoaXioN Lambda Fortress project, focussing on more custom mashup-style content.&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[Category:Sourcemod]]&lt;/div&gt;</summary>
		<author><name>DudeTheNinja</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=509</id>
		<title>Fortress Connected/presdk</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2sourcemods.info/index.php?title=Fortress_Connected/presdk&amp;diff=509"/>
		<updated>2025-02-17T22:51:38Z</updated>

		<summary type="html">&lt;p&gt;DudeTheNinja: WORKING ON THIS PAGE BEAR WITH ME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ModInfoBox|ModName=Fortress Connected|Status=Active|Version=Main Branch: 013125.1D&amp;lt;br&amp;gt;Dev Branch: 020925.2D|FileName=Fc logo new.png|Developers=Vvis|SourceCodeLink=https://github.com/Lambdagon/fc|Discord=https://discord.gg/8jeWSWaBXN}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fortress Connected&#039;&#039;&#039;&#039;&#039; is a [[Team Fortress 2]] sourcemod based on &#039;&#039;[[Lambda Fortress: Extended]].&#039;&#039; It began life as a custom weapon pack for LFE, before turning into a fork designed to fix various issues with LFE (in the form of &#039;&#039;Lambda Fortress: Community Edition&#039;&#039;). Eventually, due to a shift in priorities within the project (going from just a continuation of LFE to something more akin to a crossover PVP game) it was renamed to Fortress Connected.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
==== Classes ====&lt;br /&gt;
This mod features the original nine Team Fortress 2 mercenary classes, alongside the following custom classes:&lt;br /&gt;
* Telecon (from [[Fortress Obscura|&#039;&#039;Fortress Obscura&#039;&#039;]])&lt;br /&gt;
* Mercenary (from [[Open Fortress|&#039;&#039;Open Fortress&#039;&#039;]])&lt;br /&gt;
* Jerry the Antlion (an Antlion from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* Enforcer (a Zombine from &#039;&#039;Half-Life 2&#039;&#039;)&lt;br /&gt;
* John Freeman (based on the character from Full-Life Consequences)&lt;br /&gt;
* Saxton Hale&lt;br /&gt;
* Repressor&lt;br /&gt;
* Civilian (from [[Team Fortress 2 Classic|&#039;&#039;Team Fortress 2 Classic&#039;&#039;]])&lt;br /&gt;
&lt;br /&gt;
==== Gamemodes ====&lt;br /&gt;
&#039;&#039;Fortress Connected&#039;&#039; contains support for most &#039;&#039;Team Fortress 2&#039;&#039; maps, as well as shipping with modified versions of the &#039;&#039;Half-Life 2&#039;&#039; campaign (+ its episodes), the &#039;&#039;Half-Life&#039;&#039; campaign, and a couple of &#039;&#039;Left 4 Dead&#039;&#039; maps that are unfinished.&lt;br /&gt;
&lt;br /&gt;
==== Maps ====&lt;br /&gt;
[Most of this will be put in another page.]&lt;br /&gt;
&lt;br /&gt;
===== Team Fortress 2 =====&lt;br /&gt;
&lt;br /&gt;
===== Left 4 Dead =====&lt;br /&gt;
The current Left 4 Dead maps in the files are modified versions of the first two maps in the No Mercy campaign, as well as a few extra test maps:&lt;br /&gt;
&lt;br /&gt;
* fc_l4d_hospital01_apartment&lt;br /&gt;
* fc_l4d_hospital02_subway&lt;br /&gt;
* fc_l4d_test&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
&lt;br /&gt;
* brick01 - A direct port of Vvis&#039; &amp;quot;Brick: Source&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
===== Development =====&lt;br /&gt;
&lt;br /&gt;
* fc_xdevtest - A small map for testing specifically health and ammo pickups.&lt;br /&gt;
* fc_devtest - A small map for primarily testing weapon interactions &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
[This will be moved to another page.]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;Old logo(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fc logo.png|frameless]]&lt;br /&gt;
[[File:lfce.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sourcemod]] [[Category:Active Development]]&lt;/div&gt;</summary>
		<author><name>DudeTheNinja</name></author>
	</entry>
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